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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chess Survivors 

 

Developer

 Aarimous Studios LLC 

 

Publisher

 Aarimous Studios LLC 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2022-10-27 

 

Steam

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2065000 

 
Public Linux depots

  [419.35 M] 




LINUX STREAMERS (0)




Firewalls and Lasers 0.10.5 Patch Live Now!

tl;dr; New Laser Map Hazard, Reroll Rewards, New Relics, Balance Changes

Hi All,

This patch represents the final map hazard binging us to three (Meteor, Firewall, and Laser). I will likely balance and adjust these in the future, but for now the map hazard feature is completed. This patch also has some balance changes and adjusted based on your direct feedback. Speaking of feedback I recently sent my thoughts on this great thread from bholtz.

Keep any eye out for an upcoming post about my plans for the 1.0 release.

As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features.

Thanks for playing my little indie game :)
Aarimous

[h2]Patch Notes[/h2]

[h3]New Features[/h3]


  • 3 new relics (2 rare and 1 common)
  • Added a new reroll button on the Relics and Level Up loot screens

    • When pressed all the items will be rerolled, but it cost health to reroll
    • After rolling the health cost is doubled
    • The button is disabled if the cost would kill the player (aka you can't kill yourself by pressing the reroll button)
    • The cost can not be mitigate, reduced, or scaled, it's a flat amount that is subtracted from the player's current health
    • Rerolling relics costs a base of 10
    • Rerolling level up rewards a base of 8
    • Cannot reroll relics during act rewards or chest that are explicitly full of relics (like after taking Tim the Enchanter)

  • Added melee damage increase to core level up loot pool. Amount will scale each so Act 1 is +2, Act 2 is +4, and Act 3 is +6
  • Added ability damage increase to core level up loot pool. Amount will scale each act so Act 1 is +1, Act 2 is +2, and Act 3 is +3.
  • Adjusted the level up loot that increases player health to scale with each act so Act 1 is +5, Act 2 is +10, and Act 3 is +15. This will keep it in line with the new melee and ability damage increases.


[h3] Balance Changes [/h3]
My goal with these changes was to add power to melee stats and bring some of the more extreme values in line with other relics of the same rarity. My goal isn't for all relics to have the same power level, but I don't want certain relics to be automatic picks. Ideally each time you get presented relics you get to make a decision, or there is a clear best pick for your current build.

  • Just a Sword: melee damage increased from 1 to 2
  • Gloves of punching: melee damage increased from 2 to 3
  • Steadfast protector: damage reduction increased from 1 to 3
  • Knights Bane: knight health -2 to -3
  • Gift to the Plebs: Pawn health reduced from 4 to 2
  • Gift to the Plebs: Knight damage reduced from 2 to 1
  • Reckless Axe: Enemy damage scale reduced from +100% to +50%
  • Empty Heart: On low health, player Ability Damage increased from 3 to 4
  • Empty Heart: On low health, added Player damage reduction of 5
  • Old Smelly Cheese: Player max health scale reduced from 100% to 50%
  • Lost Diadem Queen: Ability damage per pierce increased from 1 to 2
  • Ancient Hwacha Rocket: Ability damage per range increased from 1 to 2
  • Ace Spades: added property +1 amount of loot on level up
  • Five Head Stoned Ring: ability bonus damage to elite increased from 5 to 8
  • Lesser Swipe minion damage from 1 to 2
  • Greater Swipe minion damage from 3 to 5
  • Minor Scalar AOE acale from 33% to 25%
  • Major Scalar AOE scale from 100% 50%


[h3] Bugs and Mics Changes[/h3]

  • Fixed the text for core player upgrades which added ability damage
  • Players can now move onto tiles occupied by minions
  • Player can now consume chests if a minion spawns onto a tile already occupies by a chest
  • Enemy health bars will now show when the enemy is at full health
  • Fire Wall map hazards:

    • Will now only rotate during the players movement phase. The goal here is to make the fire walls feel avoidable.
    • Now rotate faster, this is to make up for the pause and to push the player towards more action since the walls might hit the player
    • Now last 12 turns, previous they were time based but this now doesnt make a lot of sense since there is a pause in the rotation
    • Added back in some variations in length and number of arms for more interesting fire walls





[ 2023-06-29 16:35:08 CET ] [ Original post ]