Hi All,
Mark your calendars! Chess Survivors is going to be fully released on August 31st! The 1.0 release will bring a bunch of new relics, new achievements, two new characters themed off my cats, and a massive re-balance across all the relics, characters, and abilities.
I go into a bit more detail in this video:
https://www.youtube.com/watch?v=hAEHFaOysgg
I am excited, nervous, and sad to be wrapping up development on Chess Survivors.
Im sad because this game is my first real game and even more, it's been part of my life for over a year now. Ive spent a lot of time developing Chess Survivors, but Id bet Ive spent even more time simply thinking about the game. Needless to say, it will be strange to start a new project, but this game will always have a special place in my heart.
Im nervous because I decided to cut many of the features or systems I wanted to add (boss fight, endless more, record system, etc..). This makes me nervous because some of these features are things that would take this game to the next level of polish, but I know its time for me to move onto my next project. Im proud of the depth and content Ive added to Chess Survivors and I think it has more than enough to match the value you would expect from a small indie game like this.
Im excited, because I have so many ideas for my next project. Ive become a much better developer and designer over the course of Chess Survivors development and I cant wait to make my next game.
Thank you to all of you who have played my little indie game. A special thank you to everyone who has given me feedback or reported bug.
Cheers,
Aarimous
Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
Chess based enemies and player movement
Unique runs by choosing a Character, Starting Ability, and Relic
Casual quick 10-21 minute play sessions, for busy gamers.