





Create Powerful Builds

Quick Turn Chess Movement

Break the Game

Die, Learn, Repeat

Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
Hi All,
I need your help testing my game! In case you missed this post here , I am fully releasing Chess Survivors on August 31st!
As a solo developer (with a full time job) I can only test so much. So I need you help testing the 1.0 release which I just published on the steam beta branch .
I go into a bit more detail about why I am fully releasing the game now.
https://www.youtube.com/watch?v=hAEHFaOysgg
This patch contains a ton of balance changes and adjustments to the game which ended up being about 2 major patches worth of changes. I will likely make some additional changes in the coming days as I fine tune the balance. Please sent me a message over on my official discord , the steam discussion board, or even on this post.
Thank you,
Aarimous
1.0 BETA Patch Notes
Note: these are subject to change for full 1.0 releaseNew
- New Map Consumables System
[list] - Every so often a random consumable will spawn
[list] - Potion - heals player
- Magnet - sucks up all current XP
- Bomb - creates an explosion dealing damage nearby enemies
- Frost bomb - creates an explosion freezing nearby enemies
- Chest - grants a choice of random relics (this can only spawn once per act)
Changes
Health and Damage:
- Multiplied all the health and damage numbers by 10 since bigger numbers are more fun.
[list] - Adjusted damage text to fit new scale of numbers
- Adjust health bar size to fit new scale of numbers
Elites:
- Removed Elite Combat Modifiers[list]
- These include bonus damage (red), reduced damage (blue), and always move (green)
- These were boring at best and never got the love they deserve. In their current state they dont feel like they are adding to the game.
Abilities
- Jack Trap[list]
- Reworked this ability as the original version was unfun
- Sets a trap to your current tile which will trigger when an enemy collides with it dealing damage to the enemy and launching projectiles in random directions. These projectiles will deal damage to other enemies and trigger other traps.
Miscellaneous:
- The Real Knight[list]
- Reworked since the original theme of cant heal, but has a lot of health, ended up being a bit confusing since healing related relics would still spawn.
- Instead this will be a melee focused character

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