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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chess Survivors 

 

Developer

 Aarimous Studios LLC 

 

Publisher

 Aarimous Studios LLC 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2022-10-27 

 

Steam

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2065000 

 
Public Linux depots

  [419.35 M] 




LINUX STREAMERS (0)




New Beta Build for the 1.0 Release

tl;dr; Balance Changes, Balance Changes, and More Balance Changes

Here are the patch notes for the newest 1.0 beta build. You can play it over on the beta branch.

I played a bunch of runs and after each round made some balance changes. These are the results of those changes. Some of these are buff, some are nerfs, and some are simply just changes. Feel free to call me our if some of these make the game horrible, I don't want my game to be horrible, so I will gladly make and changes or buffs based on your feedback.

Thanks,
-Aarimous

[h2]Patch Notes #2[/h2]
[h3]Character Health[/h3]


  • All characters will now gain 20 health when leveling up
  • Base health amounts have been reduced by about 50%
  • My goal here is to make the early game feel a lot harder, previously it felt like a bad build could easily get by the early game without getting lucky or having good mechanics. This massive health reduction should mostly felt in Act 1. I balanced this around getting to near the same health by the end of the game.
  • Joker 640 350
  • Doll 420 200
  • Evil Monkey 690 333
  • Smol Wizard 540 275
  • Jak 250 120
  • Fishbowl 580 300
  • Ghost 220 185
  • The Real Knight 420 230
  • Koala 500 270
  • Little Robot 630 300
  • Karl 520 260
  • Martin 450 225

[h3]Boomerang[/h3]

  • Reduced the cooldown from [10,8,6] [8,6,4]
  • Increased the damage from [55, 80, 110, 175] [75, 100, 150 250]

[h3]Blizzard[/h3]

  • Reduced the number of particles from 100 to 50 to improve visual clarity
  • Made the entire effect a bit transparent

[h3]Tic Tac Toe[/h3]

  • Increased damage from [55, 75, 100, 160] [65, 90, 130, 175]
  • Projectiles now always pierce enemies
  • Reduced cooldown from [4, 3, 2] [3, 2, 1]
  • Increased range from [1, 2, 3, 4, 5] [2, 3, 4, 5]

[h3]Yo-Yo[/h3]

  • Reduced damage form [40, 85, 100, 120] [40, 65, 100, 150]

[h3]Marble[/h3]

  • Increased the base pierce now starts a 2 instead of 1
  • Adjusted max number of projectiles to be at 25 at all levels
  • Can now upgrade number of projectiles to 2 in act 1, previously this was locked to act 2

[h3]Old Smelly Cheese[/h3]

  • Removed % max health increase
  • Added +100 base health increase
  • Added +20 health gained each level

[h3]Firewall[/h3]

  • Increased the spawn delay to match the Meteor and Laser map hazards
  • Chests are no longer part of the consumable loot pool
  • Each level the XP requirement will now increase by 4 (previously 3)

[h3]Enemy and Act Difficulty[/h3]

  • Adjusted the health and damage increases for Act 2 and Act 3
  • Adjusted the enemy spawning for the first 100 turns of Act 1
  • Reduced bonus XP from elites by 50%
  • Increased elite health scale from 300% to 400%
  • Decreased king base health from 300 to 200
  • Increased rook base health from 120 to 150
  • Increased bishop base health from 120 to 130
  • Increased queen base health from 150 to 175
  • Reduced bishop attack range from 3 to 2
  • Increased bishop attack damage from 20 to 30

[h3]Bugs:[/h3]

  • Fixed an text issue where the wrong text would appear for the laser map hazard
  • Adjusted the level up UI so it moving around the popup would properly work with controllers







[ 2023-08-23 01:33:04 CET ] [ Original post ]