New Beta Build for the 1.0 Release
[ 2023-08-22 23:33:04 CET ] [ Original post ]
tl;dr; Balance Changes, Balance Changes, and More Balance Changes Here are the patch notes for the newest 1.0 beta build. You can play it over on the beta branch. I played a bunch of runs and after each round made some balance changes. These are the results of those changes. Some of these are buff, some are nerfs, and some are simply just changes. Feel free to call me our if some of these make the game horrible, I don't want my game to be horrible, so I will gladly make and changes or buffs based on your feedback. Thanks, -Aarimous
Patch Notes #2
Character Health
- All characters will now gain 20 health when leveling up
- Base health amounts have been reduced by about 50%
- My goal here is to make the early game feel a lot harder, previously it felt like a bad build could easily get by the early game without getting lucky or having good mechanics. This massive health reduction should mostly felt in Act 1. I balanced this around getting to near the same health by the end of the game.
- Joker 640 350
- Doll 420 200
- Evil Monkey 690 333
- Smol Wizard 540 275
- Jak 250 120
- Fishbowl 580 300
- Ghost 220 185
- The Real Knight 420 230
- Koala 500 270
- Little Robot 630 300
- Karl 520 260
- Martin 450 225
Boomerang
- Reduced the cooldown from [10,8,6] [8,6,4]
- Increased the damage from [55, 80, 110, 175] [75, 100, 150 250]
Blizzard
- Reduced the number of particles from 100 to 50 to improve visual clarity
- Made the entire effect a bit transparent
Tic Tac Toe
- Increased damage from [55, 75, 100, 160] [65, 90, 130, 175]
- Projectiles now always pierce enemies
- Reduced cooldown from [4, 3, 2] [3, 2, 1]
- Increased range from [1, 2, 3, 4, 5] [2, 3, 4, 5]
Yo-Yo
- Reduced damage form [40, 85, 100, 120] [40, 65, 100, 150]
Marble
- Increased the base pierce now starts a 2 instead of 1
- Adjusted max number of projectiles to be at 25 at all levels
- Can now upgrade number of projectiles to 2 in act 1, previously this was locked to act 2
Old Smelly Cheese
- Removed % max health increase
- Added +100 base health increase
- Added +20 health gained each level
Firewall
- Increased the spawn delay to match the Meteor and Laser map hazards
- Chests are no longer part of the consumable loot pool
- Each level the XP requirement will now increase by 4 (previously 3)
Enemy and Act Difficulty
- Adjusted the health and damage increases for Act 2 and Act 3
- Adjusted the enemy spawning for the first 100 turns of Act 1
- Reduced bonus XP from elites by 50%
- Increased elite health scale from 300% to 400%
- Decreased king base health from 300 to 200
- Increased rook base health from 120 to 150
- Increased bishop base health from 120 to 130
- Increased queen base health from 150 to 175
- Reduced bishop attack range from 3 to 2
- Increased bishop attack damage from 20 to 30
Bugs:
- Fixed an text issue where the wrong text would appear for the laser map hazard
- Adjusted the level up UI so it moving around the popup would properly work with controllers
Chess Survivors
Aarimous Studios LLC
Aarimous Studios LLC
2022-10-27
Indie Casual RPG Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(112 reviews)
https://store.steampowered.com/app/2065000 
[419.35 M]
Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.
https://store.steampowered.com/app/2065000/Chess_Survivors
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
https://store.steampowered.com/app/2065000/Chess_Survivors
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