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Patch 1.3.1 |
Small patch aimed at adjusting the balance of Endless Mode. Please keep the feedback coming, I'm hoping I can get Endless Mode to be fun and challenging. If you do have feedback, please leave it over on the Steam discussions or over in my discord.
Cheers,
Aarimous
[h3]General Changes:[/h3]
- Player upgrades (Health, Ability Damage, Melee Damage, and Pickup Range) will now all have some randomness in the values. On average there isnt much of a change, but it should add some additional texture to each run.
- Lowered the value of the Basic Relics which you can start getting once you already get all the relics.
- Changed the Discord link to be my Aarimous Discord as I will be retiring the Chess Survivors discord.
[h3]Endless Mode Balance:[/h3]
- In endless mode I removed chest elites for the spawning pool
- XP needed per level will now scale by 10% more per level, previously it was following the same amount increase as the core game where it increased by 5 each level.
- Endless act difficulty modifiers will now scale each act increasing roughly 10% per additional act
- Player upgrades will no longer be an option for level ups in endless mode
- Act rewards for endless mode are now not always full of rare relics
[h3]Bugs[/h3]
- Fixed a bug where ability properties with endless upgrades would not respect the limits on act upgrades.
- Fixed a bug where some of the text on the game over screen would show incorrectly
- Fixed a bug where after rerolling the relics/level up rewards a scroll bar would appear when it wasnt there before the reroll.
- Fixed some issues with the Portuguese Translations
- Fixed a bug where the stats and info during level up rewards would not correctly display the current base value of the ability
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[ 2023-12-28 21:25:07 CET ] [ Original post ] |