Hey there,
This patch is a bunch of random changes based on suggestions for you the players. The big one here is a change to how area of effect increases work. I go into more details below, but this is a pretty big nerf to the end game scaling for AOE based abilities. I tried to buff the base stats for impacted abilities/relics, but I likely got it wrong. So if needed, I will do a hot fix patch to fix any balance issues.
This is as much your game as it is mine, and my goal is for it to be a fun game that you enjoy playing that respects your time and the money you spent. If that is not the case, please let me know. I will change it to make it better. If you do have feedback, please leave it over on the Steam discussions or over in my discord.
Thanks for playing my little game,
Aarimous
Area of Effect increased will now increase the total size of the effect instead of the radius
Previously AOE increases would scale the whole size (i.e increase the radius) which if you recall math class impacts the area of a circle by pi * r^2.
So the more AOE increase you had the more impactful it actually became.
While this is fun, it does make many of the AOE scaling abilities fundamentally way more powerful than non-aoe abilities.
So this is a huge nerf to AOE in the game, but I have also gone through and buffed the upgrade abilities for AOE so hopefully they will still be powerful.
I will buff stuff as needed, so please let me know if things need to be adjusted
Abilities:
All the below abilities were impacted by the AOE changes. As such the upgrade values for AOE have been adjusted. Generally the values were doubled.
Cribbage
Playing Card
Tic Tac Toe
Dice
Yo-Yo
Bullseye
Bubbles
Snow day
Ping Pong
Adjusted the range values for the Bubbles as it was causing them to shoot to far. This is kinda a bug, but I'll put it here since it is only a numerical change.
Relics:
Buffed all AOE values for relics that impacted the AOE. This is to compensate for the AOE changes mentioned above. This included the character specific relics.
Thorny Boots:
Damage from extra movement changed from 10 5, but the value now scales with act number
Dwarven Pickaxe:
Damage from your ending turn on a wall tile changed form 20 10, but the value now scales with the act number
Act 3:
Slightly increased the percent health increased for enemies from +33% to +40%
Endless Mode:
Increased the the rate at which endless act modifiers get increased
Added a cap on the value increases for player upgrades like base ability damage, base melee damage, and max health increase
The increase to XP needed each level will now start to increase as you get further into the endless mode acts.
Bugs:
Fixed an unintended behavior, where the Spitball Minion and Snowman minion would shoot at the same speed when getting more projectiles. This became clunky at high number of projectiles so now the speed will scale with the number they have.
Fixed the way AOE values were shown so they show a percent increase instead of just a flat value
Attempted to fix a bug where changing the song could cause some lag
Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
Chess based enemies and player movement
Unique runs by choosing a Character, Starting Ability, and Relic
Casual quick 10-21 minute play sessions, for busy gamers.