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YoYo and Firewall Rework - Patch 1.5 Live Now!

Hey there, This patch it directly based on feedback from you players and I think the changed to YoYo and Firewall make the game far more fun to play. Keep the feedback coming and I'll keep making changes. So If you do have feedback, please leave it over on the Steam discussions or over in my discord. Thanks for playing my little game, Aarimous

1.5 Patch Notes


tl;dr; YoYo Ability and Firewall Reworks, QOL changes, random balance stuff, and bugs

Yo-Yo Ability Rework:


  • Removed the duration and will now only spin around the character once during the ability phase of the turn.
  • Remove upgrades for turn duration
  • Changed upgrades for cooldown from 8, 7, 6, 4 4, 3, 2, 1
  • Increased the damage from 30,55, 90, 150 50, 70, 110, 175
  • Increased the scale upgrades, but I cant remember what the old values were
  • Adjusted the logic so that scale increase only increase the distance way from the player at 60% of their value. This is to prevent the yoyo from missing adjacent tiles as the scale increases
  • Increasing the scale no long increases the radius as well. The was how it previously worked, but after the AOE update it seems to have made it feel fairly bad.
  • Previously the Yo-Yo would spin at a set rate for a set duration of turns, while this made it a fairly unique ability it realistically was just fundamentally flawed with the idea of quick turns and how the other abilities work.
  • As such Ive gone a head and changed it, as its no fun when one ability is just clearly better than the rest.
  • Plus to get the most power out of the Yo-Yo you needed to sit still and wait, which again is not fun. And I want to make this a fun game.
  • Please let me know if it feel bad or weak and I can add more power to it.

Firewall Hazard Rework:


  • Removed the rotation effect so now the fire balls will simply spawn on a tile and remain there until their turn durations is over (or they explode due to the player hitting it).
  • Previously the firewalls would spawn in and then the line of fireballs would rotate clockwise during the players movement turn.
  • My goal was to push the player to think quick, but hearing some feedback from players this goal was not met, and these firewall hazard just feel bad. So I changed them.

Misc:


  • Increased the XP per level growth from 4-5 and lowered the base XP amount from 5 to 4. This should have a small impact to the end game level you can reach but I dont think it will be all that noticeable
  • Added a new text popup when a movement power up is consumed that will show the type of movement and the amount of turns added
  • I have changed the arrow for the pawns movement direction to be a bit clearer
  • Added the ability description to the ability tooltip
  • Minion with turn durations will now respawn at the start of the players movement phase instead of at the start of the ability phase. Functionally this gives them one more turn to act and should just make it easily to plan your movement around them.
  • Changed the Smol Wizard to now start with the YoYo ability instead of Pai Sho
  • When using a mouse you can now hover over the ability icons and relic icons to see their tooltips

Bugs:


  • Fixed an issue for keyboard and mouse where you cant hover over the relics/abilities on level up
  • Fixed Matins names so is not all caps
  • Fixed the text for Gambit Level 1 to not have enabled twice
  • Fixed the art for the Fish Bowl character to have a non-outline version when in the character select screen
  • Fixed a bug where starting a new run could crash the game
  • Fixed another bug where the game over screen could cause the game to crash if you didnt win the game.

Endless Mode:


  • Endless mode new act modifiers will now increase far more as you go deeper into endless acts. Previously each act would scale the act mods by 33% more and now that is 200%. Lets see if its hard now.
  • You no long gain XP again after finishing endless mode
  • Long standing oversight that I finally fixed


[ 2024-06-05 13:38:54 CET ] [ Original post ]



Chess Survivors
Aarimous Studios LLC
  • Developer

  • Aarimous Studios LLC
  • Publisher

  • 2022-10-27
  • Release

  • Indie Casual RPG Singleplayer
  • Tags

  • Game News Posts 100  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (112 reviews)


  • Review Score

  • https://store.steampowered.com/app/2065000 
  • Steam Store



  • [419.35 M]

  • Public Linux depots

  • Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.

    Create Powerful Builds

    Quick Turn Chess Movement

    Break the Game

    Die, Learn, Repeat

    Features

    • Chess based enemies and player movement
    • Unique runs by choosing a Character, Starting Ability, and Relic
    • Casual quick 10-21 minute play sessions, for busy gamers.
    • Unlock new characters, cosmetics, and relics

    https://store.steampowered.com/app/2065000/Chess_Survivors
    GAMEBILLET

    [ 5952 ]

    12.66$ (16%)
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    12.42$ (17%)
    2.50$ (87%)
    4.12$ (17%)
    33.59$ (16%)
    8.88$ (78%)
    18.39$ (8%)
    7.01$ (63%)
    25.49$ (15%)
    8.41$ (72%)
    13.02$ (13%)
    8.69$ (13%)
    1.90$ (87%)
    12.74$ (15%)
    4.00$ (80%)
    11.04$ (15%)
    9.40$ (57%)
    GAMERSGATE

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    1.69$ (89%)
    7.87$ (47%)
    2.2$ (78%)
    9.0$ (77%)
    2.25$ (85%)
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    20.09$ (50%)
    6.0$ (60%)
    3.38$ (77%)
    2.25$ (77%)
    7.42$ (59%)
    23.44$ (33%)
    0.7$ (90%)
    7.5$ (75%)
    2.0$ (90%)
    0.48$ (52%)
    0.23$ (92%)
    0.75$ (92%)
    8.0$ (60%)
    1.2$ (85%)
    3.83$ (74%)
    6.0$ (50%)
    2.0$ (90%)
    12.0$ (60%)
    9.35$ (22%)
    9.4$ (53%)
    5.0$ (50%)
    0.75$ (92%)
    3.0$ (70%)

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