Doko Roko
Eric Mack Developer
Eric Mack Publisher
September 2022 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(14 reviews)
Update #1Update 1:
Hey all! It's been a little over a week since the start of the Beta and I've received a lot of good feedback and suggestions through the Discord and dokorokobugs@gmail. This update is for Windows users only right now as that seems to be the majority of the player base, but I should have the Linux and Mac builds up tomorrow. My ability to test on these latter platforms is limited- I only have access to an 11 year old macbook currently so please bare with me until I can acquire a more modern machine! Here are the changes:
Fixes:
-Sword enemies no longer swing after they're defeated
-Fixed bug where you'd go to pick up sword on the top of the 2nd boss's room and activate the door instead
-Tried to increase contrast on the cursor so it doesn't get lost in bright spots
-Can no longer hit the drones after you defeat boss 4
-Can't press ESC anymore during the first cutscene
-Controller settings no longer revert to keyboard when area is changed
-Fixed rapid navigation in Game Over Menu with controller
-Can now also use D-Pad to navigate Game Over menu options
-Video settings now transfer across areas
-Unslain can't get soft-locked anymore walking toward door (I THINK)
-Can navigate pause menu with gamepad now
-Falling off edge in the Windmill Village now kills you
-Attacks are now in direction of analogue stick (not cursor) when using gamepad (still needs visual work)
-Wall slide sound no longer continues looping when you land
-Pop Up UI is no longer obscured in Boss 4's area
-Cursor is now confined within the bounds of the screen in Fullscreen mode (This was a problem when using a dual monitor in the previous version)
-Switched default graphics API to Direct 3D 11, will hopefully fix wacky colorful triangle glitch that some were experiencing
-Intro cutscene no longer repeats when you choose not to continue from Game Over-> go back to the title screen -> and then try again
-Sword text boxes should always contain text now in boss rooms
-Fixed sword looking dark before you swing it
-No more floating NPC's (?)
- Fixed a button typo in the manual
-Fixed a bug where the Unslain would keep swinging sword in the Windmill Village infinitely
-On-screen prompts now update to reflect your control scheme (Keyboard, Xbox, Playstation)
-Enemies should no longer emit projectiles after being defeated
-Took out hit stops for Magick sword against projectiles because there are situations where this would look like the game is slowing down a lot
-Fixed NPC typo in area 2
-Can no longer derail wall crawlers with Magick sword
-Holding movement controls during cutscene should now register once control is regained
-Can't switch swords during cutscenes now
Changes:
-Nerfed Flame Mage a bit
-Fire status effect reapplies when hit with fire damage
-Balanced the damage more for sword-wielding monsters
-Minor adjustments of swing speeds for swords
-Added a screen distortion effect when you are hit
-Increased the grace period of shrinking lasers
-buffed the 2nd and 3rd bosses a bit
-Name of currently equipped sword is now displayed
-Added mouse wheel scroll for sword selection
-Removed normal short swords from swordsmiths and area chests (Got another suggestion recently that I think might make this redundant)
-Changed "Light" sword naming convention to "Holy"
-Stamina bar flashes when full
-Added hit-box on tail of centipede boss (forgot to do this with electricity centipede)
-Shops are now Safe Areas
-Turned down bloom on final boss area
-Water sword swings remove fire debuff
-Bosses give more gems
-Reduced the break-rate of swords against the 4th boss's drones (easy to quickly break all your swords fighting this boss)
-Added more visual/audio feedback when 4th boss's shield powers up/down
-Swords no longer auto-switch after they break
-Boss attacks no longer repeat twice in a row
-Shops spawn 1 short, 1 med, 1 long sword now
Big thanks to all the beta testers for being ever vigilant and providing a ton of great suggestions. Alright back to work!
Onward and Upward,
-Eric
[ 2022-08-15 03:01:14 CET ] [ Original post ] A symbiosis with ancient shadows. A tower full of demons. A proverb. Doko Roko is an atmospheric 2D action platformer with a focus on swift, evasive sword combat. Slash your way through hordes of demons as you ascend the floors of an ancient tower ravaged by time. What visions await one who is forced to be reborn? Onward and upward, Unslain.
Features:- A variety of swords with different abilities, strengths, and weaknesses
- Multiple challenging boss battles
- A lush soundtrack by Seltzki
- A non-traditional atmospheric pixel-art style
MINIMAL SETUP- OS: Ubuntu 14Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Ubuntu 14+Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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