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You can now support me on Patreon

Hey everyone!

Patreon


I'm currently working on my next game (Myrne 6313) since... forever and I realised I should find ways to get rid of my day job which is taking all my energy and my time. Part of that new strategy is to launch a Patreon page. If you don't know what it is, Patreon is a way for artists and creators to get monetary support from their community in exchange of early access to stuff, behind the scene infos/videos/screenshots... and even merch like t-shirts, mugs and other goodies. I wasn't too comfortable asking for money when my games are already on sale so I also plan to release funny comics around the Myrne universe. That's something I had a lot of fun doing some times ago and that would be great to be able to resume this activity.
In the future, I also really would like to try the merch thing they propose. Apparently it's pretty easy to setup some t-shirts, goodies... with Patreon and let's face it, Myrne t-shirts sounds awesome, right? :D So anyway, if you want to support me more than you already did by playing my games, you can!
(I'm welcoming any suggestions regarding the prices, tiers... as crowdfunding is all pretty new to me) Let's hope for a future where I wouldn't even have to sell my games anymore and could release them for free (I know, no chance to ever get to that point, but one can dream, right?^^)

Myrne: The Quest price drop


If you don't own it yet, you may also be interested by the fact I permanently lowered the price of "Myrne: The Quest" on Steam. The game is getting old and I feel like the difference in price with What Lies Beneath wasn't justified anymore. It know costs the same price: 5.99$ / 4.99. https://store.steampowered.com/app/589470/Myrne_The_Quest/ That's all for today. Thanks for reading till the end. See you next time!


[ 2021-07-09 10:32:33 CET ] [ Original post ]

Update 3.4 - UI improvements and other small changes

Hey guys/gals/...! This has been a while^^. I got an email from a player that had some issues with selling items. He tought he had found a bug but in the end this was an UIX (User Interface Experience) issue and not a bug... basically it means I failed to make a clear UI. So I decided to rework some of the game user interfaces. What Lies Beneath was my first true game and I'm currently making my third one so I learnt a lot during all those years, and yep, the UI for What Lies Beneath sucked balls :D It's not perfect yet and will probably never be since re-working the thing is a hard and time consuming process. A lot of the code is very amateur (I started working on this game in 2012, an eternity ago) and the whole project is cluttered with bad design issues and some abandoned content I don't want to delete which makes for big compile times (it takes a lot of time for my changes to take effect when I want to move an UI element 2 pixels on the right for exemple... or make any other changes, this is especially annoying when dealing with UI since everything has to align perfectly and takes a lot of trial and error). But I'm not complaining, working again on this old project was a fun experience and while I was at it, I made a lot of other small / medium changes to the game. Most of it are quality of life improvements but I also made some other changes to better match the chapter "The Sorcerer" with "Myrne: The Quest" (the next game in the Myrne serie, check it out!), they both happen in the same place but the inn layout was very different in the two games. So, I hope you'll like the changes. I'm really sorry if you expected some kind of new content, I know how it feels to see an old project suddenly be updated after x years and realize it's just some small changes... But don't worry, I'm currently working on some kind of spiritual successor to this game! Myrne in space is a thing now :D More infos here (no better place for it than Twitter at the moment, sorry): https://twitter.com/hashtag/Myrne6313?src=hash Oh! Here's the full changelog for the update btw :

New / Modified features


  • Revamped the inn from the chapter "The Sorcerer" to match the inn from "Myrne: The Quest"
  • Changed some dialogs from "The Sorcerer"
  • Added an hotkey to loot all the content of an opened chest (you'll probably need to reassign key bindings on your existing save games)

Changes


UI
  • Improved Start Game UI
  • Improved Load Game UI
  • Revamped Options UI
  • Improved Inventory UI and Craft UI
  • Revamped key-binding UI
  • Cleaner / easier to read menu font
  • Changed character sheet font
  • Added some tooltips here and there
  • Improved the gold display when receiving/losing gold
  • Hovering an equipmeent slot now displays the stats of the item, usefull to compare stats of two items
  • Changed NPC dialogs font
Others
  • It's now possible to sell items from anywhere in a shop, no need to be looking at an item sold in the store
  • Arrows icon and description changed
  • Changed stones descriptions
  • Changed some textures here and there

Fixes and under the hood changes


  • Fixed the mountain tunnel (next to the farm), it's now possible to walk through it
  • Performances optimization
  • User input is now better sanitized when entering a profile name
  • (English language only) Fixed a translation error in the inventory's help section : right -> left
  • Fixed a harmless bug with water on level start. Shouldn't have any noticeable effect.
  • Fixed the font of the life and mana of the co-op player
  • The co-op and multiplayer key binding windows now closes properly when you return to the game
  • Fixed a bug with the savegame in the chapter "The Sorcerer"
  • Changed the "Turn into frog" spell's hitbox so it doesn't get caught on walls so easily
  • Made some changes to Mank's journal (found in the Well in "The Sorcerer"), better writing is better...
  • Made some changes to the diary at the end of the game
  • Throwing sharp rocks should now work properly
... Oh! I changed a pic-nic basket texture too!


[ 2018-02-13 00:55:38 CET ] [ Original post ]

Update 3.4 - UI improvements and other small changes

Hey guys/gals/...! This has been a while^^. I got an email from a player that had some issues with selling items. He tought he had found a bug but in the end this was an UIX (User Interface Experience) issue and not a bug... basically it means I failed to make a clear UI. So I decided to rework some of the game user interfaces. What Lies Beneath was my first true game and I'm currently making my third one so I learnt a lot during all those years, and yep, the UI for What Lies Beneath sucked balls :D It's not perfect yet and will probably never be since re-working the thing is a hard and time consuming process. A lot of the code is very amateur (I started working on this game in 2012, an eternity ago) and the whole project is cluttered with bad design issues and some abandoned content I don't want to delete which makes for big compile times (it takes a lot of time for my changes to take effect when I want to move an UI element 2 pixels on the right for exemple... or make any other changes, this is especially annoying when dealing with UI since everything has to align perfectly and takes a lot of trial and error). But I'm not complaining, working again on this old project was a fun experience and while I was at it, I made a lot of other small / medium changes to the game. Most of it are quality of life improvements but I also made some other changes to better match the chapter "The Sorcerer" with "Myrne: The Quest" (the next game in the Myrne serie, check it out!), they both happen in the same place but the inn layout was very different in the two games. So, I hope you'll like the changes. I'm really sorry if you expected some kind of new content, I know how it feels to see an old project suddenly be updated after x years and realize it's just some small changes... But don't worry, I'm currently working on some kind of spiritual successor to this game! Myrne in space is a thing now :D More infos here (no better place for it than Twitter at the moment, sorry): https://twitter.com/hashtag/Myrne6313?src=hash Oh! Here's the full changelog for the update btw :

New / Modified features


  • Revamped the inn from the chapter "The Sorcerer" to match the inn from "Myrne: The Quest"
  • Changed some dialogs from "The Sorcerer"
  • Added an hotkey to loot all the content of an opened chest (you'll probably need to reassign key bindings on your existing save games)

Changes


UI
  • Improved Start Game UI
  • Improved Load Game UI
  • Revamped Options UI
  • Improved Inventory UI and Craft UI
  • Revamped key-binding UI
  • Cleaner / easier to read menu font
  • Changed character sheet font
  • Added some tooltips here and there
  • Improved the gold display when receiving/losing gold
  • Hovering an equipmeent slot now displays the stats of the item, usefull to compare stats of two items
  • Changed NPC dialogs font
Others
  • It's now possible to sell items from anywhere in a shop, no need to be looking at an item sold in the store
  • Arrows icon and description changed
  • Changed stones descriptions
  • Changed some textures here and there

Fixes and “under the hood” changes


  • Fixed the mountain tunnel (next to the farm), it's now possible to walk through it
  • Performances optimization
  • User input is now better sanitized when entering a profile name
  • (English language only) Fixed a translation error in the inventory's help section : right -> left
  • Fixed a harmless bug with water on level start. Shouldn't have any noticeable effect.
  • Fixed the font of the life and mana of the co-op player
  • The co-op and multiplayer key binding windows now closes properly when you return to the game
  • Fixed a bug with the savegame in the chapter "The Sorcerer"
  • Changed the "Turn into frog" spell's hitbox so it doesn't get caught on walls so easily
  • Made some changes to Mank's journal (found in the Well in "The Sorcerer"), better writing is better...
  • Made some changes to the diary at the end of the game
  • Throwing sharp rocks should now work properly
... Oh! I changed a pic-nic basket texture too!


[ 2018-02-13 00:55:38 CET ] [ Original post ]

Release of "Myrne: Sobriquet", a free game for two players

Hey all! About a year ago I promised two things:

  • The release of Myrne: The Quest that year
  • The release of Sobriquet, that year too
Did I release any game that year? Nope^^ (and this is why I don't like to make promises) But Myrne The Quest is here... and now Sobriquet too :) https://www.youtube.com/watch?v=U_3kEWgBMas

So, what is it?


It's a two players only game, played on a single keyboard.
It's basically a two-players "Angry Birds" where each players tries to destroy/kill his opponent weapons/characters. I took inspiration from the physical game "Crossbows and Catapults" (aka "Battleground") which I played a lot when I was little (I still play it from time to time to be honest :D)

Why should I care?


It's fun! And free!

Okay, I'm interested


[quote] You can download it on itchio. https://beldarak.itch.io/sobriquet [/quote]

Why not no Steam?


It's a truly free game (no microtransations or anything) so I wouldn't be able to get the Steam Direct fee back. It's just a game I made for fun, to play with some friends. But who knows, if it's successful I might consider a deluxe edition or something in the future :)


[ 2017-07-05 02:41:04 CET ] [ Original post ]

Release of "Myrne: Sobriquet", a free game for two players

Hey all! About a year ago I promised two things:

  • The release of Myrne: The Quest that year
  • The release of Sobriquet, that year too
Did I release any game that year? Nope^^ (and this is why I don't like to make promises) But Myrne The Quest is here... and now Sobriquet too :) https://www.youtube.com/watch?v=U_3kEWgBMas

So, what is it?


It's a two players only game, played on a single keyboard.
It's basically a two-players "Angry Birds" where each players tries to destroy/kill his opponent weapons/characters. I took inspiration from the physical game "Crossbows and Catapults" (aka "Battleground") which I played a lot when I was little (I still play it from time to time to be honest :D)

Why should I care?


It's fun! And free!

Okay, I'm interested


[quote] You can download it on itchio. https://beldarak.itch.io/sobriquet [/quote]

Why not no Steam?


It's a truly free game (no microtransations or anything) so I wouldn't be able to get the Steam Direct fee back. It's just a game I made for fun, to play with some friends. But who knows, if it's successful I might consider a deluxe edition or something in the future :)


[ 2017-07-05 02:41:04 CET ] [ Original post ]

Announcing Myrne: The Quest

Hey everyone! A small post for a big announcement : The follow-up of What Lies Beneath will hit the store pretty soon (this month if everything goes well). In short, this is an action-RPG with a first person viewpoint. The store page is already online so you can learn more about the game, see some screenshots, the trailer,... And you're welcome to discuss about the game, ask questions,... on the Steam Community forums. http://store.steampowered.com/app/589470


[ 2017-04-19 15:27:14 CET ] [ Original post ]

Announcing Myrne: The Quest

Hey everyone! A small post for a big announcement : The follow-up of What Lies Beneath will hit the store pretty soon (this month if everything goes well). In short, this is an action-RPG with a first person viewpoint. The store page is already online so you can learn more about the game, see some screenshots, the trailer,... And you're welcome to discuss about the game, ask questions,... on the Steam Community forums. http://store.steampowered.com/app/589470


[ 2017-04-19 15:27:14 CET ] [ Original post ]

Update 3.3

Hello everyone. Small update aimed at improving the inventory, nothing too crazy^^ Here's the full changelog :

Fixed


  • Done some optimization work on the inventorys rendering
  • Fixed some typos and minor annoyances here and there

Changed


  • The mouse wheel now switch between inventory pages so (items can be transfered from one page to another, whoo!)
  • Improved item description boxes on mouse hover
  • You can't bind an item to the base attack (melee or distance) slots in the hotbar anymore (binding a skill to it is okay). It should avoid the issue player had when binding a bow or a sword to those slots and being confused by the fact it's equiping the weapon instead of attacking with it.
Enjoy ;)


[ 2016-02-03 11:46:45 CET ] [ Original post ]

Update 3.3

Hello everyone. Small update aimed at improving the inventory, nothing too crazy^^ Here's the full changelog :

Fixed


  • Done some optimization work on the inventory’s rendering
  • Fixed some typos and minor annoyances here and there

Changed


  • The mouse wheel now switch between inventory pages so (items can be transfered from one page to another, whoo!)
  • Improved item description boxes on mouse hover
  • You can't bind an item to the base attack (melee or distance) slots in the hotbar anymore (binding a skill to it is okay). It should avoid the issue player had when binding a bow or a sword to those slots and being confused by the fact it's equiping the weapon instead of attacking with it.
Enjoy ;)


[ 2016-02-03 11:46:45 CET ] [ Original post ]

Update 3.2

Hello everyone. Small update to fix some bugs, imrpove the inventory a little and also improve the loading screens. Full changelog :

Fixed


  • Selecting the Craft category in the inventory should now displays only the items related to craft
  • Some items used in craft werent set as such (no anvil icon in the description box)
  • The chapel somehow got its textures mixed, its fixed now^^

Changed


  • Added inventory colors to spot some items more easily (equipement and usable items)
  • Crafting window: added ! on the craft station icon if the character isnt close to the needed station (alchemy lab, workbench, etc) to draw player attention
  • Improved loading screens: added some movements so you know the game didnt freeze and much, much better design
  • Misc. UI changes


[ 2016-01-28 18:09:58 CET ] [ Original post ]

Update 3.2

Hello everyone. Small update to fix some bugs, imrpove the inventory a little and also improve the loading screens. Full changelog :

Fixed


  • Selecting the “Craft” category in the inventory should now displays only the items related to craft
  • Some items used in craft weren’t set as such (no anvil icon in the description box)
  • The chapel somehow got its textures mixed, it’s fixed now^^

Changed


  • Added inventory colors to spot some items more easily (equipement and usable items)
  • Crafting window: added ‘!’ on the craft station icon if the character isn’t close to the needed station (alchemy lab, workbench, etc…) to draw player attention
  • Improved loading screens: added some movements so you know the game didn’t freeze and much, much better design
  • Misc. UI changes


[ 2016-01-28 18:09:58 CET ] [ Original post ]

Update 3.1 - Steam Achievements

Hey guys ! Since the game launch, a lot of you wanted them, it was kinda tricky to add... but here they are : Steam Achievements... oops, the title spoiled that announcement, did it? ^^ Here's the full changelog :

Added


  • Achievements support (in-game and Steam)

Fixed


  • Enemies shouldn't display the agro icon on respawn anymore (not fully tested)
  • Corrected some typos

Changed


  • Very minor changes here and there
MacOS and Linux users, let me know if everything is working okay. It seems some people had issues on Linux with the last update (3.0).


[ 2016-01-24 17:09:44 CET ] [ Original post ]

Update 3.1 - Steam Achievements

Hey guys ! Since the game launch, a lot of you wanted them, it was kinda tricky to add... but here they are : Steam Achievements... oops, the title spoiled that announcement, did it? ^^ Here's the full changelog :

Added


  • Achievements support (in-game and Steam)

Fixed


  • Enemies shouldn't display the agro icon on respawn anymore (not fully tested)
  • Corrected some typos

Changed


  • Very minor changes here and there
MacOS and Linux users, let me know if everything is working okay. It seems some people had issues on Linux with the last update (3.0).


[ 2016-01-24 17:09:44 CET ] [ Original post ]

3.0 changelog

Hey guys! It's been a year since the game launched on Steam and it got a very good reception, so thanks to all of you :) I promised this update a long time ago (the co-op mode should have been an update but it kinda got lost in beta limbo for a long time) but here it is :

Singleplayer/Co-op/General


Added
  • Co-op mode: a second player can join or drop the game at any moment.
  • Co-op slab: they are used to resurrect or to change the class of Player 2
  • The church: youll now be able to reset your character stats and skill points here
  • New story: The Sorcerer (previously playable on websites like Kongregate, its a small adventure serving as a demo of the game)
  • Grappling hook to pull some objects (for puzzles)
  • Some new items and craft recipes
  • Shake screen effect to add some punch to the game
Fixed
  • The console will no longer open when you press F12 (didnt realise it was the steam screen cap key) -> Press L-Shift+F3 if you need the dev console
  • It should be harder to get ejected out of the map
  • "Damages dealt on hit" stat is now decreased when you remove the equipment piece that increased it
  • Drag and drop to desequip an equipment while wearing a vanity item is now working properly
Changed
  • Minor/Medium textures rework (mainly buildings, so each one has an unique feel)
  • Crafting window improved (number of crafts for which you have the necessary items displayed)
  • Some sprites and UI changes, added animations in menus
  • Sprite over his head when a NPC or a creature joins combat
  • The spiders spawned by the Spider Queen now aggro player directly, this makes the boss more challenging and forces the player to stay in movement
  • Bigger inventory
  • Better gamepad support: you will not be able to use it in the menus, inventory, etc but it will come handy for the co-op mode and the multiplayer mode
  • Magic is easier to learn (the mage tower is no longer locked at the beginning of the game)
  • Possibility to change resolution from the in-game options. Also added an option for fullscreen on/off

Multiplayer


Added
  • Team Deathmatch mode
  • New maps: DM-Sorcerer, DM-DesertTemples
Fixed
  • Characters with shields now take the same amount of damages as others


[ 2016-01-19 23:25:50 CET ] [ Original post ]

3.0 changelog

Hey guys! It's been a year since the game launched on Steam and it got a very good reception, so thanks to all of you :) I promised this update a long time ago (the co-op mode should have been an update but it kinda got lost in beta limbo for a long time) but here it is :

Singleplayer/Co-op/General


Added
  • Co-op mode: a second player can join or drop the game at any moment.
  • Co-op slab: they are used to resurrect or to change the class of Player 2
  • The church: you’ll now be able to reset your character stats and skill points here
  • “New” story: The Sorcerer (previously playable on websites like Kongregate, it’s a small adventure serving as a demo of the game)
  • Grappling hook to pull some objects (for puzzles)
  • Some new items and craft recipes
  • Shake screen effect to add some punch to the game
Fixed
  • The console will no longer open when you press F12 (didn’t realise it was the steam screen cap key) -> Press L-Shift+F3 if you need the dev console
  • It should be harder to get ejected out of the map
  • "Damages dealt on hit" stat is now decreased when you remove the equipment piece that increased it
  • Drag and drop to desequip an equipment while wearing a vanity item is now working properly
Changed
  • Minor/Medium textures rework (mainly buildings, so each one has an unique feel)
  • Crafting window improved (number of crafts for which you have the necessary items displayed)
  • Some sprites and UI changes, added animations in menus
  • Sprite over his head when a NPC or a creature joins combat
  • The spiders spawned by the Spider Queen now aggro player directly, this makes the boss more challenging and forces the player to stay in movement
  • Bigger inventory
  • Better gamepad support: you will not be able to use it in the menus, inventory, etc… but it will come handy for the co-op mode and the multiplayer mode
  • Magic is easier to learn (the mage tower is no longer locked at the beginning of the game)
  • Possibility to change resolution from the in-game options. Also added an option for fullscreen on/off

Multiplayer


Added
  • Team Deathmatch mode
  • New maps: DM-Sorcerer, DM-DesertTemples
Fixed
  • Characters with shields now take the same amount of damages as others


[ 2016-01-19 23:25:50 CET ] [ Original post ]

Two years anniversary

Hey everyone. We're October 23th. Three years ago, I started working on a game called "Song of the Myrne". While I never finished that particular game (yup), it was the base on which I built "Song of the Myrne: What Lies Beneath" (giving the same name to both products will be fun, they said :S ). Sooo... Let's celebrate !

Original Soundtrack


The game OST is now freely downloadable by anyone: you, your girl/boy-friend, your dog,... anyone! That means the base game OST (19 tracks) : > http://beldarak.be/Games/OST/What%20Lies%20Beneath%20OST.zip The multiplayer OST (8 tracks) : > http://beldarak.be/Games/OST/SotM%20Multiplayer%20OST.zip And the OST from the Sorcerer (a small game serving as a demo for What Lies Beneath) too (1 track) : > http://beldarak.be/Games/OST/The%20Sorcerer%20OST.zip Those are updated versions of the soundtracks (new tracks, better mp3 tags and cover images) so if you already got the OST you might want to take a look at these and replace your old ones.

Development album


Since it's an anniversary, let's look at crappy and old pictures^^ This is the evolution of the game(s) during those three years (I tried to arrange them by date but it's not 100% accurate) : http://imgur.com/a/aAqJn#0 And that's all. Hope you enjoyed that post and the free stuff. It should come with some sweet percents off the game's price pretty soonish (that means soon but not so soon^^) PS: I'm also doing an AMA here. Don't hesitate if you have any question to ask me :)


[ 2015-10-23 02:49:15 CET ] [ Original post ]

Two years anniversary

Hey everyone. We're October 23th. Three years ago, I started working on a game called "Song of the Myrne". While I never finished that particular game (yup), it was the base on which I built "Song of the Myrne: What Lies Beneath" (giving the same name to both products will be fun, they said :S ). Sooo... Let's celebrate !

Original Soundtrack


The game OST is now freely downloadable by anyone: you, your girl/boy-friend, your dog,... anyone! That means the base game OST (19 tracks) : > http://beldarak.be/Games/OST/What%20Lies%20Beneath%20OST.zip The multiplayer OST (8 tracks) : > http://beldarak.be/Games/OST/SotM%20Multiplayer%20OST.zip And the OST from the Sorcerer (a small game serving as a demo for What Lies Beneath) too (1 track) : > http://beldarak.be/Games/OST/The%20Sorcerer%20OST.zip Those are updated versions of the soundtracks (new tracks, better mp3 tags and cover images) so if you already got the OST you might want to take a look at these and replace your old ones.

Development album


Since it's an anniversary, let's look at crappy and old pictures^^ This is the evolution of the game(s) during those three years (I tried to arrange them by date but it's not 100% accurate) : http://imgur.com/a/aAqJn#0 And that's all. Hope you enjoyed that post and the free stuff. It should come with some sweet percents off the game's price pretty soonish (that means soon but not so soon^^) PS: I'm also doing an AMA here. Don't hesitate if you have any question to ask me :)


[ 2015-10-23 02:49:15 CET ] [ Original post ]

Get the game for 1$ (0.89 ) in the new Cubic Bundle

Hey guys! Everything's in the title. You can buy this bundle there : https://cubicbundle.com/

Included games :


  • Song of the Myrne : What Lies Beneath (yep)
  • Vanguard Princess
  • Castle
  • Aztaka
  • Foreign Legion : Multi Massacre
  • Survivors
  • The Wanderers
Have fun :)


[ 2015-09-28 12:34:08 CET ] [ Original post ]

Get the game for 1$ (0.89 €) in the new Cubic Bundle

Hey guys! Everything's in the title. You can buy this bundle there : https://cubicbundle.com/

Included games :


  • Song of the Myrne : What Lies Beneath (yep)
  • Vanguard Princess
  • Castle
  • Aztaka
  • Foreign Legion : Multi Massacre
  • Survivors
  • The Wanderers
Have fun :)


[ 2015-09-28 12:34:08 CET ] [ Original post ]

The co-op beta is now available through Steam

Hey! I added the local co-op (plus other minor changes) beta on Steam. The previous version of the beta was available to everyone (even people who don't own the game) so I removed some content from it. This one is fully complete. More infos on how to install it here http://steamcommunity.com/app/333330/discussions/0/611703999969543195/ Enjoy ;)


[ 2015-05-28 20:13:19 CET ] [ Original post ]

The co-op beta is now available through Steam

Hey! I added the local co-op (plus other minor changes) beta on Steam. The previous version of the beta was available to everyone (even people who don't own the game) so I removed some content from it. This one is fully complete. More infos on how to install it here http://steamcommunity.com/app/333330/discussions/0/611703999969543195/ Enjoy ;)


[ 2015-05-28 20:13:19 CET ] [ Original post ]

Flying Bundle and co-op beta

Hey guys! If you don't own this game yet (or if you want another copy for whatever reason^^), What Lies Beneath is now available on the Flying RPG Bundle. http://www.flyingbundle.com/ Also, I just released a beta version of the co-op update (which will let you play the singleplayer campaign with a friend). More infos on that topic here : http://steamcommunity.com/app/333330/discussions/0/611703999969543195/


[ 2015-04-17 23:54:56 CET ] [ Original post ]

Changelog for the new update (2.0)

Hey guys! The game just got released on Steam (well, not really at the time I write this) but it's around for some times on other stores. So, if you come from there, here's the changelog for the new update (2.0) that comes out with this release.

Added


New exterior levels More bosses Side quests Totally redesigned crafting system New skill tree: Witchcraft New weapons, armors, potions, etc… for a lot more choices in the way you develop your character Mouse support in dialogs (yay!)

Fixes


Mobs should respawn a lot more now when you re-visit a map A lot of dialogs/text got corrections (thanks to Lore Studio)

Changes


The game is way less linear thanks to the new levels and side quests The prison level got improved a little Namok’s village is bigger, with more NPCs

Multiplayer


New class : the witch


[ 2015-01-13 01:07:03 CET ] [ Original post ]

Song of the Myrne: What Lies Beneath
Beldarak Games Developer
Beldarak Games Publisher
2015-01-13 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
Very Positive (61 reviews)
The Game includes VR Support
Public Linux Depots:
  • Song of the Myrne: What Lies Beneath Linux Depot [164.68 M]
What Lies Beneath is an action-RPG in which you'll explore the island of Namok and its deadly dungeon in hope to avenge your... hem... your wife.

Fight evil (and less evil) creatures, loot everything you find, pretend you care while villagers tell you everything about their lives, and improve your character as you like in an epic (well... not really actually) quest for revenge!

The adventure awaits! And the final boss too...

Main features


  • Not class-based : will you be a valiant knight throwing fireballs everywhere? A fearless mage under two tons of armor? Or an archer that doesn't hesitate before transforming his foes into frogs?
  • Content (story, quests, levels) crafted by hand for an unique feel
  • Fun and original universe with silly characters to speak to
  • Part of a series : Myrne (you don't need to have played the other games to understand what's going on)
  • Complete crafting system: create potions, armors, etc... mine some ores, pick up some shrooms,...
  • Challenge your friends in the local splitscreen multiplayer mode in deathmatch or in a Score the Cube game (a football match except with swords, arrows, fireballs... trust me, it's way more fun this way)
  • Play the campaign with a friend in local co-op
  • (Re-)discover the tiny story "The Sorcerer" alone or with a friend

MINIMAL SETUP
  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0. generally everything made since 2004 should work.
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0. generally everything made since 2004 should work.
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

22.99$ (8%)
0.81$ (92%)
4.12$ (17%)
42.49$ (15%)
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5.25$ (79%)
3.89$ (81%)
0.89$ (70%)
4.24$ (15%)
GAMERSGATE

[ 2625 ]

0.85$ (83%)
3.38$ (77%)
13.59$ (20%)
19.24$ (45%)
1.41$ (93%)
0.85$ (83%)
9.37$ (63%)
21.59$ (28%)
0.87$ (91%)
0.89$ (87%)
3.0$ (85%)
0.88$ (82%)
2.0$ (80%)
3.8$ (81%)
2.1$ (79%)
12.99$ (35%)
0.45$ (85%)
4.25$ (79%)
0.6$ (85%)
14.99$ (25%)
3.3$ (78%)
3.75$ (85%)
0.88$ (82%)
9.9$ (67%)
3.48$ (83%)
8.1$ (73%)
2.4$ (80%)
4.0$ (80%)
6.0$ (90%)
7.2$ (64%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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