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Hey guys/gals/...! This has been a while^^. I got an email from a player that had some issues with selling items. He tought he had found a bug but in the end this was an UIX (User Interface Experience) issue and not a bug... basically it means I failed to make a clear UI. So I decided to rework some of the game user interfaces. What Lies Beneath was my first true game and I'm currently making my third one so I learnt a lot during all those years, and yep, the UI for What Lies Beneath sucked balls :D It's not perfect yet and will probably never be since re-working the thing is a hard and time consuming process. A lot of the code is very amateur (I started working on this game in 2012, an eternity ago) and the whole project is cluttered with bad design issues and some abandoned content I don't want to delete which makes for big compile times (it takes a lot of time for my changes to take effect when I want to move an UI element 2 pixels on the right for exemple... or make any other changes, this is especially annoying when dealing with UI since everything has to align perfectly and takes a lot of trial and error). But I'm not complaining, working again on this old project was a fun experience and while I was at it, I made a lot of other small / medium changes to the game. Most of it are quality of life improvements but I also made some other changes to better match the chapter "The Sorcerer" with "Myrne: The Quest" (the next game in the Myrne serie, check it out!), they both happen in the same place but the inn layout was very different in the two games. So, I hope you'll like the changes. I'm really sorry if you expected some kind of new content, I know how it feels to see an old project suddenly be updated after x years and realize it's just some small changes... But don't worry, I'm currently working on some kind of spiritual successor to this game! Myrne in space is a thing now :D More infos here (no better place for it than Twitter at the moment, sorry): https://twitter.com/hashtag/Myrne6313?src=hash Oh! Here's the full changelog for the update btw :
Hey guys/gals/...! This has been a while^^. I got an email from a player that had some issues with selling items. He tought he had found a bug but in the end this was an UIX (User Interface Experience) issue and not a bug... basically it means I failed to make a clear UI. So I decided to rework some of the game user interfaces. What Lies Beneath was my first true game and I'm currently making my third one so I learnt a lot during all those years, and yep, the UI for What Lies Beneath sucked balls :D It's not perfect yet and will probably never be since re-working the thing is a hard and time consuming process. A lot of the code is very amateur (I started working on this game in 2012, an eternity ago) and the whole project is cluttered with bad design issues and some abandoned content I don't want to delete which makes for big compile times (it takes a lot of time for my changes to take effect when I want to move an UI element 2 pixels on the right for exemple... or make any other changes, this is especially annoying when dealing with UI since everything has to align perfectly and takes a lot of trial and error). But I'm not complaining, working again on this old project was a fun experience and while I was at it, I made a lot of other small / medium changes to the game. Most of it are quality of life improvements but I also made some other changes to better match the chapter "The Sorcerer" with "Myrne: The Quest" (the next game in the Myrne serie, check it out!), they both happen in the same place but the inn layout was very different in the two games. So, I hope you'll like the changes. I'm really sorry if you expected some kind of new content, I know how it feels to see an old project suddenly be updated after x years and realize it's just some small changes... But don't worry, I'm currently working on some kind of spiritual successor to this game! Myrne in space is a thing now :D More infos here (no better place for it than Twitter at the moment, sorry): https://twitter.com/hashtag/Myrne6313?src=hash Oh! Here's the full changelog for the update btw :
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