
Create your own creatures to explore online worlds with friends and collect parts to upgrade in this creative multiplayer experience!
The creator is comprised of three modes:
✔ BUILD: Shape your creature's body and attach customizable parts to it. Each part may include special abilities that contribute to your overall statistics!
✔ PAINT: Color your creature's body and attached parts, and change the pattern of your creature’s skin!
✔ PLAY: Bring your animated creation to life!
Upon release, the game and standalone creature creation tool will be made open source under the GPL-3 and MIT licenses, respectively. This will allow for creators of all disciplines to contribute to the project, let developers add creatures to their own commercial games, and provide students with a new solution to learn SOTA Unity technologies.
Disclaimer: This project is not affiliated, associated, authorized, endorsed by, or in any way officially connected to EA, or any of its subsidiaries or affiliates.
Cross-platform factory, timed mode, asymmetry, XP and more!
- Add timed mode with online leaderboards
- Add asymmetrical body parts functionality
- Add shine and metallic properties to individual body parts
- Add player world chat side-menu
- Add an experience system (XP level is now prepended to online player names)
- Add zoom in/out and flip buttons
- Add button for hold ability
- Add fire breath keybind
- Add role title during the building phase of Kaiju Hunt
- Add setting to optimize lighting
- Remove cash (unlocks, quests, battles, and mini-games now reward XP instead)
- Remove nudge distance check so that parts can be nudged anywhere within the platform (no need for save/load glitch)
- Optimize lighting (lights disabled at threshold distance, lights fade in/out when entering/exiting a dark area and maximum light sources per creature (4 for local and 2 for remote creatures))
- Replace Big Time Spender achievement with Experienced Creature, since cash has been replaced with experience
- Increase min/max camera angle (clamped while editing)
- Increase max warnings for tiered framerate (250 ticks)
- Reset target framerate to 60fps for mobile on startup
- Move arm body parts from Farm to Cave, Sandbox and City to ensure timed mode quests can be completed
- Double health contributed by body weight
- Show minigame pads in singleplayer worlds
- Prepend modded and beta worlds with coloured tags
- Fix critical issue that occurred when players disconnected during a minigame
- Fix statistics not updating on load
- Fix world chat throwing errors when disabled
- Fix all issues with Kaiju Hunt and NPC AI
- Prevent damage from being taken and save/load operations while editing
- Fix Minigamer achievement
- Fix legacy progress data migration issue
- Fix "We Are Alike" comparison check
- Fix raft issues
- Check if eye, pattern and platform exists before showing tutorial
- Reset underwater state on death
If you encounter any issues, or have feedback/suggestions you would like to share, consider joining the official community Discord server: https://discord.gg/sJysbdu
Cheers,
Daniel
Hey Creature Creators!
A [u]new update[/u] is now live with a tonne of new features, fixes and optimizations!
Here is a summary of all the changes:
Added/Removed:
- Add cross-platform factory (i.e., Steam workshop) support to the main menu- Add timed mode with online leaderboards
- Add asymmetrical body parts functionality
- Add shine and metallic properties to individual body parts
- Add player world chat side-menu
- Add an experience system (XP level is now prepended to online player names)
- Add zoom in/out and flip buttons
- Add button for hold ability
- Add fire breath keybind
- Add role title during the building phase of Kaiju Hunt
- Add setting to optimize lighting
- Remove cash (unlocks, quests, battles, and mini-games now reward XP instead)
- Remove nudge distance check so that parts can be nudged anywhere within the platform (no need for save/load glitch)
Changed:
- Optimize UI and the load time for the main menu and game scenes- Optimize lighting (lights disabled at threshold distance, lights fade in/out when entering/exiting a dark area and maximum light sources per creature (4 for local and 2 for remote creatures))
- Replace Big Time Spender achievement with Experienced Creature, since cash has been replaced with experience
- Increase min/max camera angle (clamped while editing)
- Increase max warnings for tiered framerate (250 ticks)
- Reset target framerate to 60fps for mobile on startup
- Move arm body parts from Farm to Cave, Sandbox and City to ensure timed mode quests can be completed
- Double health contributed by body weight
- Show minigame pads in singleplayer worlds
- Prepend modded and beta worlds with coloured tags
Fixed:
- Clamp bones to x=0 when dragging to prevent twisted spines- Fix critical issue that occurred when players disconnected during a minigame
- Fix statistics not updating on load
- Fix world chat throwing errors when disabled
- Fix all issues with Kaiju Hunt and NPC AI
- Prevent damage from being taken and save/load operations while editing
- Fix Minigamer achievement
- Fix legacy progress data migration issue
- Fix "We Are Alike" comparison check
- Fix raft issues
- Check if eye, pattern and platform exists before showing tutorial
- Reset underwater state on death
If you encounter any issues, or have feedback/suggestions you would like to share, consider joining the official community Discord server: https://discord.gg/sJysbdu
Cheers,
Daniel
[ 2024-08-24 10:16:35 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- Storage: 1 GB available space
GAMEBILLET
[ 6407 ]
GAMERSGATE
[ 1893 ]
MacGamestore
[ 4309 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB