Cross-platform factory, timed mode, asymmetry, XP and more!
- Add cross-platform factory (i.e., Steam workshop) support to the main menu - Add timed mode with online leaderboards - Add asymmetrical body parts functionality - Add shine and metallic properties to individual body parts - Add player world chat side-menu - Add an experience system (XP level is now prepended to online player names) - Add zoom in/out and flip buttons - Add button for hold ability - Add fire breath keybind - Add role title during the building phase of Kaiju Hunt - Add setting to optimize lighting - Remove cash (unlocks, quests, battles, and mini-games now reward XP instead) - Remove nudge distance check so that parts can be nudged anywhere within the platform (no need for save/load glitch)
- Optimize UI and the load time for the main menu and game scenes - Optimize lighting (lights disabled at threshold distance, lights fade in/out when entering/exiting a dark area and maximum light sources per creature (4 for local and 2 for remote creatures)) - Replace Big Time Spender achievement with Experienced Creature, since cash has been replaced with experience - Increase min/max camera angle (clamped while editing) - Increase max warnings for tiered framerate (250 ticks) - Reset target framerate to 60fps for mobile on startup - Move arm body parts from Farm to Cave, Sandbox and City to ensure timed mode quests can be completed - Double health contributed by body weight - Show minigame pads in singleplayer worlds - Prepend modded and beta worlds with coloured tags
- Clamp bones to x=0 when dragging to prevent twisted spines - Fix critical issue that occurred when players disconnected during a minigame - Fix statistics not updating on load - Fix world chat throwing errors when disabled - Fix all issues with Kaiju Hunt and NPC AI - Prevent damage from being taken and save/load operations while editing - Fix Minigamer achievement - Fix legacy progress data migration issue - Fix "We Are Alike" comparison check - Fix raft issues - Check if eye, pattern and platform exists before showing tutorial - Reset underwater state on death If you encounter any issues, or have feedback/suggestions you would like to share, consider joining the official community Discord server: https://discord.gg/sJysbdu Cheers, Daniel
[ 2024-08-24 10:16:35 CET ] [ Original post ]
Hey Creature Creators! A new update is now live with a tonne of new features, fixes and optimizations! Here is a summary of all the changes:
Added/Removed:
- Add cross-platform factory (i.e., Steam workshop) support to the main menu - Add timed mode with online leaderboards - Add asymmetrical body parts functionality - Add shine and metallic properties to individual body parts - Add player world chat side-menu - Add an experience system (XP level is now prepended to online player names) - Add zoom in/out and flip buttons - Add button for hold ability - Add fire breath keybind - Add role title during the building phase of Kaiju Hunt - Add setting to optimize lighting - Remove cash (unlocks, quests, battles, and mini-games now reward XP instead) - Remove nudge distance check so that parts can be nudged anywhere within the platform (no need for save/load glitch)
Changed:
- Optimize UI and the load time for the main menu and game scenes - Optimize lighting (lights disabled at threshold distance, lights fade in/out when entering/exiting a dark area and maximum light sources per creature (4 for local and 2 for remote creatures)) - Replace Big Time Spender achievement with Experienced Creature, since cash has been replaced with experience - Increase min/max camera angle (clamped while editing) - Increase max warnings for tiered framerate (250 ticks) - Reset target framerate to 60fps for mobile on startup - Move arm body parts from Farm to Cave, Sandbox and City to ensure timed mode quests can be completed - Double health contributed by body weight - Show minigame pads in singleplayer worlds - Prepend modded and beta worlds with coloured tags
Fixed:
- Clamp bones to x=0 when dragging to prevent twisted spines - Fix critical issue that occurred when players disconnected during a minigame - Fix statistics not updating on load - Fix world chat throwing errors when disabled - Fix all issues with Kaiju Hunt and NPC AI - Prevent damage from being taken and save/load operations while editing - Fix Minigamer achievement - Fix legacy progress data migration issue - Fix "We Are Alike" comparison check - Fix raft issues - Check if eye, pattern and platform exists before showing tutorial - Reset underwater state on death If you encounter any issues, or have feedback/suggestions you would like to share, consider joining the official community Discord server: https://discord.gg/sJysbdu Cheers, Daniel
Creature Creator
Daniel Lochner
Daniel Lochner
2022-08-01
Indie Casual RPG Simulation F2P Singleplayer Multiplayer Coop EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Very Positive
(606 reviews)
https://store.steampowered.com/app/1990050 
[615.19 M]
Create your own creatures to explore online worlds with friends and collect parts to upgrade in this creative multiplayer experience!
The creator is comprised of three modes:
✔ BUILD: Shape your creature's body and attach customizable parts to it. Each part may include special abilities that contribute to your overall statistics!
✔ PAINT: Color your creature's body and attached parts, and change the pattern of your creature’s skin!
✔ PLAY: Bring your animated creation to life!
Upon release, the game and standalone creature creation tool will be made open source under the GPL-3 and MIT licenses, respectively. This will allow for creators of all disciplines to contribute to the project, let developers add creatures to their own commercial games, and provide students with a new solution to learn SOTA Unity technologies.
Disclaimer: This project is not affiliated, associated, authorized, endorsed by, or in any way officially connected to EA, or any of its subsidiaries or affiliates.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- Storage: 1 GB available space
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