





Hi everyone! It has been an awful long time since the last update but things are returning to normal (or rather: better than normal - expect a pretty exciting announcement probably within the next six weeks). Lots of work has happened behind the scenes by my team colleagues and I took longer to recover than I expected from my broken arm/wrist/hand (see older posts) but finally we again are moving forward and working towards new releases. We have been focussing on several areas and the next release will bring a number of pretty fun features and changes (besides the usual batch of bug fixes and minor improvements). With me being fully back in the saddle and our GIT infrastructure finally in full motion I hope that we also will be able to switch to much faster release cycles (especially as far as bug fixes go). Below you will find main areas of work of the past months: Art Krys is extremely busy on animating the PC and all our monsters. This actually is pretty tedious work considering that we are switching from still images to animated parts but the results are nothing but wonderful. ADOM feels a lot more alive now and some of the animations are incredibly funny and fascinating. The following blog posts provide various sneak previews: http://www.ancientdomainsofmystery.com/2017/05/advanced-adom-animations.html http://www.ancientdomainsofmystery.com/2017/05/sharks-in-adom.html http://www.ancientdomainsofmystery.com/2017/04/a-glowing-example.html http://www.ancientdomainsofmystery.com/2017/03/animation-and-line-of-sight-live.html The animation system also finally will simplify enhancing the player character as outlined in http://www.ancientdomainsofmystery.com/2017/05/customizable-player-character.html Sound Lucas has been very busy over the past couple of months adding both sound effects and musical scores leading to an ever expanding sound library. Here's one blog pertaining to that (and other refinements of graphical nature): http://www.ancientdomainsofmystery.com/2017/03/ever-expanding-soundscape-where-no.html Gameplay Besides working on a pretty big package of new features a major part of the next Steam release will be an even more simplified UI with much more focus on a more intuitive mouse interface and generally better interaction between the player and the game. We have been doing field tests with new players (and are continuing to do so) and defined a batch of issues to address for that release, as outlined here: http://www.ancientdomainsofmystery.com/2017/06/simplifying-adom-ui.html For ASCII mode you can see one example for the look mode of ADOM here: http://www.ancientdomainsofmystery.com/2017/06/look-better-in-adom.html Very soon this will be integrated into the graphical mode and I hope for true tooltips so that in the future you don't even need to know how to activate look mode but rather just can hover over the map to get more detailed information about specific spots. Another example for such improvements is the long requested standardized handling of the ESC key (e.g. showing a popup with the most important commands like saving and quitting). The full list of issues to be addressed (still growing) is listed here: http://www.adom.de/forums/projectmilestone.php?milestoneid=8 Organization Our team organization behind the scenes currently is improving greatly but I can't yet explain the details. Sadly I can't even explains the reasons for not being able to explain that - but some of the most recent delays have been caused by re-organizing. It's worth the wait and very soon I can speak... stay tuned. All in all I am happy to be back to much more time to work on ADOM and we'll focus on releasing ASAP. See you soon Thomas & Team ADOM
[ 2017-06-24 22:37:54 CET ] [ Original post ]
- ADOM Linux [187.1 M]
ABOUT ADOM
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.
ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
- a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
- loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
- hundreds of monsters and items, many with enhanced random features
- a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
- spells, prayers, mindcraft, alchemy, crafting and more
- dozens of quests and branching story lines
- numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
- various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
- various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)
ABOUT THE ANCIENT DOMAINS OF MYSTERY
Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.
Join a generation of gamers in playing a remastered version of this classic rogue-like!
With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.
So, come join us as we return to Ancardia and choose your fate.
ABOUT ADOM ON STEAM
ADOM on Steam will take ADOM gameplay to the next level by introducing the following features (among others) in the next couple of months:
- 70+ achievements,
- game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
- ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
- story mode - save and reload your games,
- exploration mode - use a wand of wishes to discover completely new sides of the game,
- challenge mode - try to score highest under complex conditions in weekly challenge games,
- shared and global highscores (TBD),
- point-based character generation (TBD),
- star sign selection (TBD),
- cloud based save files and so much more (TBD).
THE FUTURE OF ADOM
Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.
Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600 minimum resolution. OpenGL 2.0 Support
- Storage: 1 GB available space
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