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ABOUT ADOM



ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.


ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
  • a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
  • loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
  • hundreds of monsters and items, many with enhanced random features
  • a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
  • spells, prayers, mindcraft, alchemy, crafting and more
  • dozens of quests and branching story lines
  • numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
  • various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
  • various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)

ABOUT THE ANCIENT DOMAINS OF MYSTERY



Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.


Join a generation of gamers in playing a remastered version of this classic rogue-like!


With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.


So, come join us as we return to Ancardia and choose your fate.

ABOUT ADOM ON STEAM



ADOM on Steam will take ADOM gameplay to the next level by introducing the following features (among others) in the next couple of months:
  • 70+ achievements,
  • game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
  • ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
  • story mode - save and reload your games,
  • exploration mode - use a wand of wishes to discover completely new sides of the game,
  • challenge mode - try to score highest under complex conditions in weekly challenge games,
  • shared and global highscores (TBD),
  • point-based character generation (TBD),
  • star sign selection (TBD),
  • cloud based save files and so much more (TBD).

THE FUTURE OF ADOM



Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.


Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!
ADOM (Ancient Domains Of Mystery)
Thomas BiskupDeveloper
Thomas BiskupPublisher
2015-11-16Release
🎹🖱️ Keyboard + Mouse
Very Positive (1230 reviews)
VR Support
Public Linux Depots:
  • ADOM Linux [187.1 M]
ADOM is resurrecting once again...

[p align=\"start\"]Dear community,[/p][p align=\"start\"]its been a long time since I last posted something here actually far too long. Its time to slowly change that. ADOM has entered its eighth age (you can hear about the first four ages here: [dynamiclink href=\"https://www.youtube.com/watch?v=a3ZYDA2JVSM\"][/dynamiclink]; the fifth age was ADOM on Steam, the sixth age the time of Ultimate ADOM, and the seventh age the void that followed that dismal failure).[/p][p align=\"start\"]So whats new?[/p][p align=\"start\"]All rights to ADOM (but not Ultimate ADOM) have recently reverted to me, Thomas Biskup, the original creator of ADOM. This also means that I once again feel motivated to maintain the game more actively and to begin a new development effort.[/p][p align=\"start\"]I intend to release a new version of ADOM in late 2026 or sometime in 2027 more likely the latter. While this may not sound overly exciting, it does mean that I will try to breathe fresh life and many new experiences into the game. Therefore, now is a good time to post ideas, wishes, and feature requests. If you feel particularly motivated, you may want to use our ticket system at https://www.adom.de/forums/project.php?projectid=2 which is still in use and will most likely serve as my reference library when planning future improvements.[/p][p align=\"start\"]The reasons for my long silence have been manifold, one of them being the failure to bring Ultimate ADOM to success. Beyond that, I went through extremely stressful work phases, helped grow my company to more than 650 employees, eventually sold most of my shares, retired, and took time to regenerate while spending a lot of time with my wonderful family. None of this left enough room or energy to actively work on ADOM.[/p][p align=\"start\"]And to address the elephant in the room: for the foreseeable future, there will be no further development of Ultimate ADOM. We tried hard to make it a great game, invested a lot of personal money, and failed to turn it into what we had hoped for within the time available. We had a splendid team, and everyone pushed themselves to their limits (and far beyond) to create an amazing game. I am deeply grateful to all of them for fighting a battle against ultimately insurmountable odds. They gave everything they had and are not to be blamed for the result. The failure of UA compared to what we planned to achieve is solely my responsibility.[/p][p align=\"start\"]While I still believe the underlying engine is amazing, we tried to do too much too soon (thats what Ultimate does to you) and never managed to correctly execute our 10+ year development plan for UA. We also raised the wrong expectations, and in hindsight I believe we would have fared better with a different name. But those times are over. Expect a full post-mortem around 2029 or 2030 and thats all Im going to say on the topic.[/p][p align=\"start\"]These days Im working on whatever strikes my fancy, and you can follow these various adventures at https://www.roguelike.games/blog [/p][p align=\"start\"]ADOM development will eventually be added there as well. Im already in contact with my good friend Jochen to restructure our development environment and prepare it for the future a lot has changed over the past decade, and its even a challenge just to get the system to build again. [/p][p align=\"start\"]Finally, [u]a note on sales and discounts[/u]: when we partnered with a publisher (a first-time experience for me), we followed their advice to increase discounts over time to boost revenue. This worked in the short term, but in the long run it confirmed my fears about devaluing and milking a brand until it no longer works. Therefore, the era of high discounts is over, starting with the current sale. The highest discount youll see from time to time will be the current -15%. Once we begin releasing new content, the maximum discount will drop to -10%, which I always preferred. Eventually, there may even be a small price increase, given that the price has remained unchanged for the past ten years. That said, everything depends on our ability to deliver interesting and substantial new content. Well see what happens when the time is right.[/p][p align=\"start\"]For me, ADOM has always been about value for price, not about being discounted just because its old. Maybe Im right, maybe Im wrong but I have to trust my gut.[/p][p align=\"start\"]Thanks for listening. I wish you all a Merry Christmas (or whatever you may or may not be celebrating) love and peace to everyone out there![/p][p align=\"start\"]Thomas Biskup\nADOM Creator & Maintainer[/p]

[ 2025-12-21 14:54:09 CET ] [Original Post]

Minimum Setup

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  • Processor: 1 GHzMemory: 512 MB RAM
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  • Storage: 1 GB available space
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