Hi, everyone. First and foremost, Id like to thank everyone for being here for this. This is an incredible accomplishment. We made a game! Not our first and definitely not our last. A lot has happened since I first embarked on this project over ten years ago. I was literally a different person and now, at long last, Bob and Lizs story is ready to be told all over the world. Id first like to thank the first person who saw the potential of this project (or maybe he was just bored, its hard to tell) John Wilson. The most talented engineer I know, John has been an asset to this project every step of the way and continues to be the IT persons IT person. Thank you for your continued support, John. We quite literally could not have done this without you. Id next like to thank our QA staff, especially Jeffrey Mintz who has been testing the game at every stage from concept to final and Savvy Cormier who helped provide invaluable feedback on making the game more accessible to disabled players. Thanks to them and so many others, were releasing Super Sketch Bob in an extremely playable state. Super Sketch Bobs soundtrack is a huge part of what makes it such a uniquely wonderful game. Id like to thank all the members of Hearty Har, especially Shane and Tyler Fogerty for licensing their wonderful tracks Dig the Burrows and Coyote for the game as well as Deep Fryd Dynamite and Max Silver for their contributions as well. Of course, the games original tracks are incredible and their wonderful punny names make them even more enjoyable and help bring Bob and Lizs world to life. Thats all thanks to Marc Dyen whose tireless efforts and fantastic compositions made Super Sketch Bobs Super Sketch Soundtrack as incredible as it is. Marc composed over 40 tracks for this game and thats an absolutely insane task. But he did it and he delivered on every single one. We earned that Great Soundtrack tag on Steam for sure and thats thanks in no small part to Marc who never lost faith in us. To all of our musicians, thank you so much for helping make the music of Super Sketch Bob something to remember. There were a number of people who also aided the development of the game indirectly, but were important contributors nonetheless in one way or another. Some of them Im still in touch with, some not. But your contributions do not go unnoticed. Ben Paddon, Adam Sakellarides, Michael Wilson, Jason Brain, Jacob Brenner, Alicia Aihara, Michael Ledoux, Mike Redmond, and of course my mom and my amazing family. Your support of this project means so much to me. Id also like to thank my little sister Carly for being the unwitting semi-inspiration for Liz and to whom Ive dedicated this project. No matter what, weve always had each others backs and we always will. Last, but certainly not least, Id like to thank someone for whom I could not have done this without. Super Sketch Bob, you may have noticed, is a very art-heavy game with a lot of assets, animations, and effects. Though I definitely shouldered a few of those, the style the game now features, the smoothness of the animations, and everything from Bobs adorable smile to Lizs irate scowl and everything in between is thanks to one person: our lead artist Kelly Jensen. Kelly took this project seriously from day one and Id argue that she poured just as much of her heart and soul into it as I did. Kelly, I am honored to have worked with you on this project and I am even more honored to call you my friend. The completion of this project is not my achievement; it belongs to all of us. Every single person who supported us. Who played the beta. Who told me how excited they were to play it. Everyone who dared to imagine along with us. We, all of us, are Wayward Thoughts Interactive and I mean it from the bottom of my heart when I say this: thank you for making this dream a reality. If even one person out there finds this game and enjoys it, well have made something worthwhile and, in that sense, this is already a huge success. Super Sketch Bob is, was, and continues to be a labor of love and were just getting started. After our launch today targeting Windows, macOS, and Steam Deck, were moving forward with an internal port of the game to launch on the Xbox family of consoles later this year. I, for one, could not be more excited about our partnership with Microsoft and the Xbox team on this and future projects from Wayward Thoughts Interactive. For now, however, weve more than earned a break. So, lets toast to a job well done, a dream realized, and a story told. To Bob and Liz. To all of you. And to the future. Cheers!
Super Sketch Bob
Wayward Thoughts Interactive
Wayward Thoughts Interactive
2019-09-04
Indie Singleplayer EA
Game News Posts 11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews
(5 reviews)
http://www.supersketchbob.com
https://store.steampowered.com/app/497870 
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One day, Bob finds the Magic Pencil, which allows him to draw anything he can imagine! But Bob’s sister Liz gets jealous of him and tries to take the pencil! What a brat!
Instead, she ends up with the Magic Eraser! Liz discovers she can erase holes in the world and use them to get around faster! Upon discovering that this really upsets her big bro, Liz starts erasing more bits of the world! Now, Bob, equipped with his Magic Pencil must stop Liz from erasing the world!
If you’re looking for a game with an original art style, great music, and a new twist on classic platforming gameplay, then you’re probably looking for Super Sketch Bob!
- OS: SteamOSMemory: 2 GB RAMGraphics: OpenGL 2.0+Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0+
- Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
- OS: SteamOSMemory: 4 GB RAMGraphics: OpenGL 3.0+Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+
- Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
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