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Regarding Ongoing Support of Super Sketch Bob
Looking over the game, the biggest problem was that I bit off more than I could chew. I was a young, dumb 20-something when I started this project in 2014 and my logic was "Well, if 12 people made Super Mario Bros. 3 in 1988 with that era's tech, surely three people can make a similarly sized game now!"
Although I'm a much better game dev now, the cracks definitely show. Around 2018, most of the team went their separate ways as real life got in the way and I finished the game on my own. I'm still proud of what I accomplished, but I can see that it needed more QA and focus testing. A LOT more. I'm still squashing bugs as I find them and making other improvements here and there, though.
Even though Frip and Froop's Logical Labyrinth DX is coming out in a few days and Game 3 is in pre-production, I want to make this crystal clear:
Bob and Liz still hold a very special place in my heart as does every one of you who played this game. I will continue to support it for the foreseeable future with new patches, fixes, and updates. I have every intention of making it as stable as possible and improving the gameplay wherever possible. I firmly believe that games are a living, breathing medium and that developers should take advantage of player feedback to improve whenever possible, even after release. It's crucial to the health of a game and the future of the industry to keep an open dialogue between players and developers and I intend to do just that. Right now, I'm working a day job in addition to working on Wayward Thoughts Interactive stuff, so my time is very much split, but I'm in this for the long haul. Game development isn't just something I do for fun; it's something I've wanted to do my entire life. This is my calling and I don't intend to cut and run; I want to build something here. I want my players to know that I do care about my games and about them. Yes, you. Each and every one of you.
If you have any problems with the game, and I mean any problem, please do not hesitate to reach out to me. You can submit a ticket at http://support.waywardthoughts.games and I will personally respond to every request and do my best to make it right. Super Sketch Bob is, and continues to be, a labor of love and I'll keep at it. I hope you'll stick with me as we continue this journey together.
[ 2025-01-23 21:42:00 CET ] [ Original post ]
Hi, all. Lead designer Riley here with an update on Super Sketch Bob going forward.
Biting Off More Than I Could Sketch
Looking over the game, the biggest problem was that I bit off more than I could chew. I was a young, dumb 20-something when I started this project in 2014 and my logic was "Well, if 12 people made Super Mario Bros. 3 in 1988 with that era's tech, surely three people can make a similarly sized game now!"
Although I'm a much better game dev now, the cracks definitely show. Around 2018, most of the team went their separate ways as real life got in the way and I finished the game on my own. I'm still proud of what I accomplished, but I can see that it needed more QA and focus testing. A LOT more. I'm still squashing bugs as I find them and making other improvements here and there, though.
The Road Ahead
Even though Frip and Froop's Logical Labyrinth DX is coming out in a few days and Game 3 is in pre-production, I want to make this crystal clear:
I have zero intention of abandoning Super Sketch Bob.
Bob and Liz still hold a very special place in my heart as does every one of you who played this game. I will continue to support it for the foreseeable future with new patches, fixes, and updates. I have every intention of making it as stable as possible and improving the gameplay wherever possible. I firmly believe that games are a living, breathing medium and that developers should take advantage of player feedback to improve whenever possible, even after release. It's crucial to the health of a game and the future of the industry to keep an open dialogue between players and developers and I intend to do just that. Right now, I'm working a day job in addition to working on Wayward Thoughts Interactive stuff, so my time is very much split, but I'm in this for the long haul. Game development isn't just something I do for fun; it's something I've wanted to do my entire life. This is my calling and I don't intend to cut and run; I want to build something here. I want my players to know that I do care about my games and about them. Yes, you. Each and every one of you.
Coloring Over the Blank Spots
If you have any problems with the game, and I mean any problem, please do not hesitate to reach out to me. You can submit a ticket at http://support.waywardthoughts.games and I will personally respond to every request and do my best to make it right. Super Sketch Bob is, and continues to be, a labor of love and I'll keep at it. I hope you'll stick with me as we continue this journey together.
[ 2025-01-23 21:42:00 CET ] [ Original post ]
Super Sketch Bob
Wayward Thoughts Interactive
Developer
Wayward Thoughts Interactive
Publisher
2019-09-04
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
Super Sketch Bob is a 2D action platformer which gives you the power to draw ladders, bridges and trampolines to overcome challenges and save the day! You play as Bob. He’s a little doodle guy who lives inside a Sketchbook.
One day, Bob finds the Magic Pencil, which allows him to draw anything he can imagine! But Bob’s sister Liz gets jealous of him and tries to take the pencil! What a brat!
Instead, she ends up with the Magic Eraser! Liz discovers she can erase holes in the world and use them to get around faster! Upon discovering that this really upsets her big bro, Liz starts erasing more bits of the world! Now, Bob, equipped with his Magic Pencil must stop Liz from erasing the world!
If you’re looking for a game with an original art style, great music, and a new twist on classic platforming gameplay, then you’re probably looking for Super Sketch Bob!
One day, Bob finds the Magic Pencil, which allows him to draw anything he can imagine! But Bob’s sister Liz gets jealous of him and tries to take the pencil! What a brat!
Instead, she ends up with the Magic Eraser! Liz discovers she can erase holes in the world and use them to get around faster! Upon discovering that this really upsets her big bro, Liz starts erasing more bits of the world! Now, Bob, equipped with his Magic Pencil must stop Liz from erasing the world!
If you’re looking for a game with an original art style, great music, and a new twist on classic platforming gameplay, then you’re probably looking for Super Sketch Bob!
MINIMAL SETUP
- OS: SteamOSMemory: 2 GB RAMGraphics: OpenGL 2.0+Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0+
- Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
- OS: SteamOSMemory: 4 GB RAMGraphics: OpenGL 3.0+Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+
- Storage: 100 MB available spaceAdditional Notes: Proton is required to run Super Sketch Bob.
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