The first update for Adventures of DaKoo the Dragon has been released. There has been some major changes! I suggest people might want to start the game from the beginning, but should have no issues if they choose not to. One of the major changes is the shield system. Leveling up your shield can now be done by entering the special levels (mid-vortex levels). You will be able to collect shield icons, once per level. Once you collect enough of them you will upgrade your shield. Keep in mind there are 5 different shield versions, so you might want to enter them often. A lot of changes have been implemented, some bug fixes and others to improve the players experience. Please let me know what you think and help me get the word out by sharing it with your friends! Below is a list of changes, fixes and improvements.
- Added ability to double jump while still jumping. Formally the player could only double jump when falling
- Fixed error that allowed players to stand on prize boxes
- Fixed error that would allow players to stand on jump boxes
- Fixed jump box timing to be more responsive
- Fixed prize box timing to be more responsive when jumping on top of them
- Added more collision checks for the prize-boxes( should help below recommended spec players )
- Lowered the rate of the Star power used when DaKoo uses wings or rocket
- Changed the tutorial levels to better explain the player controls
- Re-designed levels 2,4,6,9,10,11,15,17,18,19,21,22,23
- mid-level vortexes 1,2,3,4,5,6,10
- End level vortexes 44
- Changes to the Teddyspring enemies
- On spawning teddysprings, added 0.1 second delay before enabling collision
- Added a preload of the DaKoo animation on the menu screen
- Changes to auto Zoom to allow the player to see more of their surroundings
- fixed shadow triggers for teeter animation
- Added sinking platform metric to level 15
- Added Mirroring function to the First Boss
- Change timing of penguins rockets from every 2 seconds to every 3 seconds
- Added Glow to firefly light in the cave levels
- Removed spike ball from death animation of SpikeBats to avoid accidental death
- lowered bounce heights of some combo attacks to give more control to the Player
- Changed spacebomber metric, reduced random pattern and set it at level start
- Tutorial levels will not let players go below 3 lives now
- Added Fall through platform function for DaKoo on Y button, Z on keyboard, works on jump through platforms only
- Fixed bug that allowed for unlimited double jump in vortex levels.
- UFO Speed decreased from 600 to 400
- Shield version level ups added to mid vortex levels
- Added Shield version level ups to save profiles
- Fixed Super jump over extending on the gravity based levels(vortex mid and end levels)
- Removed collision from sprites that did not need it enabled for optimization purposes
- Fixed teeter animation sometimes not transitioning into attack animations properly
[ 2023-05-02 23:28:41 CET ] [ Original post ]
🎮 Full Controller Support
- [1.38 G]
Arriving home to a village set a blaze, DaKoo® must set out on a journey to discover what has happened
Play over 150 levels, with a randomized vortex level rollout making every run of the game unique. Not only Vortex levels but animations, enemy spawning, and attacks are all randomized to enhance the immersion factor. With multiple ways to attack you will take on 5 Bosses among multiple obstacles.
Use attacks on the ground or in the air to defend or attack enemies
Use Fireballs to defend or attack enemies and bosses
Navigate vortex levels through gravity zones using 90 and 180 degree turns
Use jump combos to take on multiple enemies at the same time and destroy enemy factories
Use 5 different shields to defend yourself all while traversing through 5 different environments plus multiple Vortex levels
- OS: 20.01
- Processor: Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD 6800 series or GeForce 500 series
- Storage: 1 GB available space
- OS: 22.04
- Processor: Quad Core 2.5 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD 6870 or higher or GeForce 500 series or Higher that supports WebGL
- Storage: 1 GB available space
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