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This is the third update for Adventures of DaKoo the Dragon. There are a bunch of major changes that should address player feedback and suggestions while adding more balance and variety to the game. A vast amount of changes and improvements have been implemented! A new sprint feature and more expansive tutorial rollout have been added as well. I would suggest players might want to start the game from the beginning, given that most of the game has been re-engineered. The following is a list of most of the changes that have been added, fixed or re-worked. A massive 185+ changes and additions have been added... I really hope you like the changes! Don't forget to leave a review on the store page!
This is the second update for Adventures of DaKoo the Dragon. These changes should minimize accidental deaths and add more balance to the game. Almost a third of the special and gravity based levels have undergone some changes or have been completely redesigned, some even have new metrics for moving through the level.
Below is a list of changes...
The first update for Adventures of DaKoo the Dragon has been released. There has been some major changes! I suggest people might want to start the game from the beginning, but should have no issues if they choose not to. One of the major changes is the shield system. Leveling up your shield can now be done by entering the special levels (mid-vortex levels). You will be able to collect shield icons, once per level. Once you collect enough of them you will upgrade your shield. Keep in mind there are 5 different shield versions, so you might want to enter them often. A lot of changes have been implemented, some bug fixes and others to improve the players experience. Please let me know what you think and help me get the word out by sharing it with your friends! Below is a list of changes, fixes and improvements.
[previewyoutube=EbfyrKel-Mo;full][/previewyoutube] Adventures of DaKoo the Dragon combines multiple play styles that can be accessed instantaneously. You'll be able to use combo attacks, then transition smoothly to combat attacks like punching and kicking or shoot fireballs without loosing a beat! The game has no load times after the start menu so transitioning from level to level will be smooth. Gravity based levels change the pace of the game. in the Special Vortex levels you can take the chance to get more power ups with a randomized level of difficulty including things like rocket ships and light switch levels! Click here for the Steam Store Page Today I have just uploaded the latest set of changes to Steam, Ahead of it's release. What was going to be a simple update has turned into a huge one, with over 20 changes and fixes. Things like the save game system, the level restart and attack animations are just a few of the things that have been worked on. Below you'll find a list of changes and fixes that have been worked on since the game was posted to Steam. Keep in Mind the work does not stop here. I encourage you to post here or on my indieDB forum with issues and suggestions! Click here for Info, Forums and Presskit on IndieDB March 28th Update
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