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Adventures of DaKoo the Dragon Changes and Fixes For Update #3

This is the third update for Adventures of DaKoo the Dragon. There are a bunch of major changes that should address player feedback and suggestions while adding more balance and variety to the game. A vast amount of changes and improvements have been implemented! A new sprint feature and more expansive tutorial rollout have been added as well. I would suggest players might want to start the game from the beginning, given that most of the game has been re-engineered. The following is a list of most of the changes that have been added, fixed or re-worked. A massive 185+ changes and additions have been added... I really hope you like the changes! Don't forget to leave a review on the store page!

  • ADDED Sprint To player abilities!
  • Added sprint animation
  • Added Sprint ability achievement
  • Added level to allow players to earn sprint ability
  • Added double kick combat animation
  • Added double punch combat animation
  • added air double kick combat animation
  • Added 2nd air punch animation
  • Changed foot positions across all falling and tween animations
  • The TUTORIAL LEVEL IS GONE! Instead I've replaced it with a series of reward based levels that are more engaging, while players learn how to control DaKoo more thoroughly This will allow the player, to learn and use the jumps and attacks properly!
  • fixed platforms that had no jump thru on levels 1
  • changes to Gravity based levels 1, 2, 6, 8, m21, 51, 52, 53, 54
  • Re-designed levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 19, 20, 22, 23, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52
  • Added jumppad to level 5 fixing unreachable platform issue
  • optimized zoom metric
  • various level art fixes
  • Removed every tick calls across the game to improve responsiveness and performance
  • Optimized the fireball programing to remove redundant calls and every tick calls to improve responsiveness and performance
  • Removed sprite calls for Fireball trail , added to animation instead. optimizing performance
  • Fireball bubble optimized wave animation FX
  • Optimized gravity zones in the space/vortex levels
  • Removed every tick operations to optimize space/ vortex levels to improve responsiveness and performance
  • Optimized dynamic shadow detector Metrics to improve responsiveness and performance
  • Added shield level-up Text to shield level up
  • Added version number to title screen
  • Ground enemies have been replaced in Jungle levels, reducing accidental contact, and reducing draw calls to improve performance
  • Removed gas Border obstacles from gravity levels, reducing draw calls, improving performance.
  • Removed gas Border obstacles from Rocket ship levels, reducing draw calls, improving performance.
  • Fixed Health pickups in gravity based levels to spawn at the correct angle
  • Optimized collisions in the gravity based levels for enemies and prize boxes to prevent accidental deaths This is a complete re-programming of the collision system in the gravity based levels
  • Optimized particle trail for DaKoo when in a combo attack chain
  • Optimized particle FX on prize boxes
  • Removed varied height from teddysprings enemies to help players avoid accidental death
  • Removed random bounce direction from teddysprings enemies to help players avoid accidental death
  • Dramatic Reduction of Draw calls in the Jungle Levels to optimize performance
  • Added new foreground art to the initial Jungle levels, reducing draw calls, improving performance.
  • Removed purple flowers to reduce draw calls
  • Removed collision form some plants and static objects
  • Landing on prize boxes after corners in gravity zones optimized
  • Removed palm Trees from jungle levels play areas.
  • optimized visuals in play areas in the jungle levels
  • Added new Super Jump animation
  • Fixed bug were platform path did not reset on level restart
  • DaKoo now moves on an angle on angled platforms
  • fireballs on angled platforms now fire at equal angle
  • Flying enemies new sound profile.
  • Factory enemies new sound profile.
  • Factories new sound profile.
  • Combat system new sound profile.
  • DaKoo Deaths new sound profile.
  • Combo completion sound profile.
  • added sound for star pickups
  • Prize box destruction sounds lowered by 10 db
  • Attack impact sound lowered by 5 db
  • Changed sounds for Laser turret impacts
  • Change fireball explosion sounds and volume
  • Factory destruction sound removed, replaced with factory collision sound
  • Jump pad volume adjusted
  • Collision box adjusted for Gravity based enemy factories
  • Changes to the Camera Scroll system, follows the player more accurately
  • Rocketship levels trigger run animation when on the ground fixed!
  • Collision in gravity zones Checked!
  • Stars collected now move to score on screen instead of falling
  • Added collectable stars to some levels
  • Added animation to score and hud when stars are collected
  • Fixed attack collision not working when Dakoo is mirrored(facing left) occasionally
  • Background changes to Jungle levels
  • Added foreground layers to give more depth to Jungle levels
  • Added foreground layers to give more depth to Ice levels
  • Added impact FX for lasers when they hit solid objects
  • Re-worked animation for the vortex/portals
  • Re-worked title screen art
  • Changed title screen scrolling
  • Changed player camera scrolling to be framerate independent using linear interpolation
  • Changed cursor for pause menu, it now wraps around the screen instead of resetting position
  • Replaced Ground enemy art in the ice levels
  • New animations of for the ground enemies in the ice levels
  • Added new obstacle sets in the ice levels
  • Replaced the penguin art and animations to better fit the art style of the game, optimizing draw calls
  • Replaced the bat art and animations to better fit the art style of the game, optimizing draw calls
  • Fixed bug that stopped Health Pickup from spawning when prize box is hit from above
  • New foreground art for sand levels
  • Added new blocking obstacle to sand levels
  • Added new Moon Blade obstacle to sand levels
  • Fixed Bug when shadow does not always follow Dakoo in rocketship levels
  • Added new spike border obstacles with max damage
  • Added new Obstacle: Razor Cannons
  • changed spike rows in desert levels
  • Added new Obstacle: Crumbling Platforms
  • Added new obstacle: Swinging Swords
  • Added new obstacle: Spinning Swords
  • Added new obstacle: Falling Swords
  • Changed level art for cave Levels
  • Change clock bomb metrics
  • Fixed Sporester Death animation start loop causing the animation to re-trigger mid death
  • Added destructible blockades
  • Re- worked the cave boss metrics
  • Re- worked the ice boss metrics
  • Re- worked the rock boss metrics
  • Changes to water level art work
  • Re-worked Jellyfish art
  • Changed spike art work in rocket ship levels
  • Fixed animation bug that kept DaKoo in flying animation while on the ground in both standard and gravity based levels
  • Added tweening animation between flying while on the ground and stopping in both standard and gravity based levels
  • Added tweening animation between flying while on the ground and walking in both standard and gravity based levels
  • Changes to opening cutscene
  • New Extended Final cutscene
  • Fixed Bug that would load shields collected from the first save slot, regardless of what save slot was being loaded
  • Shield Upgrade Counter added to HUD
  • Fixed Timer expired restart after exiting mid level portal/vortex to restart level without loosing all items
  • Requested: Removed Randomized gravity based/ vortex levels roll out. Players will no longer repeat the same level twice randomly
  • Fixed Bug in first Water level that caused the camera to not center on DaKoo
  • Added gravity based/ vortex levels 51, 52, 53, 54
  • Changes to boss level music
  • Adjusted jump box sound
  • Added animation chains for the rocketship when using keyboard controls
  • Added ability to toggle rocketship drone(weapon pickup) between follow mode and rotation mode
  • Fixed bug with gravity zone in Gravity/vortex level 6
  • Fixed bug that would stop animation transition from flying to falling animation when right should trigger or shift key is released
  • Fixed bug that would stop animation transition from flying to idle or run animation when right should trigger or shift key is released while on ground
  • Endlevel points system Fixed
  • Options Menu Selections will now be saved to slots. This will allow players to run different setups while saving to any slot chosen. What ever options are selected will be saved to that slot. choose new option and save to the same slot and those option selections will now be saved, replacing the previous ones.
  • Option Menu button updates
  • Added a lightning bolt sprint pickup icon
  • Fixed bug were swim idle would sometimes activate on falling trigger outside of water
  • Fixed bug that caused the player to get stuck upside down on platforms( this only effected 3 platforms on 2 levels. All levels have been verified fixed)
  • Fixed bug that caused some ememies to apear above the darkness shroud of the cave levels momentarily on spawn
  • Flying enemies are now destroy when entering a vortex, eliminating accidental death upon re-entry
  • Fixed bug that caused attack collision zone to spawn oposite to the direction of the player when pressed on spawn without movement
  • Among other additions, fixes and changes that are not listed


[ 2024-12-19 15:16:37 CET ] [ Original post ]

Adventures of DaKoo the Dragon
Domino Studios Developer
Domino Studios Publisher
2022-09-09 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • [1.38 G]
Clayton Domino creator of DaKoo® brings you the first installment, Adventures of DaKoo the Dragon®

Arriving home to a village set a blaze, DaKoo® must set out on a journey to discover what has happened

Play over 150 levels, with a randomized vortex level rollout making every run of the game unique. Not only Vortex levels but animations, enemy spawning, and attacks are all randomized to enhance the immersion factor. With multiple ways to attack you will take on 5 Bosses among multiple obstacles.




Use attacks on the ground or in the air to defend or attack enemies





Use Fireballs to defend or attack enemies and bosses





Navigate vortex levels through gravity zones using 90 and 180 degree turns





Use jump combos to take on multiple enemies at the same time and destroy enemy factories





Use 5 different shields to defend yourself all while traversing through 5 different environments plus multiple Vortex levels

MINIMAL SETUP
  • OS: 20.01
  • Processor: Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD 6800 series or GeForce 500 series
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: 22.04
  • Processor: Quad Core 2.5 Ghz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD 6870 or higher or GeForce 500 series or Higher that supports WebGL
  • Storage: 1 GB available space
GAMEBILLET

[ 6085 ]

16.74$ (33%)
37.29$ (25%)
6.00$ (60%)
16.79$ (16%)
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45.98$ (34%)
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5.09$ (15%)
12.74$ (-28%)
6.77$ (77%)
10.00$ (50%)
16.97$ (15%)
16.00$ (60%)
2.47$ (17%)
7.02$ (77%)
16.97$ (15%)
16.97$ (15%)
3.76$ (81%)
38.21$ (15%)
GAMERSGATE

[ 3241 ]

2.0$ (80%)
8.7$ (65%)
1.5$ (70%)
4.0$ (75%)
4.0$ (80%)
3.19$ (79%)
1.41$ (93%)
2.25$ (89%)
10.49$ (48%)
9.0$ (70%)
1.5$ (75%)
5.44$ (66%)
4.5$ (77%)
7.5$ (70%)
9.89$ (34%)
2.5$ (90%)
5.28$ (74%)
1.76$ (91%)
3.3$ (78%)
15.0$ (70%)
14.05$ (44%)
8.99$ (55%)
0.88$ (91%)
12.6$ (64%)
5.7$ (70%)
30.0$ (50%)
4.5$ (70%)
0.49$ (51%)
35.99$ (20%)
0.75$ (85%)

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