Hello, Just wanted to let everyone know the newest game, PEG, has been launched on Steam: http://store.steampowered.com/app/699600/ There will be a bundle for those that wish to purchase both KNIGHTS and PEG or already own one of the two and wish to purchase with a discount the other. It should go live by the time the weekly deals are live. And of course, thank you everyone. Had it not been for the great feedback and support shown to the first game, a second would've never become a reality. So once again, thank you a lot. Looking forward to release more and more. - Arzola
[ 2017-10-09 16:58:16 CET ] [ Original post ]
Hello, Just wanted to let everyone know the newest game, PEG, has been launched on Steam: http://store.steampowered.com/app/699600/ There will be a bundle for those that wish to purchase both KNIGHTS and PEG or already own one of the two and wish to purchase with a discount the other. It should go live by the time the weekly deals are live. And of course, thank you everyone. Had it not been for the great feedback and support shown to the first game, a second would've never become a reality. So once again, thank you a lot. Looking forward to release more and more. - Arzola (P.S. If you end up purchasing PEG, and feel it was worth your time, please do consider of leaving a review for it, every little bit helps ;D)
[ 2017-10-09 16:45:39 CET ] [ Original post ]
One might think the previous question comes with a simple answer, but it normally isn't the case. You can buy a game and refund it if you don't like, the same way you can simply be attracted to buying one without trying it. That "simple" answer can really give a lot of feedback on what was done correctly, what should always be done, what was done wrong or even what was a deal breaker in some cases. This question comes from someone that wishes to know what to do to keep improving. So, why did you buy KNIGHTS?
[ 2017-10-02 20:48:20 CET ] [ Original post ]
One might think the previous question comes with a simple answer, but it normally isn't the case. You can buy a game and refund it if you don't like, the same way you can simply be attracted to buying one without trying it. That "simple" answer can really give a lot of feedback on what was done correctly, what should always be done, what was done wrong or even what was a deal breaker in some cases. This question comes from someone that wishes to know what to do to keep improving. So, why did you buy KNIGHTS?
[ 2017-10-02 20:48:20 CET ] [ Original post ]
Hello everyone, First of all, a really big thank you to everyone for your support over the last year, looking forward to release more titles as time goes by. Reason why, today it is time to proudly announce PEG: http://store.steampowered.com/app/699600/PEG/ The game will be $0.99 (Just like KNIGHTS), and there will be a special discount for those that already own KNIGHTS, in the shape of a Steam bundle. Said bundle will be available from the day PEG launches, as well as a special first week discount, so stay tuned. If you are interested in the new title, do add it to your wishlist so you get a message when it hits the market. Once again, thank you, and looking forward to do more. - Arzola
[ 2017-09-18 20:31:53 CET ] [ Original post ]
Hello everyone, First of all, a really big thank you to everyone for your support over the last year, looking forward to release more titles as time goes by. Reason why, today it is time to proudly announce PEG: http://store.steampowered.com/app/699600/PEG/ The game will be $0.99 (Just like KNIGHTS), and there will be a special discount for those that already own KNIGHTS, in the shape of a Steam bundle. Said bundle will be available from the day PEG launches, as well as a special first week discount, so stay tuned. If you are interested in the new title, do add it to your wishlist so you get a message when it hits the market. Once again, thank you, and looking forward to do more. - Arzola
[ 2017-09-18 20:31:53 CET ] [ Original post ]
This might be a little late to ask, so an apology in advance if this was indeed an error from the get-go that has yet to be addressed.
The question here is for the color blind users.
Did the palette marked as color blind actually help you? The colors were chosen after making a couple of experiments with various "color blind visualizers" and chose something that actually gave some contrast between colors. But this was never asked directly to the users, hence this post.
If there are any complaints or suggestions, this is the place to post them when it comes to this possible issue.
The reason this came to mind recently was because the upcoming game PEG already had a palette that was considered as color blind friendly, but it begged the question "Is it really color-blind friendly?".
So if you don't mind helping out on this matter here...
Color blind users, is this color blind friendly?
[ 2017-08-28 15:15:30 CET ] [ Original post ]
This might be a little late to ask, so an apology in advance if this was indeed an error from the get-go that has yet to be addressed.
The question here is for the color blind users.
Did the palette marked as color blind actually help you? The colors were chosen after making a couple of experiments with various "color blind visualizers" and chose something that actually gave some contrast between colors. But this was never asked directly to the users, hence this post.
If there are any complaints or suggestions, this is the place to post them when it comes to this possible issue.
The reason this came to mind recently was because the upcoming game PEG already had a palette that was considered as color blind friendly, but it begged the question "Is it really color-blind friendly?".
So if you don't mind helping out on this matter here...
Color blind users, is this color blind friendly?
[ 2017-08-28 15:15:30 CET ] [ Original post ]
Hi everyone,
It has been some time in the works because I've been working on a base framework for my future projects (between some other reasons). But I would like to get some feedback from the public before launching the next thing.
If anyone can answer any of the following questions I know your opinion will impact on the formula for the next game:
1. If you played KNIGHTS, what did you like about it? What did you feel it did different in comparison with other titles?
2. What do you look in puzzle games? What are your criteria or how do you look for something to meet your standards?
3. How often do you buy or play puzzle games? Or what sets the mood for you to go look for something new to play?
But regardless, thank you very much for your support and the love given to this amateur project. It will not go to waste.
And also, it would really be appreciated if you can somehow make this reach more people.
Thank you for your time, I'll see you on PEG.
[ 2017-02-24 00:04:13 CET ] [ Original post ]
Hi everyone,
It has been some time in the works because I've been working on a base framework for my future projects (between some other reasons). But I would like to get some feedback from the public before launching the next thing.
If anyone can answer any of the following questions I know your opinion will impact on the formula for the next game:
1. If you played KNIGHTS, what did you like about it? What did you feel it did different in comparison with other titles?
2. What do you look in puzzle games? What are your criteria or how do you look for something to meet your standards?
3. How often do you buy or play puzzle games? Or what sets the mood for you to go look for something new to play?
But regardless, thank you very much for your support and the love given to this amateur project. It will not go to waste.
And also, it would really be appreciated if you can somehow make this reach more people.
Thank you for your time, I'll see you on PEG.
[ 2017-02-23 23:55:07 CET ] [ Original post ]
First of all, an apology for the problem. It is the first game that I ever make and I was new to making save files, now I know the root of the problem (binary files) and wish to make up for it. The game now saves via an .xml file, which is actually human readable and not internally generated by the computer as a .dat file is. So there really shouldn't be any problems with the newest save files. (But in the remote case there are... please do post the problem.) However, for those that had a problem with the .dat files and lost all of their progress. Feel free to send an e-mail to support@HeIsArzola.com requesting a save file describing the progress you more a less had. You will be sent an .xml file to continue from where you left. It might be a little (or very) late for some, and so this is my way of apologizing. Soon it will be time to move on from this project and launch the next. (Patches will still be done as needed though.) But regardless, thank you everyone for your support and feedback to this day.~ - Luis Arzola -
[ 2016-12-13 05:32:29 CET ] [ Original post ]
First of all, an apology for the problem. It is the first game that I ever make and I was new to making save files, now I know the root of the problem (binary files) and wish to make up for it. The game now saves via an .xml file, which is actually human readable and not internally generated by the computer as a .dat file is. So there really shouldn't be any problems with the newest save files. (But in the remote case there are... please do post the problem.) However, for those that had a problem with the .dat files and lost all of their progress. Feel free to send an e-mail to support@HeIsArzola.com requesting a save file describing the progress you more a less had. You will be sent an .xml file to continue from where you left. It might be a little (or very) late for some, and so this is my way of apologizing. Soon it will be time to move on from this project and launch the next. (Patches will still be done as needed though.) But regardless, thank you everyone for your support and feedback to this day.~ - Luis Arzola -
[ 2016-12-13 05:32:29 CET ] [ Original post ]
The way the game saves itself has changed, instead of saving in a .dat file (which caused some issues wih some users) KNIGHTS now uses .xml It wasn't exactly a minor change so it required a game update. Of course if this causes any issues with anyone, please do tell. If a rollback is needed, it can be done so at any given time. Thank you to everyone for your patience and support. The new game will launch soon~ :knt_arzolas::knt_blue::knt_red::knt_yellow:
[ 2016-12-08 19:55:17 CET ] [ Original post ]
The way the game saves itself has changed, instead of saving in a .dat file (which caused some issues wih some users) KNIGHTS now uses .xml It wasn't exactly a minor change so it required a game update. Of course if this causes any issues with anyone, please do tell. If a rollback is needed, it can be done so at any given time. Thank you to everyone for your patience and support. The new game will launch soon~ ːknt_arzolasːːknt_blueːːknt_redːːknt_yellowː
[ 2016-12-08 19:55:17 CET ] [ Original post ]
As a form of appreciation for all the support the game has received so far, a sale will be held to commemorate the occasion.
Really, thank you to everyone so far!
[ 2016-10-10 17:17:03 CET ] [ Original post ]
As a form of appreciation for all the support the game has received so far, a sale will be held to commemorate the occasion.
Really, thank you to everyone so far!
[ 2016-10-10 17:17:03 CET ] [ Original post ]
This patch addresses some known issues:
- An issue regarding the movement counter not updating when disabling the "Auto select last piece" has been solved.
- The daily level algorithm has been improved, encountering an already solved puzzle is unlikely.
- Minor glitching on some builds has been taken care of.
- Corrupted save file when reloading the game on another computer. (This has to with the data encryption of the game, still looking into it)
[ 2016-07-06 20:38:40 CET ] [ Original post ]
A 20% discount has been to commemorate the first summer sales KNIGHTS takes part in! Really, thank you to everyone for your support, it has been a dream.
[ 2016-06-23 17:10:50 CET ] [ Original post ]
After hearing some of your suggestions and requests the following has been added/fixed:
- A redo button to complement the undo function.
- Clearing all levels is no longer required to get the next level pack, but instead now you only need to clear more a less 3/4ths of the levels. This was done taking in mind those levels that were found to be more difficult in comparison to the rest of the pack. (However, the achievements still need you to complete all the levels in each level pack.)
- Daily levels are now unlocked sooner, they will be unlocked when clearing 16 of the 20 levels in the QUEEN pack. No need to completely clear all the levels from previous packs.
- Achievements are now also checked when starting the game for those that had problems unlocking them.
- Minor typo errors were fixed.
[ 2016-06-03 19:49:03 CET ] [ Original post ]
KNIGHTS will be available on May the 30th for $0.99 USD or your regional equivalent. With a 15% extra discount for early birds. Thank you to everyone that made this possible!
[ 2016-05-28 13:03:51 CET ] [ Original post ]
- KNIGHTS - Linux 64 Bit [70.79 M]
- KNIGHTS - Linux 32 Bit [70.85 M]
Overview
KNIGHTS is a minimalistic puzzle game based on a single chess piece, the titular knight. A simple enough to pick up and relaxing experience.
The goal for each level is to set each of the colored knights into a space of their corresponding color.
Forethought and future planning are key abilities to master for later puzzles. New ways to tackle a problem will gradually evident as the game progresses, allowing several solutions for the same puzzle.
Key Features
- Nearly a hundred hand crafted levels.
- Minimalistic art style for user-friendly experience.
- An infinite amount of procedurally-generated levels, released every day.
- Selectable color-blind friendly palette.
- Relaxing soundtrack and sound effects to delve into the experience.
- Simple gameplay for anyone to pick up and play.
Special Thanks
To everyone that gave their support and feedback in the making of this project. And a special thanks to YOU, for taking your time to view KNIGHTS.Feel free to visit the official website.
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics Card Supporting DirectX 9.0c
- Storage: 80 MB available space
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