First of all, an apology for the problem. It is the first game that I ever make and I was new to making save files, now I know the root of the problem (binary files) and wish to make up for it. The game now saves via an .xml file, which is actually human readable and not internally generated by the computer as a .dat file is. So there really shouldn't be any problems with the newest save files. (But in the remote case there are... please do post the problem.) However, for those that had a problem with the .dat files and lost all of their progress. Feel free to send an e-mail to support@HeIsArzola.com requesting a save file describing the progress you more a less had. You will be sent an .xml file to continue from where you left. It might be a little (or very) late for some, and so this is my way of apologizing. Soon it will be time to move on from this project and launch the next. (Patches will still be done as needed though.) But regardless, thank you everyone for your support and feedback to this day.~ - Luis Arzola -
[ 2016-12-13 05:32:29 CET ] [ Original post ]
First of all, an apology for the problem. It is the first game that I ever make and I was new to making save files, now I know the root of the problem (binary files) and wish to make up for it. The game now saves via an .xml file, which is actually human readable and not internally generated by the computer as a .dat file is. So there really shouldn't be any problems with the newest save files. (But in the remote case there are... please do post the problem.) However, for those that had a problem with the .dat files and lost all of their progress. Feel free to send an e-mail to support@HeIsArzola.com requesting a save file describing the progress you more a less had. You will be sent an .xml file to continue from where you left. It might be a little (or very) late for some, and so this is my way of apologizing. Soon it will be time to move on from this project and launch the next. (Patches will still be done as needed though.) But regardless, thank you everyone for your support and feedback to this day.~ - Luis Arzola -
[ 2016-12-13 05:32:29 CET ] [ Original post ]
- KNIGHTS - Linux 64 Bit [70.79 M]
- KNIGHTS - Linux 32 Bit [70.85 M]
Overview
KNIGHTS is a minimalistic puzzle game based on a single chess piece, the titular knight. A simple enough to pick up and relaxing experience.
The goal for each level is to set each of the colored knights into a space of their corresponding color.
Forethought and future planning are key abilities to master for later puzzles. New ways to tackle a problem will gradually evident as the game progresses, allowing several solutions for the same puzzle.
Key Features
- Nearly a hundred hand crafted levels.
- Minimalistic art style for user-friendly experience.
- An infinite amount of procedurally-generated levels, released every day.
- Selectable color-blind friendly palette.
- Relaxing soundtrack and sound effects to delve into the experience.
- Simple gameplay for anyone to pick up and play.
Special Thanks
To everyone that gave their support and feedback in the making of this project. And a special thanks to YOU, for taking your time to view KNIGHTS.Feel free to visit the official website.
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics Card Supporting DirectX 9.0c
- Storage: 80 MB available space
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