Crawl Tactics is a unique hybrid of tactical RPG and roguelike. Manage a party of adventurers and use the environment to your advantage to conquer the dungeon.
Features
Turn-based tactical battles, pitting the team you built against groups of vicious enemies
Explore a different dungeon every time; some rooms are filled with peril, and others with helpful NPCs.
Powerful magic, and skills for all characters; many skills will surprise you.
Traps and hazards can be exploited by both you and your adversaries; take cover behind barrels or zap pools of water.
Here is the list of updates applied during the beta period. Once again, we ask for your active participation in the beta version!\n\n1. Demi-Human Unit Selection: You can now start with a demi-human party in Custom Mode. When selecting a demi-human race, the village will feature the corresponding races mercenary camp instead of the tavern, and mercenaries of that race will also appear for hire in dungeons. In Quest Mode, the renowned mercenaries will mostly match the selected race. Unlike previous versions where only humans appeared, mercenaries of other racesincluding humans and different demi-humanscan now appear with certain probabilities.\n\n2. Increased Starting Mercenary Limit in Custom Parties: In previous versions, the maximum number of starting mercenaries in a custom party was four. This has now been increased to eight. The maximum number of units deployable in battle during Quest Mode has also been increased. You can now select your starting mercenaries at the beginning of Quest Mode, just like in Dungeon Mode. Additionally, a new Custom Quest Mode has been added.\n\n3. Dungeon Generation Algorithm Customization: You can now customize various dungeon generation parameters before starting the game, such as the size of rooms (battlefields), the number of obstacles and traps, and the height limit.\n