In this update, new features have been added, including turn skipping, the Doomsday counter, the safety system, and soul return when demolishing buildings. Additionally, the early game difficulty has been adjusted. A new feature also allows players to restart at a higher difficulty level while retaining existing assets after completing the quest mode. 1. New Features in Quest Mode * Turn Skipping and Safety System A feature has been added to skip turns without selecting a quest. Skipping turns will recover some health for all mercenaries, but the town's safety will decrease. If the safety is high, positive events such as gold or soul bonuses will occur, while low safety can lead to negative events like monster invasions that destroy buildings. * Doomsday Counter Added After a certain number of turns, evil spirits will invade. If the evil spirit invasion is not repelled, buildings will be destroyed. Success in exploration or boss quests will raise the counter and delay the invasion. The Doomsday counter can be enabled or disabled in the settings. * Soul Return When Demolishing Buildings Demolishing unused buildings will return souls. Demolished buildings cannot be rebuilt in the same turn, but this is designed to prevent resource waste when players are unfamiliar with building functions in the early game. 2. Completing and Restarting Quest Mode After completing quest mode, players can restart at a higher difficulty level while retaining their existing buildings and mercenaries. This allows for continuous challenges. 3. Combat and Healing System Changes * Adjustments to Healing Magic and Unit Recovery The number of times healing magic can be used in quest mode has been reduced compared to dungeon mode. Units that haven't completed quests will recover some health without needing a church. If a church is built, recovery will increase, and additional healing can be purchased using gold. * Combat-Related Changes The amount of healing after combat is lower in quest mode compared to dungeon mode. Experience Orbs and Soulstones will spawn during combat, just like in dungeon mode. Boss difficulty has been segmented, and the difficulty of early exploration quest bosses has been lowered. * Card System Added In quest mode, cards can be obtained as rewards or purchased through buildings, just like in dungeon mode. Cards disappear after being used once. 4. Special Events Introduced Special events, like in dungeon mode, will also occur in quest mode. Building an observatory will activate special quest events with a certain probability. 5. Special Mercenary Hiring Once the tavern is built, special mercenaries with unique traits will appear with a certain probability, just like in dungeon mode. 6. Other Changes * Novice Tavern Added Once one or more regional bosses are defeated, the reward will be the ability to build a Novice Tavern. High-level mercenaries who haven't had their skill points distributed can be hired using Soulstones, allowing for greater unit customization. * Hall of Experience: One free experience boost per turn. * Potion Shop: One free healing potion provided per turn.
- Now, even if the Remove Ally Corpses option is enabled, weapons will drop from ally corpses after the battle ends.
- Bug Fix: Fixed an issue where the Alchemist would not take the Philosophers Stone during the Philosophers Stone event.
- Bug Fix: Fixed an issue where the description for Dual Gun Mastery was not displayed.
- Bug Fix: Fixed an issue where summoned units' levels always appeared as 1.
- Balancing: Changed ranged overwatch to apply only at the edges of the attack range.
- Bug Fix: Fixed an issue where equipping a shield to a non-leader unit in the equipment tutorial made progression impossible.
- Bug Fix: Resolved an issue preventing the settings menu from opening during the tutorial.
- Bug Fix: In Quest mode, if the inventory is full when receiving a reward, the reward item is now sent to the storage.
- Bug Fix: Corrected description of Extra attack skill
v2.4.1
- Bug Fix: Fixed a bug where a marker remained when returning to the main menu with in-game tips displayed.
- Bug Fix: Fixed a bug where a pushed unit could still perform a close-range counterattack on a distant target.
- Bug Fix: Fixed a bug where a stunned unit could counterattack.
- Bug Fix: UI bug fixes.
- Bug Fix: Fixed a bug where the AI strategy for plant pillars and bone pillars could be changed.
- Game mechanic: Class base stats (STR, DEX, INT, AGI, CON) are now retained upon rebirth.
- Bug Fix: Fixed an issue where newly constructed buildings in the village had a level of 0. (e.g., Healing Potions in the Potion Shop showed only 1 instead of 3).
- Bug Fix: Equipment in village shops now spawns appropriately based on difficulty before entering the Abyss Gate.
- Bug Fix: Fixed an issue where elite weapons had the same price as regular weapons.
- Bug Fix: Fixed an issue where units under the Confusion status could use items from their inventory.
- Bug Fix: Fixed an issue where units immune to freezing could still be frozen by Frozen Spirits or other perks.
- Bug Fix: Added missing Korean text.
- Changed the classes of mercenaries spawned in the Demi-human Mercenary Camps
- Bug Fix: Fixed an issue where quest markers on the minimap would display incorrectly and fail to disappear when the screen is rotated.
This update aims to balance and strengthen unit classes. The Engineering and Druid classes have primarily been reinforced, and Thief classes have also been added; however, the AP skills of the Assassin and Berserker have been weakened in exchange. The rebirth feature was also too powerful, so it has been weakened as well. *I have many concerns about balancing AP-related skills and the reverse mechanic. Please feel free to drop by Discord anytime if you have any advice to offer. edit: Discord link Reverse Changes:
- Only knowledge and skills are carried over when reversing, while base stats and mastery are not inherited.
- The Druids upper class has been changed, and a new base class, Disciple of Nature, has been added.
- A Warmth skill has been added, which either removes water puddles or melts snow.
- A Wildfire skill has been added, which sets grass on fire.
- Terrain-based support skills have been combined into one skill, which operates differently depending on the terrain tile.
- Summoning skills are similarly combined.
- Most nature-based attack skills have been adjusted to receive force-type damage that gets an INT bonus.
- A skill called Identical Twins has been added, which summons two creatures per skill use.
- Mechanical units now leave scrap instead of a corpse when they die.
- The Tinkerer now needs scrap to create machines, starts with three scrap, generates it when a machine is destroyed, and has a skill to automatically collect scrap.
- The Mechanazzle has been changed to a physical attack unit instead of self-destructing.
- Rocket-type and gun/grenade skills have been added.
- Construction of the Helidrone has been added.
- A dual-wielding gun class called Gunslinger has been added as an advancement for the Gunner.
- Scout, which can use both swords and bows, has been added and can also use nature school skills.
- The Noble starting party, removed in version 1.0, has been re-added.
- The passive AP increase for Thief classes has been removed, replaced with a skill called Nightshade Burst, which increases AP for a certain number of turns and puts the user to sleep afterward.
- The Assassins Instinct continuous skill has been modified to trigger only once per turn, and instead, a Rage skill that sustains Assassins Instinct for a certain number of turns has been added.
- A new upper class for the Assassin, Shadow Master, has been added.
- An upper class for Brigand, Dreadnought, has been added.
- An upper class for Outlaw, Shadow Striker, has been added.
- Dark Warrior has been changed from a tank-style class to a warrior type, advancing from Fighter and specializing in dark magic and two-handed weapons.
- A new class similar to the previous Dark Warrior, Terror Knight, has been added.
Bug fix: Fixed a bug where pressing the cancel key while entering a name would close the input window. UI: Added the ability to confine the mouse cursor to the window (in the display settings tab). Bug fix: Fixed a bug where the preview incorrectly showed traps being destroyed when dealing poison damage. Bug fix: Fixed a bug where lifesteal would activate even when damaging oneself. Bug fix: Fixed a bug where perk costs in custom parties were not updating. Bug fix: Fixed a bug where more than 6 quick slots could be assigned. Bug fix: Fixed a bug where the game would crash when sorting the town storage.
Balancing: Changed Freeze Aura so it freezes enemies with a certain probability instead of freezing them automatically Balancing: Changed Freeze Aura duration from lasting the entire battle to 1 turn Balancing: Lowered the Frost Aura skill level of the Wraith Lord from 2 to 1 Game Mode: Added Solo Run to custom party mode (You cannot hire companions, but you gain 1 additional base AP and can learn an AP increase passive skill at level 5). Game Mode: Added Freeze Immunity, Stun Immunity, and Debuff Resistance perks that can be applied to the leader in custom mode. UI: You can now assign items to quick slots. Press a quick slot shortcut key on the desired item in the equipment window to assign/unassign it, or click the item to bring up the quick slot assignment button. UI: Added unit selection shortcut keys (default is function keys). UI: Unit placement can now be changed (added placement button in the party window). Bug fix: Fixed a bug where multiple event rewards would appear when retreating and revisiting the same event room. Bug fix: Fixed a bug where the water debuff would remain after returning to town in quest mode. Bug fix: Fixed a bug where Spear Bash had a delay time of 0. Bug fix: Fixed a bug where pressing the menu key in the key settings window would not assign the key and instead close the menu. Bug fix: Fixed a bug where rewards could be received multiple times in the frog kiss event. Bug fix: Fixed a bug where devices like boss room teleporter statues could be destroyed. Bug fix: Fixed a bug where using a healing card on the final boss in Abyss Mode would cause the game to crash. Bug fix: Fixed a bug where moving an equipped item to storage would not update the unit's appearance. Bug fix: Fixed a bug where the health recovery reward description was missing in Abyss Mode. Bug fix: Fixed a bug where the female Warlock could be selected in custom mode.
Bug fix: Bug where the Freeze Immunity perk does not work with weapons that have freeze effects Bug fix: Bug where the Backup Attack perk does not function when swapping weapons Bug fix: Bug where the information for Backup shooting is not displayed correctly Bug fix: Bug where the Weapon Block skill does not work Bug fix: Bug where the description for the Leg Targeting skill is not displayed correctly Bug fix: Bug where units do not learn class skills upon class change if they already possess the Bug fix: Bug where Poison Jar's damage is 0 UI: Can now move to the new skill window even without skill points UI: Added a Dismiss button to the equipment window Bug fix: Bug where certain units do not spawn in the tavern Bug fix: Bug where the description for Intelligence stat in equipment details incorrectly shows the Defense stat description Balancing: Maximum increase in Holy Mastery reduced from 150% to 120% Balancing: Maximum increase in Holy attribute attack from Morality reduced from 150% to 125% Bug fix: Bug where Aura perks are added twice and stack Bug fix: Bug where the accuracy and attack damage of Mastery are swapped Bug fix: Bug where the game crashes if there is no space for a corpse when a unit dies Bug fix: Bug where undead units resurrect even when their corpses disappear Bug fix: Changed so that players can move even when AP is 0 during the exploration phase.
Bug fix: Bug preventing re-battle in 1v1 combat events Bug fix: Bug causing the game to become unplayable when Berserk skill is used during the exploration phase Bug fix: Bug where all stats become 0 when the Familiar is resurrected Bug fix: Bug where the warrior does not provide rewards in the Old Warrior event UI: Display unlock conditions for locked starting parties
Bug fix: Popping sound occurring when music ends and starts playing again Bug fix: Bug where interacting with Lujath in the Frostfall quest initiates an attack Bug fix: Bug preventing selected units from learning skills in certain events Bug fix: Adjusted the position of the retry information on the HUD Bug fix: Preview now correctly shows that Adept Fire and other Adept skills ignore damage to allied units.
Code modification: FPS code and V-Sync code adjusted Bug fix: Female Archmage having a beard Bug fix: Beard not disappearing after class change Bug fix: Some missing Korean text supplemented Bug fix: Partial correction of Korean spelling Graphics: Added ghost corpse graphics
** Major Update ** This update is aimed at diversifying the existing events. The number of events has been increased, and new types of events and rewards have been added. Alignment will no longer automatically increase when killing bosses but will now change based on event choices. Additionally, female models have been added for the Demi-human races.
- Game Changes: Added more events
- Game Changes: Event spawn conditions added (Events differ based on morality and terrain type)
- Game Changes: Killing bosses no longer increases Alignment stat. Instead, Alignment will now increase or decrease more frequently based on event outcomes.
- Game Changes: Female units added to some Demi-human races.
UI: The screen now moves instantly when using the mouse, without any delay. UI: Added an explanation to the reincarnation system. Balancing: In Veteran Mode, healing charge amount changed from 150% to 100%, and in Torment Mode, changed to 75%. Bug fix: Fixed a bug where retaliation strikes could not change the target's direction. Bug fix: Fixed a bug where weapons could be upgraded infinitely. Balancing: Changed the weapon upgrade limit from 5 to 16. Bug fix: Fixed a bug where stealing was possible even when the target didn't have the appropriate equipment.
- Bug fix: Fixed a bug where the Max Hire stat changes to 0 when an Adventurer is promoted to a Divine Archer.
- Bug fix: Fixed a bug where ally rage increases even when an attack is dodged.
- Balancing: Reduced the rage gain of the Furious skill from 8 -> 10 -> 15 to 5 -> 7 -> 9.
- Balancing: Increased stat growth for enemies that do not equip weapons (mainly beasts).
- Balancing: Increased the base health of Rock Creatures.
- Balancing: Reduced the amount of Rage gained when allies are hit from 15 to 12.
- Balancing: Rage gauge no longer increases when killing enemies (increases by 20 when allies die).
- Bug fix: Fixed a crash that occurred when equipping the Spirit Link skill.
- Balancing: Steel Golem now starts with 2 AP when mounted.
- Bug fix: Fixed a bug where the Soul consumption amount for skills requiring Soul Stones was not displayed.
- Bug fix: Changed the Fear stat of Holy Avenger 3 from -100 to 100.
- Convenience Feature Added: Added a warehouse in the village where items can be stored.
- Bug fix: Fixed a bug where stunned units could block attacks with a shield.
- Bug fix: Fixed a bug where the tooltip would show stats compared with the main weapon when equipping a weapon in the off-hand.
- Balancing: Enemies will no longer use weapon/armor break or weapon/armor break skills.
- Balancing: Increased the amount of Soul Stones obtained as rewards in the Abyss Gate.
- UI: Now shows the tiles affected when using certain cards.
- Bug fix: Fixed an issue where the Wrath of the Sky card would not properly attack units on higher tiles.
- Bug fix: Fixed a bug where the Wildfire and Poison Cloud cards were not working properly.
- UI: You can now view party and character information when participating in events where fighting or hiring companions occurs.
- Bug fix: Fixed a bug where only a few statuses or perks were displayed when there were many in the character information.
- Bug fix: Fixed a bug where some book information windows required horizontal scrolling, causing inconvenience.
- Bug fix: Fixed a bug where auto-equipped counterattack or passive skills would not work when equipping certain weapons (e.g., Support Attack with Gremlin Shield).
- Bug fix: Fixed a bug where the description would persist even after closing the stat window during the stat explanation part of the tutorial.
- Setting Addition: Added an option in the settings window to delete all existing save files (in case the game crashes when pressing the start button).
- Bug fix: Fixed a bug where you couldn't select a wolf or hawk familiar after it died and returned to the village in quest mode.
- Balancing: Familiars no longer respawn as new level 1 familiars when they die; instead, they are revived at the end of the dungeon.
- Bug fix: Fixed a bug where the On Guard skill and Defend skill would not improve even after upgrading.
- Bug fix: Fixed a bug where options that trigger upon killing a target (e.g., Mana Steal) did not work.
- UI: Fixed a bug where detailed information did not appear for options related to stealing on weapons.
- Bug fix: Fixed a bug where the upgraded effects of the Guardian skill would not appear when upgraded in the Magic Research Lab.
Bug fix: Changed so that cards can be switched at the end of the dungeon in Abyssal Gate mode. UI: Explicitly explains that skills can be upgraded using books.
UI: Now displays a message if a unit's jump stat decreases after equipping an item. UI: Changed so that cutscenes no longer progress automatically and require pressing "Next" to continue. Balancing: The class level required for rebirth has been changed to 5. Balancing: In Custom Party Mode, the cost now doubles each time the same perk is added.
"Crawl Tactics Version 2" has been officially released! [previewyoutube=Dhb_NKk0dsE;full][/previewyoutube] If you were playing the existing beta version, you can continue playing as is. However, for those who weren't, please note that saves are not compatible. Unlocked classes will be retained. Since many aspects have changed compared to Version 1, we recommend going through the tutorial again. We also recommend resetting your shortcuts by pressing the default shortcut button in the settings.
Demo Version Release:
To encourage more players to try out Version 2, which will officially release on August 31, we are launching a demo version. In the demo, players can experience the first dungeon.
Key Changes in Version 2:
Difficulty Levels:
- Based on feedback that the game was too unreasonably difficult, we have adjusted the difficulty settings.
- The former "Normal" and "Easy" modes are now "Veteran" and "Torment" with a new "Casual" mode added. In Casual mode, difficulty is reduced, and players can retry battles infinitely after a loss. Even in Veteran mode, players have three retries.
- For those seeking more challenges, completing Torment mode unlocks a series of increasingly difficult "+ Modes," up to Torment 6, featuring penalties for allies or bonuses for enemies.
Gameplay Mechanics Changes:
- Class Balancing: To address the advantage of ranged units, the archer's dexterity damage bonus has been reduced, and mages now require more mana to cast spells. Tank units receive increased HP bonuses.
- Removal of AP Bonus from AGI: The AP bonus was removed because it was too powerful.
- Removal of Arrow Mechanics for Archers: Simplified due to player feedback on complexity and inconvenience.
- Delayed Spells Replaced with Rage Spells: To make combat predictions less burdensome, delayed spells were removed and replaced with "Rage Spells," which activate when the rage gauge fills through taking damage or defeating enemies.
- Battlefield Adjustments: Reduced the number of obstacles and traps on the battlefield, and allowed certain spells to pass through obstacles for a smoother gameplay experience.
New Game Modes and Special Events:
- Quest Mode: Added a mode where players can hire and train mercenaries while developing a village.
- Abyss Gate Mode: Post-game content that offers endless battles for those who clear the main game.
- Dungeon Enhancements: Dungeons now include random special events to add variety, such as rewarding rare weapons for meeting specific NPC conditions.
- New Mercenary Traits: Mercenaries now have unique traits and flaws to add personality and strategic depth.
- Expanded Starting Parties: Added new starting party options, including a Necromancer party that can summon undead units. Players can also now customize party leaders and members, and choose classes before starting.
Graphics Improvements:
- Enhanced background and water tiles.
- Improved user interface.
- Players can now customize the appearance of allied units at the start of the game.
New Dungeon Types and Classes:
- Added new dungeon environments, including snowfields and deserts, in addition to the existing ruins, riverside, catacombs, and forest.
- Introduced new subclasses, such as Fire, Ice, and Thunder apprentices, along with other new classes.
The official release date for Crawl Tactics version 2.0 is August 31st. Today, we will showcase the changes in background graphics in Crawl Tactics 2.0. All background tiles have been completely redrawn, shadows have been added to both tiles and units, and water tile effects have been enhanced.
[previewyoutube=Tvkui8EpL-M;full][/previewyoutube]
Half of the year has already passed. We have finally uploaded the beta version of Crawl Tactics 2.0. To play the game, open the Steam client, go to your library, right-click on Crawl Tactics, select Properties, go to Betas, and choose beta 2.00. There are many changes in the game, so there are still many bugs and balance issues. Additionally, save files are not compatible, so please back up your save files before playing the beta version. If you have any bug reports or suggestions, please visit our Discord. Discord link
Its been over a year since the game was released. I didnt expect the update to take this long or even go beyond 2023. I apologize for the delay ;(
Crawl Tactics 2.0 beta is coming soon. Here is some gameplay footage of the updated game and some screenshots.
[previewyoutube=NUKlvjYenlU;full][/previewyoutube]
UI fix: A proper message is now displayed when corruption increases after a battle. Bug fix: Fixed an issue where the corruption battle did not occur when corruption increased after a battle. Bug fix/ Bug: When a unit spawns it equipped with the same skill in two slots. Bug fix/ Bug: Healing ward only heals itself. Bug fix/ Bug: Graphical bug when using the hookshot on objects located in the water.
UI fix/ Problem: The arrow attack direction position is distorted when viewing enemy unit information. UI fix/ Problem: Sometimes item names are overlapped in the battle result window. Bug fix/ Bug: Enemy units cast delayed magic instantly.
- Bug fix/ Bug: Store and shrine items not scales correctly. - UI/ Now when you press the Func key (default: Alt) it will make the height of the battlefield look flat to help players better understand the battlefield. - UI/ Now when you hover over the movement range it displays possible ranged attack paths and hit paths. - UI/ Now when you hover over a tile outside the movement range it displays the move path if possible. * We are experiencing delays in major updates for game balancing and class adjustments. We apologize for the inconvenience.
Bug fix/ Ranged overwatched ally attacks bone pillars. Balancing/ Cooling time of Bone prison is increased from 1 to 2. Balancing/ Now bone prison can be castable only on units. Balancing/ cooling time of Bone pillar is increased from 1 to 2. Balancing/ Now some of bosses have restriction resist.
Bug fix/ Bug: Invisible ally exist on battle field sometimes. Bug fix/ Bug: Raise Floor skill's duration is displayed wrong. Bug fix/ Bug: Regenerate ticks on dead units. Bug fix/ Bug: Knowledge book is not memorizable in certain situation. Bug fix/ Minor bug fix on Party information screen when number of members is more then 8. UI/ Added regenerate vfx.
v1.5.7 UI/ Added some auras' effects. UI/ Changed description of Mana up counter. UI/ Changed description of Critical strike skill. Bug fix/ Bug: Blast master does not works. Bug fix/ Bug: Changing allies' position is possible via Save trick when ambushing neutral party. Bug fix/ Bug: Falling unit on top of another unit can cause an infinite loop. Bug fix/ Bug: Enemy Spearman's equipements are not updated. Bug fix/ Bug: Wrong tooltip on alignment.
UI/ Added information for Fear stat UI/ Added class tree on crawlpedia Bug fix/ Bug: Ally could be damaged message appears when using cannon on enemy corpse. Bug fix/ Bug: Move stat becomes 0 when haste perk is gone on water.
Bug fix / Bug: Hook shot skill fails in some situation. Bug fix / Bug: Some skill book shows wrong knowledge information. Changed some healing skill names and now cure skill removes restriction effects.
Bug fix / Bug: Stun effect of Maul skill does not works. Bug fix / Bug: Flame wave skill does not works properly. Bug fix / Bug: Infinit loop bug when using Extra attack and Teleport attack skill. Balancing / Teleport attack now has 3 cooling time. Balancing / Now Extra attack skill is activated only per skill applied. UI / More specific information about Status Effect types (Blessing/ Curse/ Entangled/ Restriction/ Fortify/ Frozen/ Poisoned) UI / Added an option to confirm end turn. UI / Added an option to turn off death agony sound. UI / Added an option to fast traversal adjacent room on screen minimap. UI / Now player can move adjacent rooms on minimap window.
Bug fix / Bug: Odd path planning around floor traps. Bug fix / Bug: Protection and Dark Protection and magic protection potion not working.
Bug fix / Bug: Some of skills are not usable when Entangled. Bug fix / Bug: Range of throw item skill is wrong Bug fix / Bug: Charge attack skill is active during the first round if it is active on the end of previous battle. Bug fix / Bug: Gunner has 2 gun mastery up as learnable skills. Bug fix / Bug: Some of reaction skills are activated even after the caster is dead. Bug fix / Bug: Can change equipments or use items during stunned state. Bug fix / Bug: Rogue gets more XP when summoning allies during battle. Bug fix / Bug: Re-roll button is not selectable using controller or keyboard. Balancing / Sniper can learn quick draw. Balancing / Masked archer boss's ap is increased from 2 to 3 and now has quick draw skill. Balancing / Now Gunner has Ranged Combat 1 knowledge. Balancing / Now re-roll price of shops are not increased more then 3.
Bug fix / Bug: Marauder's AP is less then Rogue Bug fix / Bug: Spirit nova 4 has no improvement. Bug fix / Bug: Restriction Resistance stat does not work on Entangle effects. Balancing / Now Rogue can learn Quick draw and Rogue Assassin can learn Quick draw 2 Balancing / Axe throw skill's range is decreased from 8 to 4 and cooling time is increased from 2 to 3. Balancing / Throw dagger skill's damage is decreased from 12 to 10 and now it is limited skill of 6 charge. Balancing / Throw Spear skill(and other similar throwing spear skills)'s range is decreased from 8 to 6.
Bug fix / Now `Predict` level enemies can predict teleport trap better. Bug fix / Bug: Ally Unholy units cannot revive.
AI improvement / Now AI has perception parameter: Shows how to deal traps. from no perception to utilize AI improvement / Now AI has strategy parameter: How aggressive the AI is. from aggressive to defensive. AI improvement / Now AI units can remove and pass spike trap or explosive jars or bone pillar by sacrificing themselves if necessary. AI improvement / Now Utilize level AI units can utilize explosive jars. AI improvement / Now Predict perception AI units can utilize teleport traps. AI improvement / Aggressive units ignore fire or spike traps if necessary. AI improvement / Some units can use move skills like hook-shot leap and teleport. Balancing / Now bow skills and gun skills need arrows and bullets to use. Balancing / Now quick draw increase arrows drawn or bullets loaded per turn. Bug fix / Buff and Debuff skills in legendary items do not work properly. Bug fix / Bug: Some perks are retained even after the last turn. Balancing / RangerParty's hire point is decreased from 4 to 3. Balancing / Now Boss Shoogos has hook-shot skill.
Bug fix / Bug : Killer instinct does not works with Finisher. Bug fix / Bug : Can cast raise zombie skill on Silence state. Bug fix / Bug : The game crashes when two near units both cast Guardian skill and attacked Bug fix / Bug : Guardian skill intercepts healing Bug fix / Bug : The game crashes when equipping staff of meteor. Bug fix / Bug : Ranged overwatch does not works when basic bow skills are in cooling state. Bug fix / Bug : Some of stats on enemy classes are not applied properly (Skeleton Knight and Beast Warrior) Bug fix / Bug : Frost Nova 3 doesn't improve anything Bug fix / Bug : Inverse position card can trigger ranged overwatch. Bug fix / Bug : Knowledge Stats are squished when a unit have too many knowledge stats. Bug fix / Bug : No affected warning is not shown when trying to purify or burn the corpse. Balancing / Noble party's base hire point is increased from 3 to 4. Balancing / Marauder and Rogue Assassin now have Dark magic 1 knowledge as a class trait. Balancing / Rogue mage now can learn Max mana up on new skill section. Balancing / Cooling time of Frost nova is increased from 0 to 2. Balancing / Charm skill's duration is decreased from 3 to 1. Balancing / Charm skill's cooling time is decreased from 3 to 2. Balancing / Now Sleep skill's duration is 2 Balancing / Confuse skill's duration is decreased from 3 to 2. Balancing / Dark storm now hits only enemies or obstacles and hitting times is reduced from 15 to 7 and accuracy is decreased from 80 to 70. Balancing / More enemies on the Corruption party and changed party composition of the party. Balancing / More enemies on final boss party and changed party composition of the party. Balancing / Added Archer enemies on Masked Archer boss party. Balancing / Some of skills moved from Main slot to Support slot (Fairy fire/ Shock/ Frost claw/ Haste/ Protect/ Protect dark/ Protect elemental magic/ Strengthen/ Taunt/ Freeze water/ Grass thorns/ Rock protect/ Roct slow/ Soil blind/ Soil protect magic/ Water purify/ Water silence/ Bone pillar/ Dispel magic/ Purify/ Disenchant/ Plant pillar) Balancing / Now Meteor strike became a delayed magic. Balancing / Tackle and Two handed mastery up skills are not shown on dungeon anymore. Balancing / Block rating of shield are decreased. Balancing / Ice enchanted bows and guns are not spawned on low level dungeon or town.
Balancing / Added Allow Ally's corpses disappear checkbox. Balancing / Range of Charm skill is decreased from 4 to 3 Balancing / Cooling time of Charm skill and Sleep skills are increased from 1 to 3 Balancing / Mana usage of Sleep and Charm skills are increased from 1 to 2 Balancing / Divine ray now affects only on Undead enemies. Balancing / Divine ray's cooling time increased from 2 to 3. Balancing / Divine ray's accurcy is decreased from 100 to 70. Balancing / Exorcism's accuracy is decreased from 70 to 55 Balancing / Now any unit's defense stat cannot exceeds 70 Balancing / Now undead enemy bosses have more Holy protection. Balancing / Shield bash and Maul Skill's stun ratio is decreased from 100 to 70 Balancing / Later level corruption party compositions are changed. UI / Changed default keyboard binding to be more appropriate to Keyboard and mouse control. UI / Default keyboard binding before is now moved to Keyboard only binding.
v1.4.1 Balancing / Accuracies of some of curse skills are decreased. Balancing / Less XP on Rogue party run. Balancing / Ranged overwatch's now has maximum range 5 and cooling time is increased from 2 to 3. Bug fix / Bug: Dark counter nova's casting position is wrong when unit is knock backed. Bug fix / Bug: Push button works on Preparing battle phase. Bug fix / Bug: Swapping weapon does not work on Preparing battle phase. UI / The player unit is automatically selected on battle when playing solo run. UI / Rogue starts with bow already equipped in an alternative slot.
Rogue party is Added : For single unit run. Now supports controller rumble. Now push skill does not occupy skill slot. Added button and hot key for swapping to alternative weapons. Now hireable lancers have better equipments. Now Defender and Seeker and Warlock are unlocked by default. Better hireable classes in dungeons.
v1.3.5 Balancing/ Now weapons and armors will appear more often as battle rewards. Balancing/ Better skill books rewards as dungeon level increases. Balancing/ Now you cannot dismiss just hired companions on town. Balancing/ Default Level modifier of Tavern is decreased from -1 to -2. Balancing/ Hireable units on tavern for each dungeon level are a little bit nerfed. Balancing/ Bonus damage of hunter's ring is decreased from 300 to 180 UI/ Added a checkbox to display skills on HUD in order of skill slots. Bug fix/ Bug: Can use Exchange and Teleport skills on Silence state. Bug fix/ Bug: Can upgrade skills earned by gears and stick to the character if the player upgrade the skill.
v1.3.4 - Support Controller key binding. - Support fast exploration : Fast forward move during exploration phase. - Bug Fix/ Bug: Suppress does not work properly - Bug Fix/ Bug: Some of skills are upgradable even though no effect anymore.
date: 2022-12-26 version: 1.3.2 Now 30% of HP is restored when resurrected. Bug fix/ Bug: Town is not selectable when using controller. Balancing/ Sardil's DEF bonus and Fire prot bonus are decreased from +35 to +20 Balancing/ Sardil's basic move range is decreased from 3 to 2.
Bug fix/ Bug: Invert position card does not works properly on boss room. Bug fix/ Bug: Not affected message appears when using fire magic on corpse. UI/ Now enemy's move range is seen when an ally is selected. Balancing/ Now resurrection potion is always seen on potion shop.
- Now Adventurer has more learnable skills : Lightning and Defend - Added Noble Party : Start from town. - Now different parties start from different location. - Now fire removes corpses if there is no water on the tile. - Now Shops in town has reroll button.
- Bug fix/ Game crashes on pressing start when a save file that has a character casting magic. - Bug fix/ Bug: Hired sniper has bow as a weapon. - Bug fix/ Bug: Melee Overwatch's school is changed from Warding to Melee attack - Bug fix/ Bug: Ranged Overwatch's school is changed from Warding to Ranged Combat
- Bug fix/ Bug: Cannot cast Corpse explosion skill on enemy unit. - Bug fix/ Bug: Tactician card effect disappears after using consumable items. - Bug fix/ Bug: Shield Counter does not work. - Bug fix/ Bug: Card display issue when the name of the card is long. - Balancing/ Now Novice Warrior can be promoted to Spear man - Balancing/ Now Undead units will not revive more then three times.
- Fixed some german translation text. - Bug fix/ Bug: Pressing undo after leaving traps/fire makes the unit damaged again. - Bug fix/ Bug: Teleport trap is not activated after undo. - UI / Unlocked classes/parties are shown properly
- Added German translation (Thanks Kampy!) - Added a Credits section. - Changed Non-pixel title font. - Added an option to turn off mouse scroll. - Bug fix/ Bug: Enemy target's marked target is not displayed properly. - Bug fix/ Bug: Some class windows can not traversable when using controller.
- Now screen position back to center when entering new room. - Bug fix/ Bug: Font color changed to red after changing name of allies.
- Now ally corpse not disappear after battle. - Skill Charge attack's cooling time is increased from 1 to 3. - Bug fix/ Bug: Armor warrior's conviction's reincarnation does not works.
- Added panning when cursor reaches screen edge.
Fixed a bug that finisher kills the target instantly regardless of HP
- Now support keyboard key mapping. - Bug fixed / Bug: Thief and Assassin has no base stats. - Bug fixed / Bug: Can pickup corpse using telekinesis skill. - Bug fixed / Bug: Back up attack makes game crashes when wielding ranged weapon. - Changed controller binding so that d-pad buttons are now used for char select and map and card.
- Added right-stick dead zone option. - Changed default right-stick dead zone value.
It was due to a mistake of mine. Sorry for the inconvenience.
Balancing: Lowered soul amount to unlock classes and parties. Balancing: Weapons are spawned more as a battle rewards. Balancing: Now first building needs no soul to build whenever the player party arrives the town. Bug fix: right mouse click during battle cancels move and makes undoing impossible.
The game is near release so I will not get more participants. Visit the discord for upcoming information. https://discord.gg/yA73WdR
At last... I will open the final beta of Crawl Tactics in a couple of days.
Please send an email to crawltactics@gmail.com if you want to participate in the beta but not in the mailing list of Crawl Tactics yet.
Sorry for not responding mails inquiring beta invitation before. I will send the invitation mails to those people too.
Please visit the discord too! https://discord.gg/yA73WdR
Please subscribe the mailing list of the link to get a beta copy. This beta version of the game is for testing small number of people. I will send a beta key via mail collectively. *Edit: Subscription is over. Please contact icefill@gmail.com if you want to participate.
I made a discord channel for communication.
It's quiet here yet please stop by!
https://discord.gg/EVNFWcs
[previewyoutube=WkH83VNSweA;leftthumb][/previewyoutube]
It has no progression but only for testing battle mechanics. https://www.dropbox.com/sh/wq37slmgaxq294n/AACnUvsW8N54pZ1VHRnKHvbSa?dl=0
Crawl Tactics
icefill
icefill
TBA
Strategy Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(78 reviews)
https://store.steampowered.com/app/1290750 
[137.63 M]
Features
- Turn-based tactical battles, pitting the team you built against groups of vicious enemies
- Explore a different dungeon every time; some rooms are filled with peril, and others with helpful NPCs.
- Powerful magic, and skills for all characters; many skills will surprise you.
- Traps and hazards can be exploited by both you and your adversaries; take cover behind barrels or zap pools of water.
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 Ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD4000 or better. OpenGL 3.3
- Storage: 300 MB available space
- OS: Ubuntu 16.04 LTS. 64-bit
- Processor: 2.0 Ghz DualCore CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD4000 or better. OpenGL 3.3
- Storage: 1 GB available space
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