Crawl Tactics is a unique hybrid of tactical RPG and roguelike. Manage a party of adventurers and use the environment to your advantage to conquer the dungeon.
Features
Turn-based tactical battles, pitting the team you built against groups of vicious enemies
Explore a different dungeon every time; some rooms are filled with peril, and others with helpful NPCs.
Powerful magic, and skills for all characters; many skills will surprise you.
Traps and hazards can be exploited by both you and your adversaries; take cover behind barrels or zap pools of water.
*Note: Save files are not compatible with the previous version. If you want to continue playing with your previous beta save, please use the beta_legacy branch.\n\n
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This beta update adds siege battles and defense battle events. In Dungeon Mode, siege or consecutive enemy invasion defense events have been added as special events. In Quest Mode, the Doomsday Counter has been replaced with periodic enemy invasions, and before battles you can construct structures such as cannons or barricades to block large numbers of enemies at the village entrance. Clearing exploration quests will delay enemy invasions.\n\n
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Changes:
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Added siege special events and defense events
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In Quest Mode, the Doomsday Counter has been replaced with Monster Invasion and Invasion Defense (during invasions, structures such as cannons can be placed at the village entrance)
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Bug fix: Fixed an issue where the Abyss Gate would not open after clearing Dungeon Mode
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Bug fix: Fixed an issue where spears and staves could not be enhanced with cores
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Bug fix: Fixed an issue where the halved charge count was not applied to starting members in Quest Mode
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Bug fix: Fixed an issue where cursors could not move onto rivers or spike traps when using button controls
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It is now possible to drop targets onto tiles with rivers or spike traps when using Throw, Cyclone skills, or Hookshot
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The halved magic charge count in Quest Mode is now explicitly displayed
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Reduced the attack range and spread range of elemental summon spells
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Added a Leap skill to the Spear Warrior
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Increased shield mastery for the White Knight class
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Increased shield mastery for the Phalanx class
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Changed the Paladin\'s Holy Magic Knowledge level from 1 to 2