Crawl Tactics is a unique hybrid of tactical RPG and roguelike. Manage a party of adventurers and use the environment to your advantage to conquer the dungeon.
Features
Turn-based tactical battles, pitting the team you built against groups of vicious enemies
Explore a different dungeon every time; some rooms are filled with peril, and others with helpful NPCs.
Powerful magic, and skills for all characters; many skills will surprise you.
Traps and hazards can be exploited by both you and your adversaries; take cover behind barrels or zap pools of water.
Chinese translation review and proofreading (Phase 1): BOT (Thank you!)\nBug Fix: Fixed an issue where the ally defense stat limit set in difficulty settings was not applied in-game.\nBug Fix: Fixed an issue where units that could not be hired were shown when there were two or more Taverns.\nBug Fix: Fixed an issue where terrain elevation skills did not increase their duration when leveled up.\nChange: Increased the number of transferable portals in towns from 8 to 10.\n\nBug Fix: Fixed an issue where the Continue button did not appear on the main menu and the Quick Start button was shown instead, even when a game was in progress.\nBug Fix: Fixed an issue in Quest Mode where, if all members died, the next quest battle would immediately result in a defeat.\nBug Fix: Fixed an issue in Quest Mode where the game would not trigger Game Over if all units died during an invasion defense event.\nBug Fix: Fixed an issue in special events where, after a battle, newly generated events would not trigger immediately and required clicking the NPC to appear.\nBug Fix: Fixed an issue where, after entering a town and then re-entering a dungeon, the skill window in the bottom-left corner would always remain hidden.\nBug Fix: Fixed an issue where the immovable property of weapons was applied to the equipped unit instead of the attack target.(Existing weapons are unaffected;only newly generated weapons were impacted.)\nBug Fix: Fixed an issue where mapping an existing Cancel button during keyboard key mapping would close the window.\nBug Fix: Fixed a crash that occurred in Quest Mode when selecting the Hall of Experience while no members were present.\nBug Fix: Fixed an issue where Shock Mines could not be placed.\nBug Fix: Fixed an issue where Hawkman showed abnormal movement when traveling between rooms.\nChange: In Quest Mode, if all members are dead and the Tavern cannot be constructed, a confirmation window to give up the game will now appear.\nChange: Increased the hiring limit in Custom Mode from 9 to 17.\nChange: Increased the starting mercenary limit in Custom Mode from 9 to 13.