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Happy New Year! It took a bit of time, but the new update is finally here. It introduces a ton of new features, improvements, fixes and a replay system.
This update includes many quality of life improvements, some changes based on feedback, and the second new player weapon.
With the last update the game crashed sometimes when trying to capture it with OBS Studio on Windows. This should be fixed now. Sorry for the inconvenience.
This is the first major update for Eigengrau. It contains a lot of fixes and improvements, and also the first new player weapon.
It seems the macOS build did not start properly due to a missing file, this should be fixed now.
It was a long journey, but after many years of work Eigengrau is finally available! I hope you enjoy the game! If you have any issues or questions please feel free to leave feedback in the community forum. I also want to thank everyone who has supported me along the way! I could not have done it without you. Thank you and have fun! Martin
Hello everyone! After many years of work Eigengrau will finally be released on June 5th! I'm really happy how it turned out and I can't wait to show you the final game. A lot of changes and improvements were added over the last couple of months and even more will come after the release. You can still try out the demo and give feedback, it would help me a lot. Thank you and have fun! Martin
This update improves the intro and changes many gameplay patterns across the demo. A lot of polishing was done during the last few weeks and only a handful of issues remain before the full game is ready for release. Please feel free to give further feedback and stay tuned for more news. :-)
This small update fixes various severe issues and makes sure later stages are challenging enough and not too passive.
The main reason why the previous demo was ending abruptly before a boss-fight is that I was not really happy with the current state and feeling of that boss. So I implemented a cliff-hanger instead and went back to the drawing board to re-design the fight. This update makes it finally possible to play against the third boss of the demo: Leviathan Other than that a lot of new options where added, especially in regards to audio. I still need to add and improve a lot of sound-effects, but the new options should greatly enhance the acoustic experience.
This is a smaller update which changes the default control mode to twin-stick, as many people seem to prefer it over the original controls. It also addresses a lot of minor issues which came up during the Steam Next Fest.
This update implements a new control mode based on player-feedback.
The next update of the demo is out now, this time with focus on the menu.
The first update of the demo is out now with focus on the heads-up display.
Hello everyone! The demo of Eigengrau is now available for Windows, Linux, and macOS. It contains stages 0+1+2 and a little bit of story to explore. There is still some work and a lot of polishing to be done before the full game is ready for release, but the demo should already offer a good first look at the final experience. Please feel free to leave feedback, questions, or bug reports in the community forum, it would help me a lot. Thank you and have fun! :-) Martin [previewyoutube=2ghp4E-yTSM;full][/previewyoutube]
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