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The main reason why the previous demo was ending abruptly before a boss-fight is that I was not really happy with the current state and feeling of that boss. So I implemented a cliff-hanger instead and went back to the drawing board to re-design the fight. This update makes it finally possible to play against the third boss of the demo: Leviathan Other than that a lot of new options where added, especially in regards to audio. I still need to add and improve a lot of sound-effects, but the new options should greatly enhance the acoustic experience.
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