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DUELYST II PATCH 0.2.1

Patch 0.2.1 will go live today at 11:30PM UTC/6:30PM ET Duelyst II entered public beta 10 days ago, and it's time for our first official patch! Alongside new rewards for all faction levels and increased rewards for Solo Challenges, patch 0.2.1 also contains several high priority bug fixes and QoL changes. For additional context on progression changes, please see our patch preview.

Faction Progression


Faction level up rewards have been greatly increased, and now include cards, Spirit, and the newly introduced Faction Orbs: Existing accounts will be credited with additional rewards according to their current faction levels, equal to what would have been earned through this new system. Reward frequency: every 5 levels every level Level 1-15 rewards:
  • 1) Faction Orb
  • 2) Rare faction card
  • 3) 150 Spirit
  • 4) Rare neutral card
  • 5) Faction Orb
  • 6) Rare faction card
  • 7) 150 Spirit
  • 8) Rare neutral card
  • 9) Core Set Orb
  • 10) Epic faction card
  • 11) Faction Orb
  • 12) 3 Common neutral cards
  • 13) Core Set Orb
  • 14) 200 Spirit
  • 15) Epic neutral card
Level 16-45 (repeating every 5 levels):
  • 16) Faction Orb
  • 17) Rare neutral card
  • 18) Epic faction card
  • 19) Core Set Orb
  • 20) Legendary neutral or faction card (alternating)
Levels 46-51:
  • 46) Prismatic first General
  • 47) Faction Orb
  • 48) Legendary faction card
  • 49) Prismatic second General
  • 50) Faction Orb
  • 51) Prismatic third General

Faction Orbs:


Unlike regular Spirit Orbs, which can contain any Core Set card, Faction Orbs can only contain cards from their faction, and up to 2 neutral cards. Faction Orb drop rates: Contains 5 cards. Cards 1-4 have the following rates:
  • Common: 73%
  • Rare: 15%
  • Epic: 10%
  • Legendary: 2%
Card 5 has the following rates:
  • Common: 0%
  • Rare: 70%
  • Epic: 12%
  • Legendary: 18%
Cards 1 and 2 can be from the Orb's faction or neutral. Cards 3, 4 and 5 are always from the Orb's faction.

Solo Challenges:


Given their difficulty, we'd like later Challenge chapters to remain optional rather being a key part of progression for new players. However, the earlier Solo Challenges are a great place to learn some of the mechanics of Duelyst II so we've increased the requirement and reward of the Lone Wolf beginner quest, and bumped up the gold reward for all Solo Challenges to encourage those who enjoyed their first few lethal puzzles to continue testing their knowledge. All challenge gold rewards: 5 Gold 10 Gold Lone Wolf Quest: Completion: 3 Challenges 6 Challenges Reward: 50 gold 1 Spirit Orb Existing accounts that have completed these challenges/quest will be credited for the difference in gold (+5 gold for each completed challenge and +50 gold for the Lone Wolf quest).

Shop:


  • New Shard Bundle: 1$ 100 Shards
  • Bronze, Silver and Gold specials are now always visible in the shop and are locked until their respective conditions are satisfied.
  • Clarified text.

Bug Fixes:


  • Decks are now correctly validated when attempting to queue for Legacy Mode.
  • All starter decks are now granted to players who play Friend Matches before completing a beginner quest - accounts impacted by this will be given their starter deck retroactively.

Misc:


  • Matchmaking has been adjusted to further prioritze pairing closely ranked players.
  • Duelyst II will automatically use higher resolution assets on desktop, regardless of window size.
  • Streams in the Duelyst II Twitch category will now show in the Watch tab.
  • Kickstarter backers that received an exclusive Founder, Exceed, or Chromatic skin as part of their rewards have been given a copy of the base card associated to the skins.
  • Spells and artifacts in the tutorial now user their proper borders.
  • While we work on a more permanent solution, the 'Open all Orbs' button is now automatically hidden if you have fewer than 10 unopened Orbs.
  • White Widow's VFX now displays correctly.
  • The 'ARTIFACT' text on artifacts is no longer yellow, and now matches minions and spells. We're not sure why it was ever yellow.

Coming Soon:


  • A Jaxi - Chromatic skin will be given to all network test participants.
  • 55,000 Spirit Orbs will be randomly distributed across all accounts, as part of our Kickstarter backer rewards.

Over the course of the public beta, we will continue to modernize and improve Duelyst II's systems. Your feedback and support is greatly appreciated as we continue toward our official release in 2023.


[ 2022-12-27 18:00:27 CET ] [ Original post ]



Duelyst II
Dream Sloth Games
  • Developer

  • Dream Sloth Games
  • Publisher

  • Q4 2022
  • Release

  • Indie Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 52  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (1684 reviews)


  • Review Score

  • https://duelyst2.com
  • Website

  • https://store.steampowered.com/app/2004320 
  • Steam Store



  • [892.96 M]

  • Public Linux depots



  • DUELYST II is a free, fair, competitive tactics game. Build your collection of beautifully animated pixel art cards, and put your skills to the test on the ranked ladder.

    • Position your units on the battlefield and destroy the enemy General to claim victory in strategic turn-based combat.
    • Construct a deck from hundreds of unique cards - use minions, spells, and artifacts to discover new strategies and devastating combos.
    • Choose from six powerful factions: Lyonar Kingdoms, Songhai Empire, Vetruvian Imperium, Abyssian Host, Magmar Aspects, and Vanar Kindred.

    The Factions


    • Lyonar

      The Lyonar Kingdoms are proficient close quarter fighters who use Provoke and Zeal establish a massive presence on the battlefield. Utilize their healing prowess and you can whittle down your opponents in a war of attrition.

    • Songhai

      Subterfuge is no stranger to the Songhai Empire, who steal the initiative with their displacement, ranged and backstab techniques. They're also masters of spell synergy, weaving devastating damage combos.

    • Vetruvian

      The Vetruvian Imperium focuses on ephemeral Dervish summoning and specialized minions. Use a myriad of buffs and debuffs to swing the fight in your favor, and equip powerful artifacts to make your General a lethal force.

    • Abyssian

      Masters of Deathwatch, the Abyssian Host know best how to profit from demise. They create deadly Shadow Creep and outnumber their opponents with an army of Wraithlings - weak alone, strong in numbers.

    • Magmar

      As resilient as nature itself, the Magmar Aspects are a powerful force to reckon with. Their Grow and Rebirth abilities require foes to invest heavily into tearing down their units, lest they get torn themselves.

    • Vanar

      The Vanar Kindred are an elite group of tacticians with the tools to manipulate the battlefield. Utilizing Infiltrate minions and Walls, they'll exercise swift and precise removal. With the cold as their ally, nothing runs away far.

    The world of Mythron awaits...

    MINIMAL SETUP
    • Processor: 1.5Ghz dual-core Intel Core i5Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.1+ CompliantNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

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