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Calvin is hosting Epic Series tournament for the fifth time, with the largest prize pool ever - $3500! Top 16 get cash prizes and every participant gets in-game cosmetics!
Duelyst II: The Board Game is part of the tabletop showcase at the BostonFIG game expo on December 15! If you're in the area, come try it out and pick up a foil promo card (while supplies last)!
Also, until December 18 the game is on sale! The more copies sold, the cheaper it becomes for everyone!
If this is the first time you're hearing about the board game, you can read more about it here.
It has been a while, but the patch is here! Patch notes below, and you can also read them on the Duelyst II website, it has pictures! The Sisters are still cooking, don't worry...
It's been a while since the last patch. Unfortunately the second set of the Sister cards need more time in the oven, so in the meantime we're releasing a few simple balance changes that aims to shake up the meta slightly and keep things interesting. You can also read the patch notes on the Duelyst II website, it has pictures! The patch will go live October 12th at around 7pm EST.
Were continuing trying out doing a mid month balance patch this month. The initial goal of these was to do them 2 weeks after the monthly patch, which Im sure many will notice was more than 2 weeks ago at this point. The time its been taking to let things settle a bit, then collect data, then talk about and implement changes has been pushing it back a bit the past couple months, so we havent quite been hitting that mark. We expect this will continue, so were tentatively going to keep doing these about 2.5 weeks out from the monthly patch. The patch will go live August 23rd at around 8:30pm EST. You can also read the patch notes on our website (it has pictures!).
Please take a moment to share your thoughts on the latest update (0.2.31). https://docs.google.com/forms/d/e/1FAIpQLSfwAVaM25H481vZz_T3FxkgMVxEDia265DBMFPw0Byx3hGACQ/viewform
Patch 0.2.31 will be live August 3rd 2024 at around noon EST.
We have been working hard to iron out the process of developing Duelyst II, and now we are trying out a shift to our patch schedule, adding a mid-month patch aimed primarily at adjusting existing cards. Since we just did balancing at the end of last month, and since this is the first one, this one isnt making particularly big changes. Well be looking at how people feel about this change to schedule, and how sustainable it is for us when evaluating continuing this in the future. You can also read the patch notes on our website (it has pictures!).
Please take a moment to share your thoughts on the latest update and your experience with Duelyst II in general. https://docs.google.com/forms/d/e/1FAIpQLScceaanWZn37PqQhe75XrWZJ88ydUNLcWNrp2PZIkRwHgsDCg/viewform
Were deep into work on the next Mini Expansion, but since we are working on that back to front, we dont have anything ready to go from that for this month. We considered either doing a handful of cards unrelated to the Mini Expansion, or doing a set of reprints. We ultimately decided to keep the time spent developing new cards focused on the Mini Expansion, and tried to generally save some time for process and other work by going with a reprint set. Well, it turns out this was more work than expected with testing through a large set of cards, so we are coming in a bit close to the deadline this month, hence the relative quiet around this. The good news is that we ended up with a bunch of thoughts on other cards for the future. We are still looking for more help, if you want to contribute, heres a form to fill out. You can also read the patch notes on our website (it has pictures!).
Patch 0.2.28 has a few minor bugfixes, wording changes, and a sprite fix. Astral Crusader
This patch comes with card changes designed by the winners of the last Epic Series 4 tournament, as well as some balance changes and new skins! For Pride Month, all proceeds from purchases of the Prideful skins will be donated to the Trevor Project. For more details, check out the full patch notes here!
Patch 0.2.26 is live with a few balance changes and bug fixes! Check out the full patch notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-26/
This minor update fixes the following issues: * Fixing New Moon Hex to correctly spawn Shadow Creep for the correct player. * Fix the missing button that allows users to unequip titles. Additionally, new Eclipsed skins and a bundle with an exclusive title have been added to the Shop!
Patch 0.2.25 is now live, with some balance changes and lots of bug fixes. Read the full patch notes here!
We're really excited to share Wave 2 of Timeless Beginnings. Check out the patch notes here!
The Amazyng Race game mode, 40-card ranked decks, 100-card friendlies, and some balance changes - read all about it in the latest patch notes here!
Patch 0.2.22 is now live! It comes with balance changes, a new memetastic emote, and new skins - check out the full notes here!
It's been a year since we've launched beta and we're excited to introduce the first wave of the expansion, Timeless Beginnings. Check out the patch notes here!
Howdy folks! We're making some changes to our monetization system and revealing the first expansion in a series of streams starting tomorrow. Head to https://news.duelyst2.com/timeless-beginnings-expansion-announcement/ for more details!
Patch 0.2.19 is now live, with quite a few card changes and some new skins! Check out the full patch notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-19/
Patch 0.2.18 will go live at around 4:00AM UTC/12:00AM ET This update includes a new Boss Battle, 7 card changes, and various UI/UX enhancements! Read the full notes here
Patch 0.2.17 will go live at around 2:00AM UTC/10:00PM ET This update includes the final wave of Kickstarter cards, a new emote, new skins, and Gauntlet weight updates! Read the full notes here.
If you haven't heard, we teamed up with Makeship to make a Snowchaser plush! He's huggable, sittable, has a functional backpack, and a detachable club! Only available to order until October 31st, each plush will come with a code that will grant in-game rewards:
Patch 0.2.16 will go live at around 3:00AM UTC/11:00PM ET This update includes balance changes and a brilliant new Kickstarter backer card skin! Read the full notes here.
Patch 0.2.15 will go live at around 3:00AM UTC/11:00PM ET This update includes community-requested balance changes and new card skins based on the Kaleos Reborn boss battle! Read the full notes here.
Patch 0.2.14 will go live at around 2:30AM UTC/10:30PM ET This update includes Wave 2 of the Founder's Collection, an additional card change, new card skins, and a new emote! Read the full notes here.
Patch 0.2.12 will go live at around 1AM UTC/9PM ET This update includes a Boss Battle, improved AI, Spirit Orb bundle discounts, a preview of the Founder's Collection - wave 2 cards, and more! We've also fixed some of the issues we've had with Steamworks and Mac OS support and will officially enable Mac OS support in Steam with this patch. Look forward to Steam trading cards and more being enabled in the coming days! Read the full notes here.
Patch 0.2.12 will go live at around 2AM UTC/10PM ET This update includes 9 card changes, 3 new skins, and more! Read the full notes here.
Patch 0.2.11 will go live at around 6AM UTC/1AM ET on Friday 28th of July.
This update introduces kickstarter backer skins, gauntlet decks in friendly games and top winstreak on the profile page.
Read the full notes here.
Patch 0.2.10 will go live at around 8:30AM UTC/3:30AM ET This update introduces 7 new cards designed by our Kickstarter backers, and new cosmetics for them! Read the full notes here.
Patch 0.2.9b will go live at around 10AM UTC/6AM ET This update introduces new MMR-based matchmaking and S-Rank placement, faster Season Ladder progression, the ability to select starting side in Friend matches, and several bug fixes. Our first wave of Kickstarter cards will be released in patch 0.2.10 next week! Read the full notes here.
Patch 0.2.9 will go live at around 4 AM UTC/12 AM ET This is the first of two patches this month, and introduces 10 card changes, 3 new skins, 3 new emotes, and updates to the Gauntlet! Read the full notes here
Patch 0.2.8 will go live at around 10:30PM UTC/6:30PM ET This patch introduces a Quest revamp, updates to The Gauntlet, an increased maximum deck size, 16 card changes, and QoL changes/bug fixes! Read the full notes here
Patch 0.2.7 will go live at around 3AM UTC/10PM ET This patch introduces updates to The Gauntlet, improved Shard bundles, 13 card changes, and some QoL changes/bug fixes! Additionally, well be releasing large update to daily quests later this month. Read the full notes here
Patch 0.2.6 will go live at around 1AM UTC/9PM ET The Gauntlet is finally here! Draft a deck with the new bucket system and test your skills against the competition over four games. 0.2.6 also introduces five new skins, four card reworks, and fifteen other card changes to shake things up. Read the full notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-6/
Check out our first devlog here to see what we're working on and what's coming up! We hope to do more of these kinds of updates in the future, so please let us know what you'd like to see in future updates!
Patch 0.2.5 will go live at around 11PM UTC/6PM ET Our first patch of the month is here! 0.2.5 introduces 12 new General portraits from Nicola Saviori, 10 card changes, and 4 new Kickstarter backer skins! Were also excited to announce that our draft mode Gauntlet will be added later this month. Read the full notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-5/
Patch 0.2.4 will go live at around 12AM UTC/7PM ET Going forward, Duelyst II patch notes and announcments will be posted to our website, rather than to Steam directly. Worry not, we'll still be posting the link here and a short summary with every update, but the full details will be in the linked post. View the patch notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-4/
Patch 0.2.3 will go live at around 3AM UTC/10PM ET
It's time for the end of January patch! 0.2.3 introduces brand new Prismatic card effects, changes to nine cards, new card skins (the first installment of skins designed by our Kickstarter backers!), and several bug fixes.
Be sure to follow us on Twitter and join our Discord server for more updates.
Patch 0.2.2 will go live today at around 1AM UTC/8PM ET It's now been a month since Duelyst II entered public beta. It's been wonderful to see the community playing together again, as well as your awesome videos, streams, fanart, guides, tournaments, and so much more. 0.2.2 is the first of two patches planned for January. It introduces weekly Challenges, five new 'Molten' card skins, and several QoL/bug fixes. The next patch will go live towards the end of the month, and include card changes, new card skins, additional QoL/bug fixes, and more.
We're aware of ongoing issues with some players experiencing client desyncs, and are working on a fix. These desyncs make it appear as though your account has a different amount of Shards, gold, orbs, or cards than it actually does. Once the fix is deployed, affected accounts will display the correct values for all of these. Your actual balances and collection are unaffected. Thank you for your patience while we resolve this.
Patch 0.2.1 will go live today at 11:30PM UTC/6:30PM ET Duelyst II entered public beta 10 days ago, and it's time for our first official patch! Alongside new rewards for all faction levels and increased rewards for Solo Challenges, patch 0.2.1 also contains several high priority bug fixes and QoL changes. For additional context on progression changes, please see our patch preview.
It's been one week since Duelyst II entered public beta, and we're in awe at the number of people who have already started playing! After collecting data, gathering your feedback, and playing alongside you, we've decided to push forward a number of improvements to Duelyst II's progression system, specifically targeting early card acquisition. In addition, this upcoming patch will resolve a number of high priority bugs, including issues with starter deck unlocks, legacy queue, and more.
We've been working to address issues encountered by players during the first few hours of the beta, and will continue monitoring to ensure things are running more smoothly. Thank you for your patience. Hotfix notes:
The DUELYST II public beta is almost here! At 5PM UTC December 17th, you'll be able to log in and play on Steam, or through your browser. It's hard to believe this day has finally arrived, and we thank you being here to share it with us. As long-time fans ourselves, we've taken great care in preserving what made Duelyst unique among its peers, and beloved by its players. We've revamped the core set of cards from the original, and will release expansions tailored to the more expressive, strategic gameplay of Duelyst II. For returning Duelyst players, the most notable changes are drawing 2 cards instead of 1 at the end of each turn, and fewer random, discoverable, and other high variance effects at high power levels. While we continue to work on larger scale upgrades to the game client, we've added a host of visual, audio, UX, and QoL changes that we hope you'll like. Cards and cosmetic items will both be sold, however cards will be easier to obtain more quickly without spending money compared to Duelyst. We aim to create more purchasable cosmetics to supplement the more generous card progression, to allow those who wish to support the game through in-game purchases to do so. Dream Sloth Games is an independent team of developers, committed to delivering the highest quality experience possible for our players. Your feedback and support is appreciated as we continue to add features and improve Duelyst II ahead of its official release next year. We'll see you on the battlefield very soon! -
As we mentioned before, there will be roughly 12 hours between the release time listed on Steam and the game being available to play. We appreciate your patience, and look forward to seeing you on the battlefield soon!
The DUELYST II public beta will go live at 5PM UTC on December 17th! Throughout beta we will continue to implement new features, deliver backer rewards, and prepare for full launch next year. See you soon. NOTE: While DUELYST II will become available on Steam at 4:59AM UTC, the game servers will not go live until 12 hours later, at 5PM UTC
Our Kickstarter campaign has come to a close. Thanks to our wonderful community, Duelyst II has made more than 5x its initial funding goal. Each and every one of you have made this possible, and for that we're forever grateful. For more info: https://twitter.com/Duelyst2/status/1591430829984862208
Edit:
We've reached our main funding goal in just 6 hours! A huge thank you to our backers, and if you haven't backed yet, there are still 2 weeks left to unlock some amazing stretch goals get some sick rewards!
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Since 2020, our team has been volunteering their skills and time to create a true successor to Duelyst. We've made great strides, but there's still a long way to go. We plan to enter open beta in Q4 of this year, and begin the transition to long-term active development with the help of Kickstarter.
Your support is greatly appreciated, and we can't wait to continue this journey with you all.
https://www.kickstarter.com/projects/dreamslothgames/duelyst-ii
The network test has been extended by one week!
https://duelyst2.com/
With your support, we plan to make Duelyst II bigger and better in every way, and ensure that it can thrive for many years to come.
https://www.kickstarter.com/projects/dreamslothgames/duelyst-ii
discord.gg/duelyst
There may be a delay of around half an hour from the time listed in the previous announcement before the game unlocks. Thank you for your patience. New Features
The second Duelyst II network test goes live tomorrow! All users who requested access to the playtest will be eligible to play. See the full details below:
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