It's been a while since the last patch. Unfortunately the second set of the Sister cards need more time in the oven, so in the meantime we're releasing a few simple balance changes that aims to shake up the meta slightly and keep things interesting. You can also read the patch notes on the Duelyst II website, it has pictures! The patch will go live October 12th at around 7pm EST.
New Keyword: Fading
Cards with Fading cannot be replaced and disappear at the end of your turn. The following token cards now have Fading: - Afterglow - Blink - Malice
Balance Changes
Note that any given balance change falls under 1) a feel-good change that makes the card better to play with 2) a change to make the card less frustrating to play against or 3) a change to increase the card's play rate. As a result, there wont be explanations for each card as to why it was changed.
Divine Bond
[Old] Lyonar | Spell | 3 | Give a minion +Attack equal to its Health. [New] Lyonar | Spell | 1 | Set a minion's Attack equal to its Health.
Sunforge Advance
[Old] Lyonar | Minion | 4 | 3 | 5 | When this attacks, add a True Strike to your action bar. [New] Lyonar | Minion | 4 | 4 | 5 | When this attacks, add a Fading True Strike to your action bar. It costs one less.
Echo Mage
[Old] Lyonar | Minion | 5 | 4 | 6 | Zeal: When you play a spell, put a 1 cost copy of that spell into your action bar until the end of your turn. (once per turn) [New] Lyonar | Minion | 5 | 4 | 6 | Zeal: When you play a spell, put a 1 cost Fading copy of that spell into your action bar until the end of your turn. (once per turn)
Gore Horn
[Old] Songhai | Minion | 3 | 3 | 3 | Backstab: 2 After this attacks, it gains +1/+1 [New] Songhai | Minion | 3 | 3 | 4 | Backstab: 2 After this attacks, it gains +1/+1
Portal Guardian
[Old] Vetruvian | Minion | 3 | 1 | 7 | Frenzy When you summon a minion, this gains +1/+0 [New] Vetruvian | Minion | 3 | 0 | 7 | Frenzy When you summon a minion, this gains +1/+0
Soulstone Obelysk
[Old] Vetruvian | Structure | 6 | 0 | 6 | Gateway Opening Gambit: Destroy a minion. Dying Wish: Summon it on this space for its owner. [New] Vetruvian | Structure | 6 | 0 | 6 | Gateway Opening Gambit: Remove a minion from the board. Dying Wish: Summon it on this space for its owner.
Blood Siren
[Old] Abyssian | Minion | 2 | 3 | 2 | Dying Wish: If it's your turn, heal your General for 3. Otherwise deal 3 damage to the enemy General. [New] Abyssian | Minion | 2 | 3 | 2 Dying Wish: If it's your turn, heal your General for 2. Otherwise deal 2 damage to the enemy General.
Gloomchaser
[Old] Abyssian | Minion | 2 | 3 | 1 | Opening Gambit: Summon a Wraithling directly behind this. [New] Abyssian | Minion | 2 | 3 | 1 | Opening Gambit: Summon a Wraithling on a nearby space.
Predation
[Old] Magmar | Spell | 1 | An allied unit fights an enemy minion nearby it. [New] Magmar | Spell | 1 | An allied unit fights a nearby enemy unit.
Boundless Courage
[Old] Vanar | Spell | 2 | Give an allied minion +2/+0. This turn, give it "This takes no damage". [New] Vanar | Spell | 2 | This turn, give a unit +2/+0 and "This takes not damage".
Coldbiter
[Old] Vanar | Artifact | 2 | At the end of your turn, your General deals 2 damage to nearby enemy minions.[New] Vanar | Artifact | 2 | At the end of your turn, your General deals 2 damage to nearby enemies.
Arctic Displacer
[Old] Vanar | Minion | 5 | 10 | 3 | Airdrop Opening Gambit: Stun a nearby minion. [New] Vanar | Minion | 4 | 4 | 6 | Airdrop Opening Gambit: Stun a nearby minion.
Sarlac The Eternal
[Old] Neutral | Minion | 3 | 1 | 1 Dying Wish: Summon a copy of this on a random space. [New] | Neutral | Minion | 2 | 1 | 1 | Dying Wish: Summon a copy of this behind your General.
Whistling Blade
[Old] Neutral | Minion | 7 | 3 | 13 | Veil [New] Neutral | Minion | 7 | 5 | 10 | Veil, Provoke
Skins
Dragonbone Golem - Titan has been added to the shop. It can be purchased for 200 Shards. Designed by StrawberryChewy and Pasty. Songhai - Dark Skin Bundle has also been added to the shop. It can be purchased for 3000 Shards.
Bug Fixes
- Fixed a bug where Penance did not damage structures
Board Game News
Hello, Anjo here. Duelyst II: The Board Game is essentially done and I have ordered the first copy, so I should have more to share with you within a month. For now, if you want to check out the finalized decks/cards or play the game for free before it's cool, head over to the game page.
Were continuing trying out doing a mid month balance patch this month. The initial goal of these was to do them 2 weeks after the monthly patch, which Im sure many will notice was more than 2 weeks ago at this point. The time its been taking to let things settle a bit, then collect data, then talk about and implement changes has been pushing it back a bit the past couple months, so we havent quite been hitting that mark. We expect this will continue, so were tentatively going to keep doing these about 2.5 weeks out from the monthly patch. The patch will go live August 23rd at around 8:30pm EST. You can also read the patch notes on our website (it has pictures!).
Balance Changes
Penance
[Old] Lyonar | Spell | 3 | Deal damage to all minions equal to an allied minions Health. [New] Lyonar | Spell | 3 | Deal damage to all minions equal to an allied non-Structure minions Health. Penance started strong, and has only been looking stronger recently, currently being a key piece of the best deck in the game where its being used with Isbees Monument as effectively a hard board wipe for 6 mana and 2 cards. While there were some options for how to go about weakening the card, we decided to just go ahead and specifically target the most problematic interaction. This may seem a bit too specific at first glance, but it really points to an underlying design issue with Structures; they just dont work enough like minions to be treated the same in all cases. The combination of disproportionately high Health to cost ratio, fixed 0 Attack, and inability to move just make them not interact well with many cards that affect minions. Until now, these interactions have largely been negative, so there hasnt been an urgent need to make the distinction (though Obelysk lovers may disagree). We expect that this line will continue to be drawn in the future, especially if (when) we add more Structures to the game, we are just starting with this change for now as we continue to evaluate other ones. Also, thematically, Structures dont have the awareness to repent, so we arent going to let them. Were going to continue to keep a close eye on this one after this change to see where it lands.
Inner Focus -> Assassination Protocol
[Old] Songhai | Spell | 0 | Activate an allied minion with 3 or less Attack. [New] Songhai | Spell | 1 | Activate an allied minion. It cannot damage or attack Generals this turn. Inner Focus is a card that has been a combination of one of the less liked cards in the game, not a particularly strong card, and problematic for design, all while being core to Songhais identity. We wanted to both get rid of the ability for it to just act as out of hand burst (particularly in the context of combos), and get rid of the 3 Attack breakpoint in Songhai, which lead us to just swapping it with Assassination Protocol. This was actually decided on a little bit back, there was just some work to do to fix up the new player experience to work with it that was queued up behind work on the Sisters Mini-Expansion which delayed this change until now. We are hopeful that this will keep help Songhai better leverage large minions to control the board, while still filling a similar role in triggering movement and attack effects, as well as cut down on some of the frustration of low mana, high face damage plays from hand. This will replace the copies currently in your collection and decks.
Umbral Stalker
[Old] Songhai | Minion | 3 | 3 / 4 | After this moves or teleports, it gains this cannot be attacked until it attacks or the start of your turn. [New] Songhai | Minion | 4 | 4 / 6 | After this moves or teleports, it gains this cannot be attacked until it attacks or the start of your turn. Speaking of cards that were affected by the 3 Attack breakpoint in Songhai, Umbral Stalker has been lackluster to put it kindly. It was intended to serve as a card that had some ability to stick on board and be a presence in combat, but ended up with its stats being limited by not wanting to be unable to be triggered by one of the core Songhai cards. With freeing up that extra option for putting it back in the shadows, were bumping it up to have a more respectable body.
Marrowgrinder
[Old] Abyssian | Minion | 5 | 5 / 5 | This can move onto allied minions to destroy them. When it does, draw a card and heal your General for 2. [New] Abyssian | Minion | 5 | 4 / 8 | This can move onto allied minions to destroy them. When it does, draw a card and heal your General for 2. This card was part of an effort to find more space for larger minions that dont immediately produce some sort of value when played. Weve been talking a bit internally, and decided to allow some more defensive stats on Abyssian minions, and decided to shift this to being a bit harder to clear.
Natural Selection
[Old] Magmar | Spell | 1 | Destroy a minion with the lowest Attack. [New] Magmar | Spell | 2 | Destroy a minion with the lowest Attack. Generally speaking, we dont want removal to cost 1 mana unless it scales against minion cost in some way (e.g. damage based removal), or has some additional exchange of resources (e.g. Aspect of the Wolf giving your opponent a Wolf). The restriction on it generally makes it act as scaling removal when there are several minions on board, but in situations where the board is clear, it is just ends up being hard removal for 1 mana, so were bumping it back up to 2 mana.
Earth Walker
[Old] Magmar | Minion | 3 | 2 / 4 | Grow: +1/+1. [New] Magmar | Minion | 2 | 2 / 2 | Grow: +1/+1. With Oropsisaur outclassing Earth Walker as a 3 drop, were wanted to give it a chance at a new life as a 2 drop. Go get em little buddy!
Special Card
Shout out to Navy for running the card design contests in the Duelyst Official Discord server, and to all the folks who participated in making and voting on cards in them. We decided to add in the final winner of the bracket of all the contests to the game as a free special card for a while to celebrate all the hard work.
Unbounded Energy Amulet
Songhai | Artifact | 4 | After your General moves or teleports, summon an Afterimage in the space they left.
Afterimage
Songhai | Minion | 1 | 2 / 1 | Rush
Wording Changes
All of these changes are non-functional changes to clear up what cards do. Added reminder text for fight:
- Fight Both deal damage to the other equal to their Attack.
- Dynasty Standard
- Equinox Hourglass
- Mask of Dominion
War Talon
[Old] Neutral | Minion | 6 | 8 / 6 | When this attacks or counterattacks enemy minion, deal excess damage dealt to the enemy General. [New] Neutral | Minion | 6 | 8 / 6 | When this deals damage while attacking or counterattacking an enemy minion, excess damage is dealt to the enemy General.
Bug Fixes
- Fix Solidify affecting enemies
- Fix Soul Arbiter not preventing minions from dying during modifier application
- Fix Marrowgrinder being able to grind itself (the double click UX here was the issue)
- Fix snags caused by Khymera
- Fix missing Gauntlet cards (yet again)
- Fix Bubblesmith damage not being accurately reduced for the non-Bubblesmith player.
- Potentially fix game state desynchronization that sometimes occurs with Borean Bear and Abyssal Juggernaut Please let us know if you experience any changes with this, because we are having a real hard time actually getting this to happen when looking for it.
Please take a moment to share your thoughts on the latest update (0.2.31). https://docs.google.com/forms/d/e/1FAIpQLSfwAVaM25H481vZz_T3FxkgMVxEDia265DBMFPw0Byx3hGACQ/viewform
Patch 0.2.31 will be live August 3rd 2024 at around noon EST.
Sisters Mini-Expansion Part 1
We have been working hard on making the next Mini-Expansion built around the Seven Sisters. It will be releasing over the next 3 monthly patches, starting with this one. The full set has 6 cards per faction (3 minions, 2 spells, 1 artifact), plus 6 neutral minions, 2 common, 2 rare, 1 epic, and 1 legendary. You can obtain all of these cards by purchasing the Seven Sisters Set One bundle for 750 shards in the shop. You can also read the patch notes on our website (it has pictures!).
Lyonar
Penance
Spell | Epic | 3 | Deal damage to all minions equal to an allied minion's Health.
Sunforge Advance
Minion | Common | 4 | 3 / 5 | When this attacks, add a True Strike to your action bar.
True Strike
Minion | Spell | 1 | Deal 2 damage to a minion.
Songhai
Mask of Dominion
Artifact | Rare | 2 | Your General has +2/+0 while a unit is behind them. When your General moves, the unit behind them moves to the space they were in
Umbral Stalker
Minion | Common | 3 | 3 / 4 | After this moves or teleports, it gains "this cannot be attacked" until it attacks or the start of your turn.
Vetruvian
Counterpoise
Spell | Common | 2 | Give a minion -2/+2. Give a minion +2/-2.
Soul Arbiter
Minion | Epic | 4 | 4 / 4 | Your effects that add to the Attack or Health of enemies or subtract from the Attack or Health of allies do the opposite instead.
Abyssian
Skinsolder Amulet
Artifact | Rare | 2 | When you equip this and at the start of your turn, put a Malice into your action bar.
Malice
Spell | Token | 0 | This card cannot be replaced and disappears at the end of your turn. Destroy an allied minion to summon a Husk nearby. Deal 2 damage to your General.
Husk
Minion | Token | 1 | 4 / 4
Marrowgrinder
Minion | Rare | 5 | 5 / 5 | This can move onto allied minions to destroy them. When it does, draw a card and heal your General for 2.
Magmar
Predation
Spell | Common | 1 | An allied unit fights an enemy minion nearby it.
Matron of the Hunt
Minion | Rare | 4 | 4 / 5 | Opening Gambit: Deal 1 damage to nearby allies. They can move an additional space this turn.
Vanar
Solidify
Spell | Common | 1 | Give your transformed and token minions +1/+1 and Provoke until your next turn.
Permafrost Paragon
Minion | Rare | 6 | 3 / 8 | Allied Walls joined to this have +1/+1 for each allied Wall joined to this.
Neutral
Manabinder
Minion | Common | 3 | 3 / 4 | Players have 1 less mana.
Tempting Mantella
Minion | Common | 3 | 0 / 5 | When a minion damages this, destroy that minion.
Balance Changes
As mentioned in the last patch notes, we are trying out shifting the balance changes to the middle of the month, so we aren't going to be making any adjustments to existing cards this time. We do already have a few changes we are planning on making then.
Vanar - Earth Skin Bundle
A new skin bundle for Vanar is releasing this month! You can purchase it in the shop for 3000 shards.
Bug Fixes
- Twin Strike and Juxtaposition no longer let you skip the second target, causing them to disappear (you can still cancel). - Fixed some cases where effects that count things on the board wouldn't update correctly.
We have been working hard to iron out the process of developing Duelyst II, and now we are trying out a shift to our patch schedule, adding a mid-month patch aimed primarily at adjusting existing cards. Since we just did balancing at the end of last month, and since this is the first one, this one isnt making particularly big changes. Well be looking at how people feel about this change to schedule, and how sustainable it is for us when evaluating continuing this in the future. You can also read the patch notes on our website (it has pictures!).
Balance Changes
Looking at player feedback and gameplay data, thing are overall in a reasonable spot, so were just going to make a few adjustments to nudge things around a little bit for now. There are several more changes we have been discussing making to address long standing problems, we just need to figure out the right changes to make and find a good time to make them.
Nightsorrow Assassin
[Old] Minion | 3 | 3 / 1 | Opening Gambit: Destroy a nearby minion with 3 or less Attack. [New] Minion | 3 | 3 / 1 | Opening Gambit: Destroy a nearby minion that costs 3 or less. Aggressive Abyssian decks have been among the best decks of the month so far, but havent been that much above the next best decks. Were taking the opportunity here to make a change to a problematic card that we hope also reigns in the deck a little bit. Nightsorrow Assassin is a card that shapes what cards are playable in the metagame with its binary Opening Gambit, and pushes out expensive, low attack minions which tend to help slower decks stabilize the board. Effects like this also affect the designs of new cards, killing ideas before they can become cards. We want to keep the role of Nightsorrow Assassin as a strong tempo play, so we are just shifting it to handle low cost cards while developing board state, so it picks up the ability to handle other cost efficient threats in exchange for not invalidating some expensive ones.
Wind Runner
[Old] Minion | 3 | 3 / 3 | After this moves, give nearby allied minions +1/+1. [New] Minion | 3 | 3 / 3 | After this moves or teleports, give nearby allied minions +1/+1. Wind Runner is a cool card that has been among the worst performing. Were opening it up to also trigger on teleport to give it some additional utility, and help it find a home now and in the future.
Eternity Sage
[Old] Minion | 7 | 5 / 7 | Opening Gambit: Equip the Eternity Core. Dying Wish: Destroy a random ally artifact to resummon this on the same space. [New] Minion | 6 | 5 / 7 | Opening Gambit: Equip an Eternity Core. Dying Wish: Destroy a random allied artifact to summon this on this space. (some minor cleanup to the wording here) Eternity Sage has struggled to do much as a late game play, in part due to just having a poor cost to stats ratio. We are looking at diversifying late game play patterns, and feel a sticky threat like Eternity Sage can help do that at a better ratio. There was some consideration to also changing the stats, but were just going to start here for now. Wording Changes All of these changes are non-functional changes to clear up what cards do. Fixed some cases where General wasnt properly capitalized:
- Silverguard Squire
- Timecloak Coiler
- Progenitor
- Soulstone Obelysk
- Eternity Sage
- Deja-Vu Engineer
Temporal Sage, Lily
[Old] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the unit directly in front of this backward 1 space. If another unit occupies that space, deal 2 damage to both instead. [New] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the unit directly in front of this 1 space in that direction. If a unit is on that space, deal 2 damage to both of them instead. Mindlathe [Old] Artifact | 3 | After your General damages a minion, reactivate and take control of it until the end of the turn. [New] Artifact | 3| After your General damages a minion, reactivate and take control of it until the end of your turn. Stunned [Old] Stunned units lose their next action. [New] Stunned units cannot move or attack until the end of their owners next turn. Bug Fixes
- Fix Echo Mage to work like other cost setting effects
- Fix Embla, Forever not granting additional mana crystals outside of Sandbox.
Please take a moment to share your thoughts on the latest update and your experience with Duelyst II in general. https://docs.google.com/forms/d/e/1FAIpQLScceaanWZn37PqQhe75XrWZJ88ydUNLcWNrp2PZIkRwHgsDCg/viewform
Were deep into work on the next Mini Expansion, but since we are working on that back to front, we dont have anything ready to go from that for this month. We considered either doing a handful of cards unrelated to the Mini Expansion, or doing a set of reprints. We ultimately decided to keep the time spent developing new cards focused on the Mini Expansion, and tried to generally save some time for process and other work by going with a reprint set. Well, it turns out this was more work than expected with testing through a large set of cards, so we are coming in a bit close to the deadline this month, hence the relative quiet around this. The good news is that we ended up with a bunch of thoughts on other cards for the future. We are still looking for more help, if you want to contribute, heres a form to fill out. You can also read the patch notes on our website (it has pictures!).
Variety Set Reprints
We are reprinting two cards from each faction as they were in Duelyst, just adjusting the wording, spell/artifact borders, and rarity as needed.
Lyonar
Sunbond Pavise
Artifact | Rare | 2 | Allied minions directly above and below your General have +2/+0 and Provoke.
Auroara
Minion | Epic | 3 | 1 / 5 | When you summon a minion with 2 or less Attack, this gains +2/+0.
Songhai
Pandamonium
Spell | Rare | 4 | Transform all minions into Panddo until the end of the turn.
Onyx Jaguar
Minion | Epic | 5 | 3 / 3 | After an allied minion moves or teleports, it gains +1/+1.
Vetruvian
Equality Constraint
Spell | Common | 1 | Set a minions Health equal to its Attack.
Synaptic Arbitrage
Spell | Epic | 4 | Your opponent takes control of an allied minion. You take control of enemy minions with less Attack nearby it.
Abyssian
Mindlathe
Artifact | Legendary | 3 | After your General damages a minion, activate and take control of it until the end of the turn.
Void Steal
Spell | Common | 3 | Give an enemy minion -3/-0. Give allied minions nearby it +3/+0.
Magmar
Rancour
Minion | Common | 2 | 1 / 3 | When your General takes damage, this gains that much attack.
Oropsisaur
Minion | Legendary | 3 | 2 / 5 | Grow: +1/+1. When another allied minion with Grow survives damage, that minion grows.
Vanar
Iceshatter Gauntlet
Artifact | Rare | 1 | When your General attacks a Stunned minion, destroy it. (it doesnt counterattack)
Disciple of Yggdra
Minion | Legendary | 3 | 2 / 3 | When an enemy is Stunned, transform this into Yggdras Voracity.
Yggdras Voracity
Minion | Token | 3 | 5 / 5 | When an enemy is Stunned, fully heal this.
Balance Changes
Weve learned a lot about and from the data this month, and have seen some clear winners and losers in the current metagame. Were making more adjustments than last month to try to even things out a bit. As always, we are listening to feedback on this, so let us know your thoughts here, good or bad.
Spiral Technique
[Old] Spell | 7 | Deal 8 damage to a unit. [New] Spell | 8 | Deal 8 damage to a unit.
Dark Seed
[Old] Spell | 4 | Deal damage to the enemy General equal to the number of cards in the opponents action bar. [New] Spell | 5 | Deal damage to the enemy General equal to the number of cards in the opponents action bar.
Spirit of the Wild
[Old] Spell | 4 | Activate allied units on your opponents starting side of the battlefield. [New] Spell | 5 | Activate allied units on your opponents starting side of the battlefield. Spiral Technique, Dark Seed, and Spirit of the Wild fall into the same category for adjustment; they are one of the most winning cards in their respective factions, and represent large amounts of out of hand burst damage. We are aiming to tone down this aspect of the metagame a bit for now by adding one to their costs to both generally slow them down a turn and make it a little harder to deploy lethal damage from hand on 9 mana. As with the Manaforger change aimed at limiting one turn kills (OTKs), we are hoping to introduce more options for counterplay in the future, and may revisit these then.
Juxtaposition
[Old] Spell | 0 | Switch the positions of two minions. [New] Spell | 0 | Switch the positions of two minions with the same owner. Songhai has been the faction with the highest win rate this month, and Juxtaposition has been the most winning card of cards with a high play rate in the faction. Its a card that can represent burst damage and invalidate a lot of defensive positioning considerations, while enabling many Songhai cards (and a certain Neutral), all for the low cost of free. We are trying to specifically to cut back on its use to break through defensive positioning and invalidate Provoke minions, while still leaving it as a general enabler for Songhai. We feel it will still keep some of its role as a mechanism for closing games, just with a little more effort to position your minions, and a little more counterplay in defensive positioning.
Soulshatter Pact
[Old] Spell | 2 | Give an enemy minion -2/-0. Give allied minions nearby it +2/+0. [New] Spell | 2 | Give allied minions +2/+0 until your next turn. This is a bit of an odd one, we are actually trying to make this effect a little stronger, while also bringing back the old effect to help support swarm strategies. Were opting here to move the current effect onto the Void Steal reprint while reverting this one to its previous state to avoid ending up flipping the sprites from their original effects. Weve bumped Void Steal down to common so its free to swap between them should you want to.
Greater Fortitude
[Old] Spell | 1 | Give a minion +2/+1. [New] Spell | 1 | Give a minion +2/+2.
Primordial Gazer
[Old] Minion | 3 | 4 / 2 | Opening Gambit: Give a nearby minion +2/+1. [New] Minion | 3 | 4 / 2 | Opening Gambit: Give a nearby minion +2/+2. These were both nerfed back a while back when Magmar was a top contender, and well, now they could use a bit of help. Were bumping both of these back up to their previous values to give a bit more staying power to board-based Magmar strategies.
Fenrir Warmaster - Ghost Wolf Token
[Old] Minion | 2 | 3 / 3 [New] Minion | 2 | 3 / 2 Fenrir Warmaster in its various incarnations has long been a staple inclusion in Vanar decks, and one of the factions best cards. We are taking off some of the health from the token here to make it a little easier to clear, and chip away at the some of the staying power of Vanars board states.
Temporal Sage, Lily
[Old] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the minion directly in front of this backward 1 space. If a unit occupies that space, deal 2 damage to both instead. [New] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the unit directly in front of this backward 1 space. If a unit occupies that space, deal 2 damage to both instead. This one has been on the list of cards to buff, and what better time to do that than with the official animations finished! Hopefully the ability to move generals will allow for some interesting new applications. Be sure to check out her updated animations in-game!
Consuming Rebirth Combo
As mentioned in the last update, weve been keeping an eye on this deck. With some more data to look at, its looking like its not particularly strong or prevalent. Given that and some potential future things incidentally affecting the deck anyway, we arent going to make any changes here unless something changes significantly.
Epic Series 4 Cards
When considering whether to keep these changes, we looked at where the cards ended up falling in the metagame, what play patterns the changes affected, and some of what we are considering for the future for these or other cards.
Astral Crusader
[Old] Minion | 10 | 5 / 5 | When you replace this card, this and other Astral Crusader cards in your action bar and deck cost 2 less and gain +2/+2. [New] Minion | 7 | 6 / 12 | At the start of each turn, switch the positions of both Generals. Astral Crusader certainly found a place in the metagame, but produced some poor play patterns with Rush enablers. Given the lack of playability of the old version, well certainly be revisiting this card again in the future, and will look at variations of the same idea.
Primus Shieldmaster
No change. The change here didnt move the needle a whole lot on this card, and its a solid inclusion for new players, so were happy to leave it as is.
Paddo
[Old] Minion | 7 | 7 / 8 | Airdrop. Opening Gambit: Summon two Ruby, Emerald, and Sapphire auras on nearby spaces. [New] Minion | 7 | 12 / 6 | Airdrop. Opening Gambit: Teleport nearby units to random spaces. Paddo ended up with a very low play rate, and we think both that there are reasons to want the old effect around, and that there should be one true Sloth.
Bloodrage Mask
No change. This version of Bloodrage Mask ended up being relatively weak, but given the current state of Songhai, we are fine with just leaving it as is for now. If it continues performing at the same levels as it is now, well revisit it in the future.
Deathblighter
[Old] Minion | 5 | 4 / 6 | Opening Gambit: During your opponents next turn, after they play 3 cards, end the turn. [New] Minion | 6 | 6 / 8 | Prevent all healing. Deathblighter also ended up with a very low play rate. Its certainly is an interesting effect though, and we may look at something in a similar space in the future.
Spelljammer
No change. This one looks to have ended up in a reasonable spot. Its not a standout card in the metagame, but how potentially oppressive the effect can be, we wouldnt want it showing up all over the place. Were going to leave this as is, and keep an eye on it.
Bug Fixes
- Fixed Divine Bond modifier wording to be accurate to the card.
- Fixed Bubblesmith bubble popping on 0 damage.
- Fixed Bubblesmith blocking damage twice when killing something with a Dying Wish that does damage.
- Fixed post-match report button.
Solo Challenges Adjustments
Weve reviewed the challenges affected by current and previous changes, and adjusted some of them to try to keep them more in line with their intended difficulty and original structure.
- Gate 3 Magmar: Close Formation
- Gate 4 Songhai: Songhai Shuffle
- Gate 4 Magmar: Overriding Order
- Gate 5 Lyonar: Rightful Heir
- Gate 5 Vanar: The Locked Library
- Gate 5 Magmar: Mind Game
Known Issues
- Deja-Vu Engineer is affected by play/summon trigger of both the minion it destroys and the copy it makes. Deja-vu indeed.
- Ripper token is incorrectly named Young Silithar
- Bluster damage is counted as spell damage for Arcane Amplifier, but not for Prophet of the White Palm
- Oropsisaur does not give a bonus to a minion played with Flash Reincarnation while Godhammer is equipped.
- Cost setting effect of Echo Mage is not affected by further cost modifications.
- Deja-Vu Engineer is affected by play/summon trigger of both the minion it destroys and the copy it makes. Deja-vu indeed.
Patch 0.2.28 has a few minor bugfixes, wording changes, and a sprite fix. Astral Crusader
- Fixed a bug causing buffs applied to other copies not being dispellable.
- Fixed a bug causing buffs applied to other copies being removed when the one that gave them was removed from the battlefield.
This patch comes with card changes designed by the winners of the last Epic Series 4 tournament, as well as some balance changes and new skins! For Pride Month, all proceeds from purchases of the Prideful skins will be donated to the Trevor Project. For more details, check out the full patch notes here!
Patch 0.2.26 is live with a few balance changes and bug fixes! Check out the full patch notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-26/
This minor update fixes the following issues: * Fixing New Moon Hex to correctly spawn Shadow Creep for the correct player. * Fix the missing button that allows users to unequip titles. Additionally, new Eclipsed skins and a bundle with an exclusive title have been added to the Shop!
Patch 0.2.25 is now live, with some balance changes and lots of bug fixes. Read the full patch notes here!
We're really excited to share Wave 2 of Timeless Beginnings. Check out the patch notes here!
The Amazyng Race game mode, 40-card ranked decks, 100-card friendlies, and some balance changes - read all about it in the latest patch notes here!
Patch 0.2.22 is now live! It comes with balance changes, a new memetastic emote, and new skins - check out the full notes here!
It's been a year since we've launched beta and we're excited to introduce the first wave of the expansion, Timeless Beginnings. Check out the patch notes here!
Howdy folks! We're making some changes to our monetization system and revealing the first expansion in a series of streams starting tomorrow. Head to https://news.duelyst2.com/timeless-beginnings-expansion-announcement/ for more details!
Patch 0.2.19 is now live, with quite a few card changes and some new skins! Check out the full patch notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-19/
Patch 0.2.18 will go live at around 4:00AM UTC/12:00AM ET This update includes a new Boss Battle, 7 card changes, and various UI/UX enhancements! Read the full notes here
Patch 0.2.17 will go live at around 2:00AM UTC/10:00PM ET This update includes the final wave of Kickstarter cards, a new emote, new skins, and Gauntlet weight updates! Read the full notes here.
If you haven't heard, we teamed up with Makeship to make a Snowchaser plush! He's huggable, sittable, has a functional backpack, and a detachable club! Only available to order until October 31st, each plush will come with a code that will grant in-game rewards:
- Exclusive "Summer" Snowchaser Skin:
- Exclusive in-game titles
- Plush Chaser
- Snow Chaser
- Snow Catcher
- Winter Soldier
- Winter Vespyr
- Snowchaser profile icon
- All Snowchaser emotes
- 10 Spirit Orbs
- 10 Vanar Spirit Orbs
- Priority access to the beta for the new client
Patch 0.2.16 will go live at around 3:00AM UTC/11:00PM ET This update includes balance changes and a brilliant new Kickstarter backer card skin! Read the full notes here.
Patch 0.2.15 will go live at around 3:00AM UTC/11:00PM ET This update includes community-requested balance changes and new card skins based on the Kaleos Reborn boss battle! Read the full notes here.
Patch 0.2.14 will go live at around 2:30AM UTC/10:30PM ET This update includes Wave 2 of the Founder's Collection, an additional card change, new card skins, and a new emote! Read the full notes here.
Patch 0.2.12 will go live at around 1AM UTC/9PM ET This update includes a Boss Battle, improved AI, Spirit Orb bundle discounts, a preview of the Founder's Collection - wave 2 cards, and more! We've also fixed some of the issues we've had with Steamworks and Mac OS support and will officially enable Mac OS support in Steam with this patch. Look forward to Steam trading cards and more being enabled in the coming days! Read the full notes here.
Patch 0.2.12 will go live at around 2AM UTC/10PM ET This update includes 9 card changes, 3 new skins, and more! Read the full notes here.
Patch 0.2.11 will go live at around 6AM UTC/1AM ET on Friday 28th of July.
This update introduces kickstarter backer skins, gauntlet decks in friendly games and top winstreak on the profile page.
Read the full notes here.
Patch 0.2.10 will go live at around 8:30AM UTC/3:30AM ET This update introduces 7 new cards designed by our Kickstarter backers, and new cosmetics for them! Read the full notes here.
Patch 0.2.9b will go live at around 10AM UTC/6AM ET This update introduces new MMR-based matchmaking and S-Rank placement, faster Season Ladder progression, the ability to select starting side in Friend matches, and several bug fixes. Our first wave of Kickstarter cards will be released in patch 0.2.10 next week! Read the full notes here.
Patch 0.2.9 will go live at around 4 AM UTC/12 AM ET This is the first of two patches this month, and introduces 10 card changes, 3 new skins, 3 new emotes, and updates to the Gauntlet! Read the full notes here
Patch 0.2.8 will go live at around 10:30PM UTC/6:30PM ET This patch introduces a Quest revamp, updates to The Gauntlet, an increased maximum deck size, 16 card changes, and QoL changes/bug fixes! Read the full notes here
Patch 0.2.7 will go live at around 3AM UTC/10PM ET This patch introduces updates to The Gauntlet, improved Shard bundles, 13 card changes, and some QoL changes/bug fixes! Additionally, well be releasing large update to daily quests later this month. Read the full notes here
Patch 0.2.6 will go live at around 1AM UTC/9PM ET The Gauntlet is finally here! Draft a deck with the new bucket system and test your skills against the competition over four games. 0.2.6 also introduces five new skins, four card reworks, and fifteen other card changes to shake things up. Read the full notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-6/
Check out our first devlog here to see what we're working on and what's coming up! We hope to do more of these kinds of updates in the future, so please let us know what you'd like to see in future updates!
Patch 0.2.5 will go live at around 11PM UTC/6PM ET Our first patch of the month is here! 0.2.5 introduces 12 new General portraits from Nicola Saviori, 10 card changes, and 4 new Kickstarter backer skins! Were also excited to announce that our draft mode Gauntlet will be added later this month. Read the full notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-5/
Patch 0.2.4 will go live at around 12AM UTC/7PM ET Going forward, Duelyst II patch notes and announcments will be posted to our website, rather than to Steam directly. Worry not, we'll still be posting the link here and a short summary with every update, but the full details will be in the linked post. View the patch notes here: https://news.duelyst2.com/duelyst-ii-patch-0-2-4/
Patch 0.2.3 will go live at around 3AM UTC/10PM ET
It's time for the end of January patch! 0.2.3 introduces brand new Prismatic card effects, changes to nine cards, new card skins (the first installment of skins designed by our Kickstarter backers!), and several bug fixes.
Be sure to follow us on Twitter and join our Discord server for more updates.
Prismatics
We're rolling out the first version of our Prismatic card update, which adds a new Prismatic effect to cards and in-game sprites!
Note that currently, the sprite effect only displays in the game scene. Collections screen enhancements are planned in future updates.
Card changes:
In this patch we're adjusting some notable outliers from both ends of the power spectrum to be more in line with their peers, as well as removing the RNG from Twin Strike. We'll closely monitor the impact of the patch and continue to make changes - big or small - as needed.
- Bloodrage Mask: 1 Mana 2 Mana
- Tusk Boar: At the start of your turn, return this to your action bar At the start of your turn, deal 1 damage to your General and return this to your action bar.
- Mask of Shadows: 2 Mana 1 Mana | Your General has Backstab: 5. Your General has Backstab: 3.
- Twin Strike: Deal 2 damage to exactly two random enemy minions. Draw a card at the end of your turn. Deal 2 damage to exactly 2 enemy minions. Draw a card at the end of your turn.
- Vindicator: 1/3 2/3 | Give the first allied minion summoned nearby this each turn Rush. Give the next allied minion summoned nearby this Rush.
- Fenrir Warmaster: 3/3 3/4
- Ghost Wolf: 3/3 3/2
- Lady Locke: Opening Gambit: Give other minions you summon this turn +1/+1 and Provoke. Opening Gambit: Give other non-token minions you summon this turn +1/+1 and Provoke.
- Sun Elemental: 1/7 2/7
- Archon Spellbinder: 6 Mana 5 Mana | 7/9 5/6 | Your opponent's spells cost 1 more to play. All spells cost 1 more to play.
Note: Changed cards can be disenchanted for full value for around 1 week after the patch.
Quests:
We've made the Faction Challenger quests more flexible for players who prefer to only play a few factions, and more rewarding for everyone. Expect more improvements to quests in a future update!
- Faction Challenger quests have been replaced with Multi-Faction Challenger quests - you're now able to complete the quest by playing four games with either (or both) of two factions.
- The reward for completing this quest has been increased from 20 to 30 gold.
New skins:
- Emerald Rejuvenator - Illuminator (designed by Kickstarter Backer: Henrykator)
- Borean Bear - Ursa Major (designed by Kickstarter Backer: Weakfoggy)
- Healing Mystic - Cotton Candy (designed by Kickstarter Backer: F8)
- Manaforger - Lizard (designed by Kickstarter Backer: Droplett)
- Zen'rui, The Blightspawned - Sandbender (designed by Kickstarter Backer: Kylis)
These new skins will be available for 200 Shards each. Festive and Hallowed seasonal skins will be rotating out of the shop soon, so don't miss out!
Misc:
- Compatibility improvements for mobile browsers and Steam Deck related to scrolling and onscreen keyboard
Bug fixes:
- The effect of Grasp of Agony can now be properly dispelled.
- Casting Onyx Bear Seal on your own minion will no longer exhaust it.
- Bluetip Scorpion will now properly double all damage to minions, not just damage from attacks.
- Removed edge case allowing you to skip your extra turn from Time Maelstrom.
Patch 0.2.2 will go live today at around 1AM UTC/8PM ET It's now been a month since Duelyst II entered public beta. It's been wonderful to see the community playing together again, as well as your awesome videos, streams, fanart, guides, tournaments, and so much more. 0.2.2 is the first of two patches planned for January. It introduces weekly Challenges, five new 'Molten' card skins, and several QoL/bug fixes. The next patch will go live towards the end of the month, and include card changes, new card skins, additional QoL/bug fixes, and more.
Weekly Challenges:
Each week on Sunday (including this week), a new Solo Challenge will be available to play. Weekly Challenges give 30 gold upon completion.
New skins:
- Sarlac The Eternal - Molten
- Healing Mystic - Molten
- Purgatos The Realmkeeper - Molten
- Primus Fist - Molten
- Primus Shieldmaster - Molten
These new skins will be available for 200 Shards each.
Shop:
- PayPal payments are now supported in the browser client.
- Bundles now dynamically price themselves based on items players already own.
- As a result of this, bundles no longer give Spirit for duplicate items.
Misc:
- General sprites have replaced General portraits in the watch tab.
- Friend chat now displays your full chat history.
- A report button has been added to the friend chat window.
Bug fixes:
- The Steam client should no longer require a restart to load in rare cases.
- Cases where no XP was being granted when it should, and where XP was being granted when it should not have been resolved.
- Komodo Scavenger will now trigger properly when equipping artifacts via card effects.
- Aegis Barrier now shows the Veil VFX on the opponent's turn.
- Vespyric Call (Legacy) now only gives Vespyrs from Legacy mode.
Upcoming:
- Nicola Saviori - the artist behind the portraits of the third Generals - has returned to create brand new portraits for the first two Generals of each faction! Expect to see them in-game within the next couple of months.
- This weekend, 55,000 Spirit Orbs will be randomly distributed across all accounts, as part of our Kickstarter backer rewards. These Orbs will be signed with the names of their respective backers.
- The first completed batch of our Kickstarter backer-designed skins will be added to the store soon.
We're aware of ongoing issues with some players experiencing client desyncs, and are working on a fix. These desyncs make it appear as though your account has a different amount of Shards, gold, orbs, or cards than it actually does. Once the fix is deployed, affected accounts will display the correct values for all of these. Your actual balances and collection are unaffected. Thank you for your patience while we resolve this.
Patch 0.2.1 will go live today at 11:30PM UTC/6:30PM ET Duelyst II entered public beta 10 days ago, and it's time for our first official patch! Alongside new rewards for all faction levels and increased rewards for Solo Challenges, patch 0.2.1 also contains several high priority bug fixes and QoL changes. For additional context on progression changes, please see our patch preview.
Faction Progression
Faction level up rewards have been greatly increased, and now include cards, Spirit, and the newly introduced Faction Orbs: Existing accounts will be credited with additional rewards according to their current faction levels, equal to what would have been earned through this new system. Reward frequency: every 5 levels every level Level 1-15 rewards:
- 1) Faction Orb
- 2) Rare faction card
- 3) 150 Spirit
- 4) Rare neutral card
- 5) Faction Orb
- 6) Rare faction card
- 7) 150 Spirit
- 8) Rare neutral card
- 9) Core Set Orb
- 10) Epic faction card
- 11) Faction Orb
- 12) 3 Common neutral cards
- 13) Core Set Orb
- 14) 200 Spirit
- 15) Epic neutral card
- 16) Faction Orb
- 17) Rare neutral card
- 18) Epic faction card
- 19) Core Set Orb
- 20) Legendary neutral or faction card (alternating)
- 46) Prismatic first General
- 47) Faction Orb
- 48) Legendary faction card
- 49) Prismatic second General
- 50) Faction Orb
- 51) Prismatic third General
Faction Orbs:
Unlike regular Spirit Orbs, which can contain any Core Set card, Faction Orbs can only contain cards from their faction, and up to 2 neutral cards. Faction Orb drop rates: Contains 5 cards. Cards 1-4 have the following rates:
- Common: 73%
- Rare: 15%
- Epic: 10%
- Legendary: 2%
- Common: 0%
- Rare: 70%
- Epic: 12%
- Legendary: 18%
Solo Challenges:
Given their difficulty, we'd like later Challenge chapters to remain optional rather being a key part of progression for new players. However, the earlier Solo Challenges are a great place to learn some of the mechanics of Duelyst II so we've increased the requirement and reward of the Lone Wolf beginner quest, and bumped up the gold reward for all Solo Challenges to encourage those who enjoyed their first few lethal puzzles to continue testing their knowledge. All challenge gold rewards: 5 Gold 10 Gold Lone Wolf Quest: Completion: 3 Challenges 6 Challenges Reward: 50 gold 1 Spirit Orb Existing accounts that have completed these challenges/quest will be credited for the difference in gold (+5 gold for each completed challenge and +50 gold for the Lone Wolf quest).
Shop:
- New Shard Bundle: 1$ 100 Shards
- Bronze, Silver and Gold specials are now always visible in the shop and are locked until their respective conditions are satisfied.
- Clarified text.
Bug Fixes:
- Decks are now correctly validated when attempting to queue for Legacy Mode.
- All starter decks are now granted to players who play Friend Matches before completing a beginner quest - accounts impacted by this will be given their starter deck retroactively.
Misc:
- Matchmaking has been adjusted to further prioritze pairing closely ranked players.
- Duelyst II will automatically use higher resolution assets on desktop, regardless of window size.
- Streams in the Duelyst II Twitch category will now show in the Watch tab.
- Kickstarter backers that received an exclusive Founder, Exceed, or Chromatic skin as part of their rewards have been given a copy of the base card associated to the skins.
- Spells and artifacts in the tutorial now user their proper borders.
- While we work on a more permanent solution, the 'Open all Orbs' button is now automatically hidden if you have fewer than 10 unopened Orbs.
- White Widow's VFX now displays correctly.
- The 'ARTIFACT' text on artifacts is no longer yellow, and now matches minions and spells. We're not sure why it was ever yellow.
Coming Soon:
- A Jaxi - Chromatic skin will be given to all network test participants.
- 55,000 Spirit Orbs will be randomly distributed across all accounts, as part of our Kickstarter backer rewards.
Over the course of the public beta, we will continue to modernize and improve Duelyst II's systems. Your feedback and support is greatly appreciated as we continue toward our official release in 2023.
It's been one week since Duelyst II entered public beta, and we're in awe at the number of people who have already started playing! After collecting data, gathering your feedback, and playing alongside you, we've decided to push forward a number of improvements to Duelyst II's progression system, specifically targeting early card acquisition. In addition, this upcoming patch will resolve a number of high priority bugs, including issues with starter deck unlocks, legacy queue, and more.
Faction Progression
We've increased the number of rewards earned from faction progression and Solo Challenges to provide players with a more consistent stream of resources to expand their collection. As a part of this, you'll be rewarded for each faction level reached. In addition, we're introducing Faction Orbs - a new kind of Spirit Orb earned through leveling up factions. Existing accounts will be credited with additional rewards according to their current progression, equal to what would have been earned through this new system.
Faction Orbs
Faction Orbs are a new addition to the faction progression system. Unlike regular Core Set Spirit Orbs, which can contain any Core Set card, cards in Faction Orbs are guaranteed to contain only cards from their faction and the neutral card pool. These won't be available in the Shop, but appear periodically as level up rewards for each faction.
Ranked Specials
We're addressing confusion surrounding the Bronze, Silver, and Gold Ranked Special bundles. These will now always be visible in the shop and be made available for purchase once the respective rank is achieved.
Kickstarter Rewards
We'd like to apologize for the issues around delivering Kickstarter reward codes. We've since upgraded our mailing solution, and were able to confirm all emails were sent by December 20th to backers that had responded to their survey. If you have responded to the survey since then, please contact support@duelyst2.com More details will be coming in the patch notes when we release this patch on December 27th!
We've been working to address issues encountered by players during the first few hours of the beta, and will continue monitoring to ensure things are running more smoothly. Thank you for your patience. Hotfix notes:
- Games vs AI opponents should now work correctly
- Purchases via Steam should now consistently go through
- Faction unlock screens should scale correctly at different resolutions
- Legacy deckbuilding should now work correctly
- Special Bundles have been reenabled and fixed
It's finally here!
Thank you for joining us, and have fun! View the release notes here [previewyoutube=vJuxghxYe1U;leftthumb][/previewyoutube]
The DUELYST II public beta is almost here! At 5PM UTC December 17th, you'll be able to log in and play on Steam, or through your browser. It's hard to believe this day has finally arrived, and we thank you being here to share it with us. As long-time fans ourselves, we've taken great care in preserving what made Duelyst unique among its peers, and beloved by its players. We've revamped the core set of cards from the original, and will release expansions tailored to the more expressive, strategic gameplay of Duelyst II. For returning Duelyst players, the most notable changes are drawing 2 cards instead of 1 at the end of each turn, and fewer random, discoverable, and other high variance effects at high power levels. While we continue to work on larger scale upgrades to the game client, we've added a host of visual, audio, UX, and QoL changes that we hope you'll like. Cards and cosmetic items will both be sold, however cards will be easier to obtain more quickly without spending money compared to Duelyst. We aim to create more purchasable cosmetics to supplement the more generous card progression, to allow those who wish to support the game through in-game purchases to do so. Dream Sloth Games is an independent team of developers, committed to delivering the highest quality experience possible for our players. Your feedback and support is appreciated as we continue to add features and improve Duelyst II ahead of its official release next year. We'll see you on the battlefield very soon! -
Release notes:
Play modes: On open beta launch, the following play modes will be available: SEASON LADDER - Face off against other players to rank up and earn rewards. FRIEND MATCHES - Challenge your friends to battle. PRACTICE - Hone your skills vs AI opponents. SOLO CHALLENGES - Learn mechanics and earn rewards in a series of puzzles. SANDBOX - Practice vs yourself or a friend on the same device. LEGACY - Play the final version of the original Duelyst. Tutorial: The tutorial has been completely revamped. While we believe it to be an improvement over the original, continual changes should be expected over the course of the Public Beta. Basic cards & starter decks: All non-General Basic rarity cards have been changed to either Common or Rare, and as such can now be crafted and disenchanted. Upon faction unlock, you will receive a starter deck for that faction. Starter decks are always selectable from the deck selection screen regardless of if the player owns the necessary cards for the deck in their collection. Faction levels: Leveling up factions now grants Spirit Orbs and Prismatic Generals, rather than individual cards. We'll be closely monitoring this and other progression systems as beta goes on, and making changes as needed. Spirit Orbs: The drop rate for Common, Rare, Epic, and Legendary cards is the same as they were in Core Set Spirit Orbs in the original Duelyst, and will not be lowered for expansions. The drop rates for Spirit Orbs are as follows: 5 cards total. Cards 1-4: Common: 73% Rare: 15% Epic: 10% Legendary: 2% Card 5: Common: 0% Rare: 70% Epic: 12% Legendary: 18% Each card has a 4% chance of being Prismatic. Solo Challenges: We've totally revamped the Solo Challenges for Duelyst II. There are currently 30 to play through, and we plan to add more in the future. Shop Updates: The shop has been updated to include additional card skins and bundles to purchase with Shards (premium currency). The shop will be updated with more content as time goes on. Additionally we'll be adding new cosmetic types such as Cardfronts, Replace Animations, and Titles. Card skins require the ownership of the associated Duelyst II card in order to use in-game. Card changes since the final network test: Sunriser: 3/4 3/5 Storm Kage: 5/10 6/10 Kage Lightning: Deal 5 damage to a minion. Deal 6 damage to a minion. Second Wish: Draw two cards. Heal your General for 2. Draw two cards. Astral Phasing: Give a minion +0/+5 and Flying. Give a minion +0/+6 and Flying. Sand Howler: 3/3 3/4 Oserix: 7/6 8/6 Reaper of the Nine Moons: 6/3 7/3 Minions are now active after hatching from an Egg. (Currently, this only impacts Egg Morph) Voice of the Wind: 4/4 5/4 Thorn Needler: When this takes damage, this gains +1/+0. When this takes damage, it gains +2/+0 until your next turn. - https://twitter.com/Duelyst2 https://discord.gg/duelyst
As we mentioned before, there will be roughly 12 hours between the release time listed on Steam and the game being available to play. We appreciate your patience, and look forward to seeing you on the battlefield soon!
The DUELYST II public beta will go live at 5PM UTC on December 17th! Throughout beta we will continue to implement new features, deliver backer rewards, and prepare for full launch next year. See you soon. NOTE: While DUELYST II will become available on Steam at 4:59AM UTC, the game servers will not go live until 12 hours later, at 5PM UTC
Our Kickstarter campaign has come to a close. Thanks to our wonderful community, Duelyst II has made more than 5x its initial funding goal. Each and every one of you have made this possible, and for that we're forever grateful. For more info: https://twitter.com/Duelyst2/status/1591430829984862208
Edit:
We've reached our main funding goal in just 6 hours! A huge thank you to our backers, and if you haven't backed yet, there are still 2 weeks left to unlock some amazing stretch goals get some sick rewards!
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Since 2020, our team has been volunteering their skills and time to create a true successor to Duelyst. We've made great strides, but there's still a long way to go. We plan to enter open beta in Q4 of this year, and begin the transition to long-term active development with the help of Kickstarter.
Your support is greatly appreciated, and we can't wait to continue this journey with you all.
https://www.kickstarter.com/projects/dreamslothgames/duelyst-ii
The network test has been extended by one week!
https://duelyst2.com/
With your support, we plan to make Duelyst II bigger and better in every way, and ensure that it can thrive for many years to come.
https://www.kickstarter.com/projects/dreamslothgames/duelyst-ii
discord.gg/duelyst
There may be a delay of around half an hour from the time listed in the previous announcement before the game unlocks. Thank you for your patience. New Features
- - Duelyst II is on Steam! Play on Windows, Mac, Linux, and the Steam Deck
- - Added a toggle for Duelyst II and Legacy game music
- - Right click to view card info and related cards
- - Selected Twitch streams now appear in the Watch tab of the client - more channels will be added as the test goes on
- - Players can share web links to replays, share your spiciest games with anyone, no login required
- - AI opponents play faster
- - Added several new visual effects for cards that were missing them
- - Increased the speed of some game animations and transitions
- - Various stability and performance improvements
- - Mindwarper changed to 3 mana 2/5, "Players replace cards from their opponent's deck."
- - War Talon changed to 6 mana 8/6, "When this attacks an enemy minion, deal excess damage dealt to the enemy General."
- - White Widow's effect changed to When you replace a card, deal 2 damage split randomly among enemies.
- - Shield Oracle's stats changed from 1/4 to 0/5
- - MECHAZ0R!!'s stats changed from 7/7 to 8/8
- - Black Solus' stats changed from 4/7 to 5/7
- - Bloodshard Golem's stats changed from 3/4 to 5/3
- - Dioltas' stats changed from 5/2 to 6/2
- - Songweaver's stats changed from 3/5 to 3/6
- - Flame Acolyte's stats changed from 3/5 to 3/6
- - First Sword of Akrane's stats changed from 7/6 to 7/7
- - Bonereaper's stats changed from 2/9 to 2/10
- - Ghost Lynx's stats changed from 2/1 to 2/2
- - Astral Crusader's stats changed from 5/10 to 6/12
- - Grailmaster's stats changed from 6/6 to 7/7
- - Komodo Scavenger is now golden!
- - Twin Strike can now be cast with fewer than two valid targets to draw a card EoT
- - Several tokens have reduced mana costs
- - Moebius will now correctly take the mana tile and leave you with one mana
- - Crossbones Dying Wish now works consistently
- - Borean Bear attack now updates consistently
- - Mirage Master now behaves correctly after transforming into Vindicator
- - Snowchaser puts correct version of the card into your action bar
- - Ancient Grove's ability now applies to itself
- - Adamantite Claws' durability visual now updates correctly
- - Prophet of the White Palm now blocks damage from Flash Reincarnation
- - Fix for Too many cards played without advancing board state error
- - Several fixes for Shield Oracle redirecting damage to itself
- - Fix for with Chrysalis Burst spell targeting
- - Draugar Lord Opening Gambit ability now works correctly and does not require a board target
- - Fix for issues related to auto-switching languages
- - Many other bug fixes, wording fixes QoL changes, and stability improvements
- - Card rarities are not updated from original game
- - Right click to view related cards does not always work in the game scene
- - There is no fullscreen toggle option in settings. To switch between fullscreen and windowed mode, press CTRL+SHIFT+F. If you'd like the game to always launch in windowed mode, you can add windowed -w 1024 to your launch parameters.
- - Skip Ongoing Animations occasionally causes visual issues that require a restart. We recommend only using this when queued enemy animations are preventing you from starting your turn
- - Using a spell to dispel Manaforger or Archon Spellbinder will cause your mana indicator to display incorrect remaining mana. Spending all of your mana on the same turn will require reconnecting to the game
The second Duelyst II network test goes live tomorrow! All users who requested access to the playtest will be eligible to play. See the full details below:
- The network test will be live from 2PM UTC Friday, September 2nd to 2PM UTC Tuesday, September 6th.
- For the first hour, the number of concurrent users will be limited to 500 while we monitor server performance.
- Shortly before the start of the test, the playtest build will be available to download through Steam. The game will not be playable until the start time.
- All Duelyst II Core Set cards will be automatically added to every account for the duration of the test.
- These accounts will not carry over to the beta release later this year.
- All game modes will use the Duelyst II Core Set.
Duelyst II
Dream Sloth Games
Dream Sloth Games
Q4 2022
Indie Strategy Singleplayer Multiplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
Mostly Positive
(1684 reviews)
https://duelyst2.com
https://store.steampowered.com/app/2004320 
[892.96 M]
DUELYST II is a free, fair, competitive tactics game. Build your collection of beautifully animated pixel art cards, and put your skills to the test on the ranked ladder.
- Position your units on the battlefield and destroy the enemy General to claim victory in strategic turn-based combat.
- Construct a deck from hundreds of unique cards - use minions, spells, and artifacts to discover new strategies and devastating combos.
- Choose from six powerful factions: Lyonar Kingdoms, Songhai Empire, Vetruvian Imperium, Abyssian Host, Magmar Aspects, and Vanar Kindred.
The Factions
- Lyonar
The Lyonar Kingdoms are proficient close quarter fighters who use Provoke and Zeal establish a massive presence on the battlefield. Utilize their healing prowess and you can whittle down your opponents in a war of attrition. - Songhai
Subterfuge is no stranger to the Songhai Empire, who steal the initiative with their displacement, ranged and backstab techniques. They're also masters of spell synergy, weaving devastating damage combos. - Vetruvian
The Vetruvian Imperium focuses on ephemeral Dervish summoning and specialized minions. Use a myriad of buffs and debuffs to swing the fight in your favor, and equip powerful artifacts to make your General a lethal force. - Abyssian
Masters of Deathwatch, the Abyssian Host know best how to profit from demise. They create deadly Shadow Creep and outnumber their opponents with an army of Wraithlings - weak alone, strong in numbers. - Magmar
As resilient as nature itself, the Magmar Aspects are a powerful force to reckon with. Their Grow and Rebirth abilities require foes to invest heavily into tearing down their units, lest they get torn themselves. - Vanar
The Vanar Kindred are an elite group of tacticians with the tools to manipulate the battlefield. Utilizing Infiltrate minions and Walls, they'll exercise swift and precise removal. With the cold as their ally, nothing runs away far.
The world of Mythron awaits...
- Processor: 1.5Ghz dual-core Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Open GL 3.1+ CompliantNetwork: Broadband Internet connection
- Storage: 2 GB available space
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