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Patch 0.2.35
It took us a while, and we apologize for the wait. The second wave of cards for the Seven Sisters Mini-Expansion is finally here! Patch notes below, and you can also read them on the Duelyst II website, it has pictures!
Minion | Rare | 3 | 3 / 3 | Shield While this has Shield, your artifacts cost 2 less. When you equip an artifact, this loses Shield. Shield: Prevent the next time this would take damage or be destroyed.
Artifact | Common | 4 | At the end of your turn, if youve played at least three cards this turn, transform allied minions directly above and below your General into Silverguard Knights.
Spell | Rare | 2 | Rotate units in a 33 area a quarter turn around the center space and deal 1 damage to them. New keyword Rotate: Units facing to the right are rotated clockwise, units facing to the left are rotated counterclockwise. Currently, Firewhirl is the only card to use this keyword as it was added mostly to explain the mechanic and shorten the card text.
Minion | Epic | 3 | 2 / 5 | After every two cards you play in a turn, switch the positions of the units directly in front of and behind this. This effect works similarly to Juxtaposition. The difference is that it can also affect Generals, and it will trigger even if there is only one unit to teleport.
Artifact | Common | 2 | Your Dervishes have +0/+1. When you summon a Dervish with 2 or less base Attack, transform it into an Iron Dervish.
Minion | Rare | 3 | 2 / 3 | This cannot attack or counterattack. The minion on the opposite horizontal space has -Attack/-Health equal to this units Attack and Health. Opposite means mirrored across an axis, in this case center column. Two Generals are on opposite horizontal spaces at the start of a match. While on the center column, Fatebinder will affect itself.
Spell | Epic | 1 | Bargain: Summon Wraithlings directly above and below your General. Deal 3 damage to an enemy minion. Heal your General for 4. New keyword Bargain: Choose any number of effects in any order. Discard a card from your hand, from left to right, for each effect chosen. Currently, Dark Bargain is the only card to use this keyword as it was added mostly to explain the mechanic and shorten the card text. You can choose one, two, or all three effects, in any order, and you will have to discard a card from your hand (in order from left-to-right) for each effect you choose. Effect depends on the target. Targeting enemies will deal damage, targeting your General will heal, and targeting an empty tile above or below your General will summon Wraithlings.
Minion | Common | 4 | 6 / 6 | At the start of your turn, this steals 3 Health from your General.
Artifact | Rare | 2 | Timeless At the start of your turn, deal 2 damage to your General and give it +2/+0.
Minion | Common | 2 | 2 / 3 | This can be played on a minion to give it +2/+3.
Minion | Common | 2 | 1 / 1 | Provoke Opening Gambit: Give nearby allied minions Dying Wish: Summon a Treant on this space.
Spell | Common | 2 | Teleport all units 1 space towards the enemys starting side of the battlefield.
Minion | Rare | 2 | 2 / 3 | At the end of your turn, if you have any unspent mana, this gains +1/+2.
Minion | Rare | 3 | 3 / 3 | Minions cannot be played on this row or column.
[Old] Magmar | Rare | Minion | 2 | 3 / 2 | Opening Gambit: Activate the start of turn and end of turn effects of an allied minion. [New] Magmar | Rare | Minion | 2 | 3 / 2 Opening Gambit: Activate the start of turn and end of turn effects of an ally. Generation Scribe can now target Generals and proc effects such as Rage Reactor.
These changes focus on making card text more consistent or more clear. No changes to how cards function.
[Old] Opening Gambit: Deal 1 damage to nearby allies and give them this can move an addition space until the end of the turn. [New] Opening Gambit: Deal 1 damage to nearby allies and give them this can move an additional space until the end of the turn.
[Old] When you summon a minion with 2 or less Attack, this gains +2/+0. [New] When you summon a minion with 2 or less base Attack, this gains +2/+0.
[Old] An allied unit fights a nearby enemy minion. [New] An ally fights a nearby enemy minion.
[Old] Whenever this minion destroys an enemy, reactivate it. [New] When this destroys an enemy, activate it.
[Old] Activate allied units on your opponents starting side of the battlefield. [New] Activate allies on your opponents starting side of the battlefield.
[Old] Whenever a minion is healed, put a Fading Afterglow into your action bar and summon a 1/3 Recruit on a random nearby space. [New] When a minion is healed, put a Fading Afterglow into your action bar and summon a 1/3 Recruit on a random nearby space.
[Old] At the end of your turn, deal 4 damage to a random unit. If the unit is allied, give it +4/+0. [New] At the end of your turn, deal 4 damage to a random unit. If it is an ally, give it +4/+0.
Searching for teleport in the card collection now shows cards that have a teleport effect but do not have the word teleport in the card text:
Designed by DivineSoupCan and skinned by Gleetch, this skin re-imagines the Priestess and her devoted Wraithlings in a new light!
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Skinned by the ever-talented Pasty, Lightbender is all dressed up and ready for some classy battles.
Skinned by the ever-talented Pasty, Rogue Wardens arrows are primed to target the opponents heart.
Skinned by Anjo to tie in with the Frostfire Set update to the board game.
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[ 2025-02-15 02:29:52 CET ] [ Original post ]
Sisters Mini-Expansion Part 2
It took us a while, and we apologize for the wait. The second wave of cards for the Seven Sisters Mini-Expansion is finally here! Patch notes below, and you can also read them on the Duelyst II website, it has pictures!
Lyonar
Armorsmith
Minion | Rare | 3 | 3 / 3 | Shield While this has Shield, your artifacts cost 2 less. When you equip an artifact, this loses Shield. Shield: Prevent the next time this would take damage or be destroyed.
Halo Bulwark
Artifact | Common | 4 | At the end of your turn, if youve played at least three cards this turn, transform allied minions directly above and below your General into Silverguard Knights.
Songhai
Firewhirl
Spell | Rare | 2 | Rotate units in a 33 area a quarter turn around the center space and deal 1 damage to them. New keyword Rotate: Units facing to the right are rotated clockwise, units facing to the left are rotated counterclockwise. Currently, Firewhirl is the only card to use this keyword as it was added mostly to explain the mechanic and shorten the card text.
Ribbon Dancer
Minion | Epic | 3 | 2 / 5 | After every two cards you play in a turn, switch the positions of the units directly in front of and behind this. This effect works similarly to Juxtaposition. The difference is that it can also affect Generals, and it will trigger even if there is only one unit to teleport.
Vetruvian
Obdurator
Artifact | Common | 2 | Your Dervishes have +0/+1. When you summon a Dervish with 2 or less base Attack, transform it into an Iron Dervish.
Fatebinder
Minion | Rare | 3 | 2 / 3 | This cannot attack or counterattack. The minion on the opposite horizontal space has -Attack/-Health equal to this units Attack and Health. Opposite means mirrored across an axis, in this case center column. Two Generals are on opposite horizontal spaces at the start of a match. While on the center column, Fatebinder will affect itself.
Abyssian
Dark Bargain
Spell | Epic | 1 | Bargain: Summon Wraithlings directly above and below your General. Deal 3 damage to an enemy minion. Heal your General for 4. New keyword Bargain: Choose any number of effects in any order. Discard a card from your hand, from left to right, for each effect chosen. Currently, Dark Bargain is the only card to use this keyword as it was added mostly to explain the mechanic and shorten the card text. You can choose one, two, or all three effects, in any order, and you will have to discard a card from your hand (in order from left-to-right) for each effect you choose. Effect depends on the target. Targeting enemies will deal damage, targeting your General will heal, and targeting an empty tile above or below your General will summon Wraithlings.
Xerroloth
Minion | Common | 4 | 6 / 6 | At the start of your turn, this steals 3 Health from your General.
Magmar
Rage Reactor
Artifact | Rare | 2 | Timeless At the start of your turn, deal 2 damage to your General and give it +2/+0.
Spineback
Minion | Common | 2 | 2 / 3 | This can be played on a minion to give it +2/+3.
Vanar
Thicket Augur
Minion | Common | 2 | 1 / 1 | Provoke Opening Gambit: Give nearby allied minions Dying Wish: Summon a Treant on this space.
Wanderlust
Spell | Common | 2 | Teleport all units 1 space towards the enemys starting side of the battlefield.
Neutral
Recombobulus
Minion | Rare | 2 | 2 / 3 | At the end of your turn, if you have any unspent mana, this gains +1/+2.
Battlefield Warden
Minion | Rare | 3 | 3 / 3 | Minions cannot be played on this row or column.
Balance Changes
Generation Scribe
[Old] Magmar | Rare | Minion | 2 | 3 / 2 | Opening Gambit: Activate the start of turn and end of turn effects of an allied minion. [New] Magmar | Rare | Minion | 2 | 3 / 2 Opening Gambit: Activate the start of turn and end of turn effects of an ally. Generation Scribe can now target Generals and proc effects such as Rage Reactor.
Bug Fixes
- Fixed Soul Arbiter + Drain Morale sometimes buffing enemies and debuffing allies.
- Fixed Soul Arbiter + Polarity/Equality Constraint destroying minions.
- Fixed Soul Arbiter + Hexblade setting enemys attack to 0.
- Fixed Soul Arbiter + Ruby Aura (AKA red tile) having inconsistent behavior, such as making both Generals 3/26. Arbiter ignores the tile now as it doesnt belong to any player.
- Fixed Bubblesmith + Boundless Courage wasting Bubblesmiths buff when taking damage.
- Fixed Songhai Dark skins missing running animations and having extra delay on attack animations.
Wording Changes
These changes focus on making card text more consistent or more clear. No changes to how cards function.
Matron Of The Hunt
[Old] Opening Gambit: Deal 1 damage to nearby allies and give them this can move an addition space until the end of the turn. [New] Opening Gambit: Deal 1 damage to nearby allies and give them this can move an additional space until the end of the turn.
Auroara
[Old] When you summon a minion with 2 or less Attack, this gains +2/+0. [New] When you summon a minion with 2 or less base Attack, this gains +2/+0.
Predation
[Old] An allied unit fights a nearby enemy minion. [New] An ally fights a nearby enemy minion.
Sleet Dasher
[Old] Whenever this minion destroys an enemy, reactivate it. [New] When this destroys an enemy, activate it.
Spirit Of The Wild
[Old] Activate allied units on your opponents starting side of the battlefield. [New] Activate allies on your opponents starting side of the battlefield.
Avatar Of The Zenith
[Old] Whenever a minion is healed, put a Fading Afterglow into your action bar and summon a 1/3 Recruit on a random nearby space. [New] When a minion is healed, put a Fading Afterglow into your action bar and summon a 1/3 Recruit on a random nearby space.
Unstable Leviathan
[Old] At the end of your turn, deal 4 damage to a random unit. If the unit is allied, give it +4/+0. [New] At the end of your turn, deal 4 damage to a random unit. If it is an ally, give it +4/+0.
Other Changes
Searching for teleport in the card collection now shows cards that have a teleport effect but do not have the word teleport in the card text:
- Juxtaposition
- Firewhirl
- Ribbon Dancer
- Hearth-sister
- Pummy the Stormchaser
- Astral Crusader
New Skins
Bloodmoon Priestess - Divine
Designed by DivineSoupCan and skinned by Gleetch, this skin re-imagines the Priestess and her devoted Wraithlings in a new light!
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Valentines Day: Lightbender - Lovebender
Skinned by the ever-talented Pasty, Lightbender is all dressed up and ready for some classy battles.
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Valentines Day: Rogue Warden - Cupid
Skinned by the ever-talented Pasty, Rogue Wardens arrows are primed to target the opponents heart.
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Voice of the Wind - Festive
Skinned by Anjo to tie in with the Frostfire Set update to the board game.
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[ 2025-02-15 02:29:52 CET ] [ Original post ]
Duelyst II
Dream Sloth Games
Developer
Dream Sloth Games
Publisher
Q4 2022
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
Mostly Positive
(1705 reviews)
Public Linux Depots:
- [892.96 M]
DUELYST II is a free, fair, competitive tactics game. Build your collection of beautifully animated pixel art cards, and put your skills to the test on the ranked ladder.
- Position your units on the battlefield and destroy the enemy General to claim victory in strategic turn-based combat.
- Construct a deck from hundreds of unique cards - use minions, spells, and artifacts to discover new strategies and devastating combos.
- Choose from six powerful factions: Lyonar Kingdoms, Songhai Empire, Vetruvian Imperium, Abyssian Host, Magmar Aspects, and Vanar Kindred.
The Factions
- Lyonar
The Lyonar Kingdoms are proficient close quarter fighters who use Provoke and Zeal establish a massive presence on the battlefield. Utilize their healing prowess and you can whittle down your opponents in a war of attrition. - Songhai
Subterfuge is no stranger to the Songhai Empire, who steal the initiative with their displacement, ranged and backstab techniques. They're also masters of spell synergy, weaving devastating damage combos. - Vetruvian
The Vetruvian Imperium focuses on ephemeral Dervish summoning and specialized minions. Use a myriad of buffs and debuffs to swing the fight in your favor, and equip powerful artifacts to make your General a lethal force. - Abyssian
Masters of Deathwatch, the Abyssian Host know best how to profit from demise. They create deadly Shadow Creep and outnumber their opponents with an army of Wraithlings - weak alone, strong in numbers. - Magmar
As resilient as nature itself, the Magmar Aspects are a powerful force to reckon with. Their Grow and Rebirth abilities require foes to invest heavily into tearing down their units, lest they get torn themselves. - Vanar
The Vanar Kindred are an elite group of tacticians with the tools to manipulate the battlefield. Utilizing Infiltrate minions and Walls, they'll exercise swift and precise removal. With the cold as their ally, nothing runs away far.
The world of Mythron awaits...
MINIMAL SETUP
- Processor: 1.5Ghz dual-core Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Open GL 3.1+ CompliantNetwork: Broadband Internet connection
- Storage: 2 GB available space
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