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Demo Update - v0.39.1
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Added
[ 2024-01-09 04:09:38 CET ] [ Original post ]
Hey everyone, I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player! Thanks to everyone who is still speedrunning the game and providing feedback.
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Join our discord server to provide feedback and chat with other players!
Patch Notes
Added
- "Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player
- Centre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type
- High-health enemies are now "stunned" if they are shot with full-power attack
- Player damage multiplier now resets when respawning at a checkpoint
- If players are holding down the grapple key, they will instantly hook onto something once it enters the grapple range
- Ice spikes now shatter when they damage the player
- Widescreen support - aspect ratio is no longer locked in at 16:9
- An issue causing main menu music not to play
- Cooldown time is now correctly reset on abilities when respawning from checkpoint
- Player starting position in some levels was inconsistent due to intersection with the islands
[ 2024-01-09 04:09:38 CET ] [ Original post ]
Spring Dash
Dillon Steyl
Developer
Dillon Steyl
Publisher
Soon.
Release
Singleplayer Tags
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Positive
(49 reviews)
Do you like to go fast? Like, really fast?
Spring Dash is a fast-paced FPS precision platformer. Use each weapon's unique movement ability to leap over massive gaps, dodge enemy attacks, and build up to a ridiculous speed.
Spring Dash is a fast-paced FPS precision platformer. Use each weapon's unique movement ability to leap over massive gaps, dodge enemy attacks, and build up to a ridiculous speed.
Features
- Fluid Movement Mechanics
Wallrun. Grapple. Dash. Bounce. Slide. Practice the most efficient ways to combine movement mechanics to achieve faster times. - Multiple Routes
Every level can be completed in multiple ways - Experiment to find the best routes, shaving time off your best run on each attempt. - Enemies
Progress through the game to encounter multiple enemy types. Silkworms will slow you down. Grasshoppers will slam you.
The bugs will try and stop you. Don't let them.
- Break The Game
Find every exploit you can - it's encouraged. Take advantage of the mechanics at your disposal to find shortcuts and unintended routes.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Dual Core 2.0GHZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 520
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