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This is a very small patch release, adding some extra validation to downloaded replay files. As always, if there are any issues with this build, please let me know on my discord server.
Hey everyone, Spring Dash has finally been released! Thankyou to everyone who played the demo, play-tested the game, and stuck by my side during development. I'm so happy to have finally released my first game, and I can't wait to work on more projects and build more fun stuff! That's not to say Spring Dash development is completely finished - I will be very active on discord, looking for bug reports, listening to suggestions, and engaging with the community. I hope you enjoy Spring Dash!
Hey everyone, As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!
Hey everyone, Small QoL update to address a common issue with accidental wallruns.
Hey everyone, Thanks to everyone who has tried Spring Dash, everyone who has streamed the game, and everyone who has provided feedback. I've just released an update introducing some balancing changes based on recent feedback and watching people stream the demo!
Hey everyone, Small fix for an infamous issue - restart positions should now be consistent!
Hey everyone, More bugfixes and quality-of-life updates. Thanks to everyone who has been playing and giving feedback! It's really nice to see.
Hey everyone, More bugfixes and quality-of-life updates. Thanks to everyone who has been playing and giving feedback! It's really nice to see.
Hey everyone, Another small update to the demo to address some issues introduced in the previous release. See below for the full patch notes.
Hey everyone, A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
Hey everyone, One of the most highly-requested features has just been released to the demo - downloadable replays. There is now a "replay" button next to eligible leaderboard entries. Toggling this button will show the ghost of that particular entry in your next run. v0.40.0 also has a number of other quality-of-life improvements based on player feedback.
Hey everyone, I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player! Thanks to everyone who is still speedrunning the game and providing feedback.
Hey everyone, Thankyou to everyone who has played the Spring Dash demo - especially those of you engaged in the discord server and providing active feedback. I'm working hard to continually improve the game and your feedback is very valuable. This update mainly includes a number of quality-of-life improvements based on player feedback.
The Spring Dash demo is finally available! While the scope of this demo is quite limited, it should be enough for you to determine whether you're interested in the full version of the game - and the demo will continue to receive updates until the final version is released in Q1 next year. I'd like to start gathering initial impressions from a wider audience - so feel free to join us on discord to give your feedback and chat about the game. I'd love to meet you! Enjoy! - Dillon
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