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Demo Update - v0.42.0 - Balancing Changes and Quality of Life Improvements
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Added
[ 2024-01-28 13:31:21 CET ] [ Original post ]
Hey everyone, A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
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Join our discord server to provide feedback and chat with other players!
Patch Notes
Added
- A "compass" that can point the player to the next checkpoint. The default key for this is "F".
- Updated menu backgrounds with more islands & trees
- Bounce animations for mushrooms
- Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
- Extra checkpoints added to a number of levels
- Mushroom bounce tutorial added to Forest3
- Tutorial for 'restart' hotkeys to Forest1
- Dashing while hooked now cancels the grapple
- Ice spikes are now removed when resetting to last checkpoint
- Replay button is now hidden for current user in leaderboard UI
- Relevant parts of crosshair are now added gradually as abilities are collected
- Reduced moth chase speed & acceleration
- Increase grasshopper jump delay by 25%
- Reduced frost exploder speed & acceleration
- Increase Ice Weaver slam delay by ~42%
- Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail
- Reduced opacity of leaf guides & added distance fade
- Dashing now transfers momentum on ice
- Updated medal times for all levels to be more achievable for the average player
- An issue causing breakable platforms to misbehave and shake violently at low framerates
- Ice weaver will no longer spawn spikes if they are stunned
- Stun SFX is now correctly affected by the "SFX" volume setting
- An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings
- Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc
- Fixed an issue where player would "hop" downhill after performing a wall-boost
- Fixed an issue where the player replay ghost trails would 'pop' in/out of view
[ 2024-01-28 13:31:21 CET ] [ Original post ]
Spring Dash
Dillon Steyl
Developer
Dillon Steyl
Publisher
Soon.
Release
Singleplayer Tags
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Positive
(49 reviews)
Do you like to go fast? Like, really fast?
Spring Dash is a fast-paced FPS precision platformer. Use each weapon's unique movement ability to leap over massive gaps, dodge enemy attacks, and build up to a ridiculous speed.
Spring Dash is a fast-paced FPS precision platformer. Use each weapon's unique movement ability to leap over massive gaps, dodge enemy attacks, and build up to a ridiculous speed.
Features
- Fluid Movement Mechanics
Wallrun. Grapple. Dash. Bounce. Slide. Practice the most efficient ways to combine movement mechanics to achieve faster times. - Multiple Routes
Every level can be completed in multiple ways - Experiment to find the best routes, shaving time off your best run on each attempt. - Enemies
Progress through the game to encounter multiple enemy types. Silkworms will slow you down. Grasshoppers will slam you.
The bugs will try and stop you. Don't let them.
- Break The Game
Find every exploit you can - it's encouraged. Take advantage of the mechanics at your disposal to find shortcuts and unintended routes.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Dual Core 2.0GHZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 520
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