Spring Dash
Dillon Steyl Developer
Dillon Steyl Publisher
Soon. Release
🎹🖱️Keyboard + Mouse
Very Positive
(55 reviews)
Demo Update - v0.42.0 - Balancing Changes and Quality of Life ImprovementsHey everyone,
A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
Join the community
Join our
discord server to provide feedback and chat with other players!
Patch Notes
Added
- A "compass" that can point the player to the next checkpoint. The default key for this is "F".
- Updated menu backgrounds with more islands & trees
- Bounce animations for mushrooms
- Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
- Extra checkpoints added to a number of levels
- Mushroom bounce tutorial added to Forest3
- Tutorial for 'restart' hotkeys to Forest1
Changed
- Dashing while hooked now cancels the grapple
- Ice spikes are now removed when resetting to last checkpoint
- Replay button is now hidden for current user in leaderboard UI
- Relevant parts of crosshair are now added gradually as abilities are collected
- Reduced moth chase speed & acceleration
- Increase grasshopper jump delay by 25%
- Reduced frost exploder speed & acceleration
- Increase Ice Weaver slam delay by ~42%
- Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail
- Reduced opacity of leaf guides & added distance fade
- Dashing now transfers momentum on ice
- Updated medal times for all levels to be more achievable for the average player
Fixed
- An issue causing breakable platforms to misbehave and shake violently at low framerates
- Ice weaver will no longer spawn spikes if they are stunned
- Stun SFX is now correctly affected by the "SFX" volume setting
- An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings
- Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc
- Fixed an issue where player would "hop" downhill after performing a wall-boost
- Fixed an issue where the player replay ghost trails would 'pop' in/out of view
[ 2024-01-28 13:31:21 CET ] [ Original post ] Do you like to go fast? Like, really fast?Spring Dash is a fast-paced FPS precision platformer. Use each weapon's unique movement ability to leap over massive gaps, dodge enemy attacks, and build up to a
ridiculous speed.
Features
- Fluid Movement Mechanics

Wallrun. Grapple. Dash. Bounce. Slide. Practice the most efficient ways to combine movement mechanics to achieve faster times.
- Multiple Routes

Every level can be completed in multiple ways - Experiment to find the best routes, shaving time off your best run on each attempt.
- Enemies

Progress through the game to encounter multiple enemy types. Silkworms will slow you down. Grasshoppers will slam you.
The bugs will try and stop you. Don't let them.
- Break The Game
Find every exploit you can - it's encouraged. Take advantage of the mechanics at your disposal to find shortcuts and unintended routes.
MINIMAL SETUP- OS: Ubuntu 18.04
- Processor: Dual Core 2.0GHZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 520
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