

Leave everything behind and open a Tiny Bookshop by the sea in this ambient narrative management game.
Stock your wagon, set up shop in scenic locations, and navigate a post-capitalist future alongside Bookstonbury’s eclectic cast of characters.
- Each day you pick a new location to explore and set up shop at. Unlock more as you progress.
- Stock your Tiny Bookshop with the right books to meet the locals’ reading habits and watch your customers trickle in.
- Customize your Tiny Bookshop with the items you collect. They affect your sales and add new unique mechanics.

Each of the picturesque locations in town has characters and stories attached, which you slowly unravel as you become a pillar of the community.
Where you go each day, which items you bring and the way that you interact with narrative systems, like the local newspaper, all shape the course of the locals’ stories – and your own.
Wishlist Tiny Bookshop today!

Tiny Bookshop - ver 1.0.5
Hi everyone, its now officially 7 days since Tiny Bookshop released, and finally, after tackling the most serious bugs, we found some time to take care of more UX and feedback.\n\n\n
- \n
- Adjusted/Fixed Maryams recommendation quest at the caf not saving the progress consistently.\n
- Increased rain chance in spring slightly.\n
- Inspiring Klaus now counts anywhere, and not just at the supermarket.\n
- Adjusted Historic Tag. Changed it from Written about the past to meeting a need of immersing yourself in the past.\n
- Nerfed [spoiler]Professor Quest to make it less frustrating.[/spoiler]\n
- Made [spoiler]cases[/spoiler] visible and visually distinct to help you identify which one is currently active.\n
- Removed a dialogue gamepad deselection, that would lead to having to re-select dialogue. \n
- Made Play and Long mutually exclusive, as plays dont tend to be over 450 pages.\n
- Added a bail-out book box, in case you are out of money and out of books.\n
- Adjusted the [spoiler]gardening fundraiser[/spoiler] so it doesnt keep subtracting money after the quest is completed.\n
- Fixed snow at Park.\n
- Fixed [spoiler]Nightmare Fuel-Effect[/spoiler] never disappearing.\n
- Adjusted spacing of location genres in the journal to avoid overlaps.\n
- Improved the UX of colouring your bookshop.\n
- Made [spoiler]Spoiled Fish[/spoiler] only placeable in one slot at a time, to avoid accidental smells.\n
- Fixed wildlife-board being obstructed at the fish-market.\n
- Made the [spoiler]Antique Lantern[/spoiler] slightly stronger.\n
- Fixed a glitching shadow at the Caf.\n
- Made rain a little more likely in spring.\n
Known Issue:
\nSteam Cloud is still disabled, until we can figure out a way to test it safely. We are in contact with Steam Support! \n\nWeekend:
\nWell be taking this weekend off, after having worked through the last one. So I hope youll understand that well try not to respond during this weekend.\n\nNext week is also the Gamescom, where we will have a booth in the Indie Arena! Well still try to find time to respond to your questions, and fix urgent bugs if there are any, but communications might be a bit slower next week, as our 5-person-team has to staff the booth, too.\n\n\nThe First Week:
\nThis last week has been a blur for us. We never imagined that this many people would pick up our game! We are simply blown-away and exceptionally thankful for your support and passion for the game, and the kindness and positivity you bring to every conversation we had with you. We are lucky to have made a game for such a wonderful community! \n\nAs always, here is the link to the previous patch notes: https://steamcommunity.com/app/2133760/discussions/0/601912361526467372/[ 2025-08-15 11:43:01 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04 or newer
- Processor: Intel Core i5-5350U or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel UHD 630 or Better
- Storage: 400 MB available space
Recommended Setup
- OS: Ubuntu 20.04 LTS
- Processor: Ryzen 5600GMemory: 8 GB RAM
- Graphics: RX 560
- Storage: 400 MB available space
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