🕹️ Partial Controller Support
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We're excited to announce Dragon Ruins II, our new project.
Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time.
We're excited to announce Demon Lord Reincarnation Gaiden, our new game.
Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry.
Earlier this month I started a personal blog called "Diary of a Graverobber" to share development stories and talk about game design and various things that inspired our games. You can find the Ringlorn Saga postmortem here. Enjoy!
Das Geisterschiff and Der Geist series turn five years old today.
In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world.
These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial.
The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer.
All games are 66% off on Steam right now.
https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/
https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/
https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
Also, we are making a new Der Geist game. It's in the early stages of development.
Thank you for your support over the years.
-- Romanus Surt of Graverobber Foundation
We're excited to announce Ringlorn Saga Gaiden, our next game.
Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics.
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions.
Hi everyone, As promised, the Japanese localization is finally available. The game design took a lot of inspiration from Japanese PC classics, such as Hydlide, and thus it's only natural that the game should be accessible to Japanese players. We want to thank Ryu Ito for his work on the localization and for delivering it as quickly as possible. Please, enjoy the game, and don't hesitate to share your impressions with us. Thank you for your interest and support, Graverobber Foundation Team
Hi everyone, First, we'd like to thank you for your support and interest in Ringlorn Saga. This game was an unexpected success for us, leading to the best launch in our entire history, and it became our second-best-selling game in less than two months. Second, we're working on the Japanese localization, as the game was inspired by the Japanese PC classics, and it's only natural that it should reach as many Japanese players as possible. Since we follow the "do it well or don't do it at all" mentality, we've partnered with a veteran translator Ryu Ito (@Ryu_Ito1976) to ensure that the translation remains faithful to the original, while offering the quality that only a native speaker could achieve. And last, but not least, we're looking into the possibility to localize the game in more languages and let the community join the fun. If you want to see the game localized to your native language and you're willing to help to make it happen, please let us know. Happy Holidays! --RS
Fixed a critical bug that allowed you to save the game during the boss battle and made you unable to progress if you loaded that save, requiring you to restart from the latest autosave.
Fixed issues related to enemy despawning. Thanks to muffins4life for reporting this issue.
Fixed bugs caused by the workaround related to the inability to advance dialogue with certain controllers. However, the keys used to advance the dialogue are now limited to Space / Enter on the keyboard and the A (Xbox Controller / Steam Deck) / Cross (PlayStation Controller) / B (Switch Pro Controller) buttons. This was made to prevent accidental advancement of the in-game dialogue, e.g. while taking screenshots. Thank you for your patience and cooperation.
Added analog stick support for character movement based on user requests. Have fun!
Added a potential workaround for certain users who were unable to advance dialogue when playing with a gamepad. Earlier, some users managed to solve this issue by disabling Steam Input. If the issue persists, please let us know.
* Talking to the Bartender should no longer softlock the game * Improved cursor (un)locking while alt-tabbing in and out of the game Special Thanks to Wulden and Oleksandr Urizchenko for reporting these issues.
Hi everyone!
In this DevLog well continue talking about the game design of Ringlorn Saga.
Please keep in mind that this post will share some information about the inner workings of this game, so if you want to go in blind, consider reading this post after playing the game.
Hi everyone!
In this DevLog well talk about the game design of Ringlorn Saga. Please keep in mind that this post will share some information about the inner workings of this game, so if you want to go in blind, consider reading this post after playing the game.
We're excited to announce our next project.
Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance.
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