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DevLog #1

Hi everyone!


In our first DevLog, we'd like to introduce our new project "Ringlorn Saga" and talk about the thought process behind this game.

What is Ringlorn Saga?


It is a top-down adventure RPG with an open world that wraps around itself and the bump combat system. As Prince Gerhard the Brave, you explore the world, crawl through dungeons, find useful items, talk to NPCs for additional information, and slay fiends to get stronger. Your goal is to find your father and investigate the appearance of a magical barrier. Its a simple concept, but effective for what we are aiming to do an RPG that anyone can pick up and play, but spend quite some time finding everything it has to offer, and still wonder if theyve found everything the game has to offer after finishing it. Its main source of inspiration is the Hydlide series, a classic series in Japan that got poor reception in the West for a variety of reasons, but mostly due to poor timing the NES port came out three years after the original, and by that time Legend of Zelda came out and surpassed it.

Why an 8-bit style Action RPG?


Our fans will notice that Ringlorn Saga is a bit of an oddball in our portfolio, as its our first project that doesnt rely on vector / polygonal graphics. Its also an Action RPG, which is another new thing for us, as prior to that the only action games weve developed were Phantom 3D and NeuroWorm. To put it simply, weve decided to try something different. Despite having tons of ideas for the DG series and the DRPG genre, after dedicating 5 years to it with minor distractions, we felt that we were falling into the trap of incremental improvements between games as we didnt have the resources to make huge leaps forward like we initially planned to.

There are so many games out there, whats special about this one?


RPGs tend to focus on epic stories that can easily take up to 60+ hours of your time. Ringlorn Saga is aiming towards a short-but-sweet adventure that will keep you occupied for about 6 hours, without any meaningless padding. And yet, Ringlorn Saga also aims to bring back the feeling of wonder that many of us have experienced while playing these old games. Like seeing a structure in the distance and working our way there, wondering what awaits us inside, wondering if this journey will bring us closer to our goals. This is what, in our opinion, makes it special.
In future DevLogs, we'll discuss the game and world design. If theres anything you want to see in the next DevLog, please let us know.


[ 2022-10-07 07:02:24 CET ] [ Original post ]

Ringlorn Saga
Graverobber Foundation Developer
Graverobber Foundation Publisher
1970-01-01 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (55 reviews)
Public Linux Depots:
  • [136.06 M]
Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance.

  • A short-but-sweet Action RPG that won't hold your hand nor waste your time
  • Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies
  • Stumble upon hidden events and quests
  • Simple but nuanced mechanics and controls
  • 8-bit style visuals and sound inspired by MSX
  • CRT filter for an authentic retro experience
  • If you ever get lost, have a drink with the bard

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: Intel Core i3-380MMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with OpenGL 3.2 Support
  • Storage: 300 MB available space
GAMEBILLET

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