Hello,
I'm happy to announce that Moshcave 0.5 is now live! steamfacepalm
In this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and smaller hud option (the old one is still available, and also you can still de/activate both by pressing "H", and some steam/clouds to the dungeons to give it more dynamic ambience. Here's a screenshot showing both changes:
Down below you can see all the changes made:
Added steam/clouds to the dungeons (floors);
Added new HUD option - it can be changed by pressing F6 (the control section is also updated ingame with this information);
Changed sprite of aggressive flower tile;
Changed leaderboard style;
Changed the dance floor pop-up text, removing the mosh points and adding a "hp and mana regen" indication. The moshpoints may be back in further updates, but for now I feel there's no actually use of it, since the leaderboard is currently ranked by floor reached;
Removed watermark at the beginning of the game
Fixed minor bugs
That's it for today! As always, feel free to leave a feedback so we can understand more what you'd like to see changed/added on further updates, and how you feel about the game now. Thanks a lot for playing Moshcave : )
Have fun!
Moshcave is a action roguelite game with infinite and procedurally generated dungeons, where enemies gets progressively stronger as you advance into the caves. Help Murphy by powering him up to get to the lowest floor possible of the Cave of Mr. Mosh!
Main features:
> Infinite, procedurally generated dungeons;
> Powerups;
> Different hats, weapons and pets with various stats;
> Dozens of possible builds;
> Enemies and floor count.
MINIMAL SETUP
OS: Ubuntu or similar
Processor: 1.4 GHzMemory: 4 GB RAMStorage: 500 MB available space