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Hello,
I'm happy to announce that Moshcave 0.5 is now live! steamfacepalm
In this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and smaller hud option (the old one is still available, and also you can still de/activate both by pressing "H", and some steam/clouds to the dungeons to give it more dynamic ambience. Here's a screenshot showing both changes:
Down below you can see all the changes made:
Added steam/clouds to the dungeons (floors);
Added new HUD option - it can be changed by pressing F6 (the control section is also updated ingame with this information);
Changed sprite of aggressive flower tile;
Changed leaderboard style;
Changed the dance floor pop-up text, removing the mosh points and adding a "hp and mana regen" indication. The moshpoints may be back in further updates, but for now I feel there's no actually use of it, since the leaderboard is currently ranked by floor reached;
Removed watermark at the beginning of the game
Fixed minor bugs
That's it for today! As always, feel free to leave a feedback so we can understand more what you'd like to see changed/added on further updates, and how you feel about the game now. Thanks a lot for playing Moshcave : )
Have fun!
Hello, Moshcave 0.4 is now available! steamsad This update was focused on implementing a new third-party leaderboard that shows the lowest floor reached by the players that submit their scores. Some minor design changes were also made, and you can check the summary of the update below. Added a leaderboard Added a new song to the mix Added a new aggressive tile/enemy (floor 10+) Changed design of the stage Changed the volume of some of the sound effects that were too loud (chest opening, trap door opening, breaking blocks etc.) Fixed minimap advancing through the bottom HUD. That's it for today's update! Feel free to leave a comment, feedback or review saying what do you think about the game, the changes and what could be improved in further updates. This helps a lot! As always, thanks for your supporting and for playing Moshcave! E bom carnaval! LGV
Hello!
Moshcave 0.3 is now available!
In the last update, the major change made was that only on the dance floor the player could regen HP/MANA. But the dance floor was way too small. With this in mind, the band stage and the dance floor are now enlarged, and other design effects were also added to create a more interesting environment. Some bugs were also fixed, and now there's a Spanish translation to go along with the English and Portuguese. Below you can see the summary of the changes:
Added a bigger dance floor
Added a bigger band
Added a "red glow" effect when the player is on the dance floor (active)
Added new animation for the dance floor
Added Spanish translation
Changed design of the "explosive block"
Changed the design of the first two enemies (bat and ghoul), since the colors were too similar to the colors on the dance floor, making it too difficult to see those enemies
Fixed minimap not matching the actual map due to transformation on the band/dance floor size
That's it for today's update! Feel free to leave a comment, feedback or review saying what do you think about the game, the changes and what could be improved in further updates.
As always, thanks for your supporting and for playing Moshcave!
LGV
Hello folks! I'm happy to announce that Moshcave's first major update is live. Sorry for the delay since the Early Access release, but now I plan to release these major updates at least once a month, with minor updates in-between (if needed, such as for correcting eventual bugs etc.). I took into consideration every review, feedback and video that I've found about Moshcave, so first of all I'd like to thank everyone for them! Your feedbacks are really appreciated.
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