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Summer has arrived, bringing with it the warmth of sunshine and the excitement of this sizzling Summer Sale! As the days get longer and the temperature rises, there's no better time to dive into some thrilling gaming adventures and enjoy fantastic deals.
Embrace the spirit of the season with our incredible discounts on all titles in our vast catalog. We have something for everyone, whether you're craving action, adventure, or strategy. Enjoy captivating and exciting games like Human Fall Flat, The Ascent, Blooming Business: Casino, From Space, and the adventurous Patch Quest.
So, grab your sunglasses, controller, mouse & keyboard, and get ready for a very hot gaming summer!
Enjoy up to 90% off on a wide range of titles like Human: Fall Flat, The Ascent, From Space, Golf Gang, Patch Quest, and more! Including our latest release, Blooming Business: Casino, a tycoon game with a narrative twist!
And if thats not enough. Guess what? Hue is for FREE TO KEEP during the publisher sale. Don't miss out on these incredible offers. Get your hands on these games now, and let the fun begin!
Spring is in the air, and so is the excitement of our amazing Spring Sale at Curve Games! The season of renewal and growth has arrived, and what better way to celebrate than by indulging in some incredible game deals?
Whether you're looking for some new games to play or want to revisit some old favorites, our Spring Sale has got you covered. Enjoy a great discount on all titles in our catalog, including popular games like For The King, The Ascent, From Space, and Patch Quest.
Don't wait too long, though - these deals will last until the 23rd!
The long awaited BlockEm has officially launched! Wed like to thank all the community for their continued support and anticipation for BlockEm! We hope you enjoy crushing your friends and family in all the competitive levels BlockEm! has to offer And remember, if you cant BeatEm, BlockEm! Discord Twitter TikTok
Hey Blockys! BlockEm is releasing on 8th March and to make it official weve got a release date trailer for you! https://youtu.be/60KZe-iURBg For more head over to our Discord and for the latest updates be sure to follow us on TikTok and Twitter! Twitter: @blockem_game Discord: discord.com/invite/HtKz94xPgz TikTok: www.tiktok.com/@blockemgame YouTube: www.youtube.com/c/CurveGamesOfficial
Dearest Blockys,
BlockEm! will be launching on Steam on 8th of March!
BlockEm! started as a school project for us and has been a real labour of love. And finally, we are so excited to bring it to you!
We will announce all big updates on Discord and for the latest updates be sure to follow us on Facebook, TikTok and Twitter
Twitter: @blockem_game
Discord: https://discord.com/invite/HtKz94xPgz
TikTok: https://www.tiktok.com/@blockemgame?
YouTube:https://www.youtube.com/c/CurveGamesOfficial
Cat Shawl Games & Curve Games& IndieArk
Our action-packed 2D platformer BlockEm! by Cat Shawl Games is officially live on Steam! This fast-paced, block-building party game where 2 4 players compete to be the last Blocky standing truly promises to push your skills (and friendships) to the brink.
[previewyoutube=Q147xRiVDRI;full][/previewyoutube]
We will be running a free weekend where you can get your hands on the game between 8th - 12th September. On top of that, were offering a 25% launch discount running up to 15th September.
If that wasnt enough of a party for you, you can find Golf Gang classic eyes available to customize your Blocky aaaaaand if you are really observant you can find BlockEm faces in the Golf Gang shop.
Twitter: @blockem_game
Discord: https://discord.com/invite/HtKz94xPgz
TikTok: https://www.tiktok.com/@blockemgame
YouTube: https://www.youtube.com/c/CurveGamesOfficial
https://store.steampowered.com/app/1529220/BlockEm/
Were thrilled to announce that BlockEm! by Cat Shawl Games is available to play at the Curve Games booth at Gamescom 2022!
BlockEm! is a fast-paced, block-building party game where 24 players compete to be the last Blocky standing. This classic action-packed 2D platformer truly promises to push your skills (and friendships) to the brink.
Come join the crowd and get your hands on BlockEm! before its full release on Steam this September.
Join our BlockEm! discord, to give us your feedback and let us know what you think about the game!
IF YOU CANT BLOCKEM, JOINEM!
Twitter: @blockem_game
Discord: https://discord.com/invite/HtKz94xPgz
TikTok: https://www.tiktok.com/@blockemgame?
YouTube: https://www.youtube.com/c/CurveGamesOfficial
Did you hear the great news? BlockEm is set to release on 8th September! An exciting mix of platform and puzzle, BlockEm is an action-filled block-building party game for 2 to 4 players. The controls are simple but the road to victory is complex: players must be the first to reach the goal or be the last Blocky standing. Block'Em - Out on Steam 8th September! [previewyoutube=3dJygKeM2JU;full][/previewyoutube] You have only a month left to wishlist so assemble your Blocky crew! BlockEm will be available for 7.99 / $9.99 / 9.99. Join our the Block'em! (discord.com), we would love to have your feedback and have you join us! IF YOU CANT BLOCKEM, JOINEM! Twitter: https://twitter.com/blockem_game Discord: https://discord.com/invite/HtKz94xPgz Tiktok: https://www.tiktok.com/@blockemgame Youtube: https://www.youtube.com/c/CurveGamesOfficial
Calling all Blockys! For a limited time you can try out BlockEm, from 4th August 12:00PM BST 8th August 12:00PM BST with an exclusive look at game mode RUSH Be the first to reach the goal! We also have a very special Blocky announcement happening that the end of the playtest so stay tuned! The sign up page now available, be sure to sign up to be alerted when this playtest goes live. https://store.steampowered.com/app/1529220/BlockEm/ The controls are simple, the colours are vibrant and the goal is clear, be the best Block there is! [previewyoutube=pHbkGOG2Pv0;full]https://youtu.be/pHbkGOG2Pv0 [/previewyoutube] Please note as this is a playtest you might run into some bugs or crashes may appear. If they do, please let us know! There is an in-game reporting system, where you can tell us anything you think we might need to know. Join our the Block'em! (discord.com), we would love to have your feedback and have you join us! IF YOU CANT BLOCKEM, JOINEM! Twitter: https://twitter.com/blockem_game Discord: https://discord.com/invite/HtKz94xPgz Tiktok: https://www.tiktok.com/@blockemgame? Youtube: https://www.youtube.com/c/CurveGamesOfficial
Hey Blockys! We are very excited to announce Curve Games is now the publisher of the fast-paced, block-filled multiplayer title BlockEm! This classic action-packed 2D platformer promises to push friendships to the brink. If you want to keep up with all things BlockEm, join our Discord: https://discord.com/invite/HtKz94xPgz If you are a content creator and are interested in covering BlockEm!, feel free to send us a message here: https://curvegames.com/contact/im-an-influencer/ If you cant BeatEm, BlockEm! https://store.steampowered.com/app/1529220/BlockEm
Hi everyone, We're happy to announce that we're attending Summer Game Carnival, it's a series of events held by BiliBili from June 9th to July 9th, which will have multiple game showcases as well as demo trials. What's more, we have also been selected for this year's Guerrilla Collective showcase. Furthermore, we'll keep the demo on Steam for everyone to have a try, you can take a peek at the general gameplay and online multiplayer, and we're working on more content for the later release. Don't forget to wishlist it and follow us!
Hello! It's time for a new devlog.
For the playtest in December our solo-dev implemented a nifty feedback tool. You've probably seen something similar before if you've tried out games that are in Early Access, but this was the first time we utilized such a system.
And you guys definitely used it! We got a lot of feedback covering all aspects of the game. I won't cover any straight up bug reports (couldn't play online, controller not recognized) here, as these required some minor fixes.
Feedback Top 3!
1. Keybinds
2. Invisible Finishing Goal Block?
3. More game modes?
Keybinds
The first and most common feedback by far was the default keyboard keybinds. To any gamer who plays mainly with a keyboard and mouse, the default controls seem very unintuitive. WASD is movement, but spacebar isn't the jump key? And you're absolutely right. The keyboard keybinds are indeed horrible.
The cause of this is actually pretty straightforward: the developers aren't really PC gamers! They all come from a background of playing with controllers, and thus the initial development team used controllers to prototype and test the game. Any new members of the team acquired controllers to test the game (including me, an avid PC gamer...) and the keyboard controls were left untouched.
This is an oversight, and the default keybinds will be much improved for the final release!
Invisible Finishing Goal Block
That floating, spinning, iridescent block that every Blocky seeks to reach before the other Blockies... it was missing from several levels! A lot of you pointed this out, and it's been a frequent report internally too.
But, it's not actually missing. Those levels aren't race-to-the-finish levels, they're actually last-block-standing levels! They were left in the playtest for variety and feedback reasons, but ultimately they mostly confused players. Moving forward, the type of level will be clearly communicated during gameplay. Its also clear there needs to be some sort of urgency mechanic (like rising lava) to make sure players dont just build small fortresses and sit there forever.
Game modes
Another thing a lot of our feedback mentioned was excitement for upcoming game modes! This is definitely on the roadmap, and has been given higher priority thanks to the feedback weve received.
Thats it for today! Well talk more about upcoming plans and ideas for how to expand the game in an upcoming devlog, so stay tuned!
Hey everyone! We were made aware that online multiplayer was not working and have located the issue and FIXED IT! So sorry for the inconvenience, the playtest should be running as normal now! Let us know if you encounter any other problems! <3 Patch Notes:
Hey everyone!
The time you have been waiting for is finally here!
A new Block'Em playtest - With online multiplayer!
Please keep in mind this is only a playtest, so that bugs and crashes might appear. If they do, please let us know! We have added an in-game reporting system, where you can tell us anything you think we might need to know. Help us make a better game for you guys!
The playtest is opening December 10th and closes on the 20th, so make sure to get all your playing done in time!
Hope you all enjoy this playtest, and let us know what you think! We really value your opinions! <3
/ The Block'Em team
Hey you! Welcome to the Art History Devlog!
Any game goes through phases, from early exploration to final. Even a small indie game like Blockem will go through all of these.
In this devlog well quickly showcase the different directions the art style has taken, what changed and what remained.
SCHOOL DAYS
Blockem started as a school project, and the simple art style helped the quick production of graphical assets. Cubes are easier to make than people, after all. Just ask any Blender expert.
[School art]
Blockem went on to win against its competing school projects, which lead to joining the Aurora Punks collective and getting the means to develop the game properly.
EARLY DAYS IN AURORA PUNKS
The game immediately went through some changes in scope, design and art style. The art style was a lot more exploratory, testing multiple styles.
[Very minimalistic]
[Fluffy and smooth]
SEVERAL MONTHS LATER
Eventually, the art style moved towards a more coherent style, and much more similar to the early days.
[Back to the roots]
Discussion flowed back and forth, with some VERY strong opinions about certain colors.
Eventually, the final look was agreed upon.
THE FINAL LOOK
Smoothness and happy pastels are where the team found a compromise. Cubes merge into their neighbors to create the continuous look, backgrounds got stylized and the player models got smoothified.
We really hope you enjoy the final look of the game as much as us!
Hey there, everyone!
I'm Rasmus, one of the producers at Aurora Punks and the producer currently responsible for Block'em!. This is our first devlog for Block'em!, and I'll touch on the state of the game in this one. Coming devlogs will explore the mechanics, art, code and history of Block'em!
Block'em was slated for joining the Steam Next Fest this past weekend, providing the public with a playable Demo. However, as software projects with only one programmer usually go, the bugs mounted up and we had to make a final decision to not release a demo in its current state.
Most things in the game are implemented by now. There is online and local multiplayer, a level editor, fully customizable controls, a tutorial that dynamically adapts to your control scheme (keyboard for keyboard users, button prompts for gamepad users, pretty nifty in my opinion), localized it to over 10 languages and more!
If you've ever tried your hand at implementing online multiplayer for a real-time PvP game, you know the frustrations of finding solutions that put players on equal footing. The host will always have an edge unless the code has an incredibly accurate client-side prediction, but... This isn't always so easy to implement!
But our stalwart coder is on the job! We're currently planning an online multiplayer playtest in November, and you can currently sign up for it on our Steam page.
Hello everyone!
The current ongoing playtest will only be available for another 3 days, and will be taken down on Sunday at 18:00 GMT so make sure you get the most out of the time left!
If you are enjoying the playtest, or if you missed the memo this time, make sure to wishlist BlockEm so that you will be notified when it's time for round 2!
Thank you all for playing, and see you next time!
3 18:00
BlockEm
[previewyoutube=PyFmE7s0NRM;full][/previewyoutube] We're doing a closed beta playtest for local multiplayer (but with Steam Play Together available, for social distance approved playtesting!) and YOU can join in on the fun! Challenge 2-4 friends on multiple levels, claim the victory by being first to touch the victory block or last blocky alive! As an added perk you get to make your voice heard and leave feedback to the devs. To participate simply press the green button that says 'Request Access'.
What better way to learn what Block'Em! is all about than with a sick techno beat song! [previewyoutube=1RGboi-N3f8;full][/previewyoutube] Block'Em! is an action-filled block-building party game for 2 to 4 players! The controls are simple but the road to victory is complex: be the first to reach the goal or be the last Blocky standing! Block'Em! mixes platforming and puzzles in the most exciting way. Build, jump and push your way to victory! Undo each other's progress! Up to 4 players in local and online multiplayer! Play with friends, challenge your partner or duke it out within the family!
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