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Hey you! Welcome to the Art History Devlog!
Any game goes through phases, from early exploration to final. Even a small indie game like Blockem will go through all of these.
In this devlog well quickly showcase the different directions the art style has taken, what changed and what remained.
SCHOOL DAYS
Blockem started as a school project, and the simple art style helped the quick production of graphical assets. Cubes are easier to make than people, after all. Just ask any Blender expert.
[School art]
Blockem went on to win against its competing school projects, which lead to joining the Aurora Punks collective and getting the means to develop the game properly.
EARLY DAYS IN AURORA PUNKS
The game immediately went through some changes in scope, design and art style. The art style was a lot more exploratory, testing multiple styles.
[Very minimalistic]
[Fluffy and smooth]
SEVERAL MONTHS LATER
Eventually, the art style moved towards a more coherent style, and much more similar to the early days.
[Back to the roots]
Discussion flowed back and forth, with some VERY strong opinions about certain colors.
Eventually, the final look was agreed upon.
THE FINAL LOOK
Smoothness and happy pastels are where the team found a compromise. Cubes merge into their neighbors to create the continuous look, backgrounds got stylized and the player models got smoothified.
We really hope you enjoy the final look of the game as much as us!
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