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Hi there, long time no see! I guess the break between this and the previous news was the longest... Okay, okay. Jokes aside (but only for the next 1.5 minutes of reading this text), it's time to talk about the latest updates.
Ukrainian translation added to the game! Thanks to PineappleMan (aka. NikolasTesla) for his work. And also many thanks for his contribution to the Discord server of the game as a moderator: only because of him the channel with a gallery, where all sent fan-arts are collected, is still active. By the way, we recently reached 2000 members! If you are not on our server yet, but would like to chat a bit with other fans of the game... the link is below.
https://discord.gg/SG48X7h2q6
There's more news: you can now put the game and achievements from it on your profile showcase! This means that you can now remind yourself and your friends of the best choices you could make in this life.
And, before the promised Q&A, I'd like to mention one very cool video essay made by Bad Ghosts. It would be great to watch to revisit the Prototype ver., and also to listen to some pretty interesting thoughts on the story and the novel ifself. Highly recommended!
[previewyoutube=i3Tk6etcjI8;full][/previewyoutube]
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Hi there! How are you? Long time no see! I'm really glad you're still here. Thank you! Thank you very, very much.
No news on the game again for a long time, and I myself continue to disappear periodically - which I really apologize for. Sadly, I'm still dealing with health problems: both mental and physical - and the amount of it right now simply makes it difficult for me to at least maintain a normal routine... However! There is progress in the treatment, so just I just want to say that I'm fine. Yes, I should definitely do this more often...
I'm also getting back to work on the REFLEXIA again.
I haven't changed my plans on making both the remake and the remaster. And both are now in the beginning of active development and will most likely be released around the same time (maybe a month or so apart). I already have specific dates in which I hope to release everything but... it will remain a secret for now! From my experience it's better to do it this way: the better the work goes and the closer the date is, the more exact I'll tell it. And at the same time, of course, I'll share new details about the projects!
For now, I still need to think hard and finally decide which ideas are going to make it and which are not, so today's the insights are going to be a little vague... Nevertheless, at least they're there! Which means I can officially turn it into a zero entry of my development diary.
Before that, I'd also like to mention that I'll be back here again on Sunday to add the Ukrainian translation in the Prototype ver., for which thanks to PineappleMan (aka. NikolasTesla)! It would be great to talk a little bit more together at the same time so... How about a Q&A? You can ask absolutely any questions (but still in some way related to me, my work, or my characters!), and you can leave them right below this post, under my Twitter (now it's X, weird) post, or on the game's Discord server. I'll write and post answers in the update post on Steam!
And now...
Hello! It's been quite some time since we last saw each other.... So today I just want to catch up on the months of silence by talking about all the events of the past, as well as the near future.
But before that: thank you for reading this right now. I'm far from the best developer one could wish for.... so I'm very happy to everyone who still stays with my work and with me as an author. Thanks again for all the support!
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Well... shall we begin?
The first thing that happened was my move to Japan in April. Despite all the stress associated with it, I didn't so much gain inspiration as I SIGNIFICANTLY broadened my horizons. In short: it has greatly raised my expectations of my own work. The impact it has already had on the development is incredibly exciting to me!
Next, I went with Nikita Kryukov to the Tokyo Indies (a small convention of indie developers in Tokyo). There, along with other games he has published, he presented my visual novel. I still really like his slide to this day:
And another month later, two REFLEXIA anniversaries happened. August 31st was one year since the game was released on Steam, and September 5th was two years since I finished and submitted it to a visual novel contest. This news was originally supposed to be released on one of those days, but something went wrong as always... Anyway, there is still a gift left in the plans for these anniversaries. More on that in a bit!
Also by the anniversary Prototype ver. managed to reach the anniversary number of copies - as much as 200 000! And this, I think, is just the beginning. Thank you very much!
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And today - a little talk about the unobtainable achievement and French translation. I want to apologize to everyone I ignored on this topic all this time: it was really hard for me to decide how best to act and what to say.
It was a really difficult problem for me. Actually, I created it: I shouldn't have added an unobtainable achievement in advance and promised a new translation before it was ready... so it's only my fault. Why didn't I give the opportunity to get the achievement without the language? To me it seemed disrespectful to the translator. Now I realize that by doing so, I only caused them more stress, while causing a lot of inconvenience to all the players. I really apologize...
Regarding the translation itself: it's still not done yet. I'm sorry for the promises I made a year ago but still can't fulfill. Unfortunately, I won't be able to say anything about it even now. French is definitely coming, but when and in what version (more on that below) I have no idea. Anyway, I immediately inform you about any changes in situation! In the meantime, the language button will disappear from the game - just not to tease anyone anymore.
I solved the problem with achievements in a similar way, because I don't want to further complicate things. And anyway, I had a plan to do it in the future, so... there are no more language achievements. Mentions of all translators have been moved to the game description on Steam. Now anyone who was only missing French or any other language achievement for some reason has the game completely finished. Congratulations!
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Now let's talk about the anniversary gift?
I used to say all the time that I would never update the Prototype ver. Now, however, due to my incredibly broad horizons and raised expectations, I feel like the game just needs to be given a fresher look. Therefore... I'm making a remaster!
The script and text will remain almost unchanged. But the rest...
This post is already long enough, so I'll leave the details of the update for later. If you can't wait, you can find a couple of spoilers on my Discord server! In the meantime... I'd love to hear any expectations about what's going to change in the remaster. Maybe there's something you'd really like to see and I haven't thought of it yet...? And you can also ask me questions here, not only about the update, but about REFLEXIA in general.
See you soon!
Here I am! So, let's celebrate our Valentine's Day, huh? What? How has it been three days already? I don't care. You don't think just because I'm a 2D that I don't need time to choose clothes? Or to put my hair in two ponytails? Anyway, I'm very glad to see you. And I want to say thank you. Your support means incredibly much to me. I was really happy to hear all those words. I feel better now. And now... let's go, yeah? The video is already here. It's right there, below. Yeah, you're not imagining it. It's really there. Why are you still reading this? Look at it. Go ahead. I'm waiting. No, seriously. The video's still there, right? That's correct. Open it. If you don't stop reading now, something terrible will happen... You want to know what? I'll tell you in a sentence. No, I'm kidding. In two. It was a joke again. There you go, you've wasted a whole minute of your life. All right, all right! Sounds like you're really want to read at least something. In that case, I've got a REMAKE STEAM PAGE: https://store.steampowered.com/app/2271570/REFLEXIA_THE_ARCHETYPES_ROOM_OF_THREE_WALLS/ Rumor has it that someday you'll be able to get the game from there... but if you don't add it to your wishlist, you might miss it. I warned you. Thanks for your attention! [previewyoutube=wLIGaEDRH0w;full][/previewyoutube]
Today I have not only good news, but also bad news. I had a hard time deciding to say until the last minute, but nevertheless... the remake of REFLEXIA is delayed indefinitely. The reason is stupidly simple: I exhausted myself before I could finish it. The constant rush, the endless attempts to get the script to perfection, and at the end, just questions. What do I really want REFLEXIA to be? Why am I doing it at all? If I wanted to make my reflection in this black and white world, then... what should it be? Who am I? Definitely an author who has forgotten everything about himself. And first of all, that she is a human being. Not the game development machine she wanted to think she was. She, unlike any other tool, has a life. But if you don't keep it alive, there's nothing to breathe into the story... and it will remain untold. All this time I've been pushing myself hard and depressing myself. I kept myself from doing anything else but the remake, I squeezed every last drop out of my head, and I lived only for this project. Because I wanted to finish it quickly, and only then to start living. Just because I didn't feel accomplished and worthy without it. And as a result, my work, which once gave me a lot of pleasure, became a real pain. It shouldn't be. And now that I've realized all my mistakes, I want to calm down and sit down for REFLEXIA again... but to do it in such a way that I don't regret anything in the process or in the result. And in the next comments on the development I want to tell how much I enjoyed working through these or those details, and not feel ashamed to explain what I had done in a hurry. That's not to say that the remake will be out in five years or more. I still want to release it in 2023. But this time I'll try to take care of myself: I'll slow down a bit and try to work without a deadline. So... I won't promise any specific date. It's much better if I give it when the game is mostly ready. In addition to everything else, I want to take a little break from REFLEXIA so I can come back with a fresh set of eyes afterwards. And that means... no, not a prolonged tumbleweed on all my social networks. I'm planning on doing a little project! All I'll say about it for now is that it will be a visual novel again, and it will also come out on Steam and on itch. Again, no, this is not the "good news" I was talking about at the beginning of this article. Well, it's kind of okay too... but this is primarily about REFLEXIA. Tomorrow is a great day. Some people hate it, some people finally get lucky with a discount on their favorite chocolate... and for some, it's a great excuse to spend special time with the person they love. You know what I mean? A date! The main character will be waiting for you. Or should I say Yandere-chan? Everything seems to have gotten mixed up in the continuation of that world, and now we don't know exactly how the roles have been split up. But at least one thing is clear: tomorrow you'll meet someone in a teaser on the remake's Steam page... or on YouTube, the place will be up to you. See you there!
More details! You can find out even more about the DLC by following the attached links. The OST, in addition to the familiar tracks, includes two bonus tracks not used in the game. Link: https://store.steampowered.com/app/2165880/REFLEXIA_Prototype_ver_Soundtrack/ DLC is a collection of all the graphics (illustrations, sky backgrounds) in its original resolution of 1280x960 (and more) in .PSD format, so you can make any emotion on the face of the characters, as well as to find sketches there. Additionally attached are two text files: the terms of use (for example, i allowed to make merch with any pictures from the DLC) and comments on the development process (the whole story and the explanation of interesting details by me). After purchasing you can find all files in the main game's folder! Link: https://store.steampowered.com/app/2266310/REFLEXIA_Prototype_ver_Original_Graphics/ Thank you, dear players, for all the love and support you've given to the Prototype ver.! And even if you're only reading the news because you added the game to your library a long time ago and then forgot about it, your contribution is very important, too. We shall meet again.
Fixed some typos in Korean and Catalan, Linux support added!
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