Hi there! How are you? Long time no see! I'm really glad you're still here. Thank you! Thank you very, very much.
No news on the game again for a long time, and I myself continue to disappear periodically - which I really apologize for. Sadly, I'm still dealing with health problems: both mental and physical - and the amount of it right now simply makes it difficult for me to at least maintain a normal routine... However! There is progress in the treatment, so just I just want to say that I'm fine. Yes, I should definitely do this more often...
I'm also getting back to work on the REFLEXIA again.

I haven't changed my plans on making both the remake and the remaster. And both are now in the beginning of active development and will most likely be released around the same time (maybe a month or so apart). I already have specific dates in which I hope to release everything but... it will remain a secret for now! From my experience it's better to do it this way: the better the work goes and the closer the date is, the more exact I'll tell it. And at the same time, of course, I'll share new details about the projects!
For now, I still need to think hard and finally decide which ideas are going to make it and which are not, so today's the insights are going to be a little vague... Nevertheless, at least they're there! Which means I can officially turn it into a zero entry of my development diary.
Before that, I'd also like to mention that I'll be back here again on Sunday to add the Ukrainian translation in the Prototype ver., for which thanks to PineappleMan (aka. NikolasTesla)! It would be great to talk a little bit more together at the same time so... How about a Q&A? You can ask absolutely any questions (but still in some way related to me, my work, or my characters!), and you can leave them right below this post, under my Twitter (now it's X, weird) post, or on the game's Discord server. I'll write and post answers in the update post on Steam!
And now...
DEVELOPMENT DIARY #0
PLANNED RELEASE DATE: 2024.

All the images above are sketches I didve'nt's've'd for the new Prototype ver. cover art. The character designs may change. It's entirely possible I may yet steal them for the remake. No one knows my next move.
Facts about the remake itself:
- its page will be updated several times in the future (so until it comes to its final version, all up-to-date information will be in the development diary entries! some changes are already revealed in the points below);
- all characters will be renamed and will receive improved designs in multiple variations;
- there will be more endings;
- the "psychological horror" tag will try to justify itself this time;
- the story will become more autobiographical;
- in general, the list of themes and experiences covered will be expanded, and I will try to explore them more deeply;
- the underwear collection is updated and enriched with new models;
- yes, all the comedy and fan service is in place! and all of this will be certainly a lot;
- a point at which I've run out of ideas of what I could share right now.
Probably the most important thing that could still be mentioned... I wish myself not to give up. I've never had a problem with perseverance in the long run, but just getting my work done... it's not even a matter of me giving up. That's an outcome, not a cause. The problems are always with my desire to put out 100%, which is objectively more like 691%. And, of course, I don't have that much energy and resources for such good results.
So every time I give up not necessarily on a goal like "make and release REFLEXIA" but on current tasks like "write a script for REFLEXIA". I always feel like I can do better. That's not my maximum. Which is why the best thing I could learn in the past year since the teaser... is to just trust myself. Mahoumaiden, who lives and breathes right in this moment, has grown up enough not to put off the projects to the ephemeral talented and accomplished self from the future. And she will never become one without doing something now.
Even if my "growth" is only enough for a bunch of mistakes... it will be the inheritance future me will use to make one more attempt of getting closer to our shared dream. That's it. So, is there a reason to be afraid of something so desired becoming a little more real...?
...Which is why it's time to accept the way I and my work are, and just release the remake of REFLEXIA this year.
Good luck to you, "Protagonist."[ 2024-02-23 18:16:11 CET ] [ Original post ]