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June 2022 Progress Update

Summery of weekly updates over on the Netherguild Discord Hey Guild Leaders! I bring you the newest progress on Netherguild from June. This month I worked on the new areas, added some new content, and participated in Steam's next fest. Lets get into it!

New Areas




The (work in progress) bandit stronghold is really starting to look a lot more like the 3D concept model of it I posted in earlier updates! I get further into the process of how it was made over on the Netherguild Discord, but in short: different towers have slightly different height, side spikes were added, bridges now hang neatly between towers and more.
What a satisfying arc - maybe it would be fun to have these sway from side to side as your expedition members cross them. Concept for reference:


A few of the new enemies all rigged and ready to be animated!

New Content


To spice up the game for players re-visiting Netherguild in the Next Fest, I added some rare rooms you might encounter on the third floor...

One of them is a room with many bandits but three chests... as well as well spaced obstacles in between to make zoning out enemies and fighting them more viable. The other is a room with shrimp nests and two big shrimps... you might want to think twice about stealing their eggs, they will get angry!

Overworld Gets Tougher Over Time


If you've descended more than three times for lengthy underground expeditions with the demo, you might have noticed this message!
The idea is that the overworld is going to get chaotic over time, so the player is fighting a somewhat invisible timer - with shortages, price increases and theft that become more harsh over the course of many expeditions... and eventually the plague itself. However, there are also going to be many opportunities and random events that help you combat these ever-increasing challenges.

Some less major stuff...


There was also some less major stuff I worked on this month:

Trap Buff



Rangers and Assassins can now move one tile away after placing trap-type abilities! This helps them get away from would-be attackers.

Quality of Life Additions



You can now click to switch to a character out of combat! It should make exploration underground a lot easier. Not only that, you can now build bonfires with all characters as long as someone has logs, instead of having to shuffle to find the one character who does. I plan to work on more of these quality of life additions during July, to try and make the experience of exploring and managing your guild as smooth as possible.

Events


Thank you for playing the game during next fest!
You might have noticed some of the streams on the steam page during the fest - these ended up being a lot of fun. Expect more possible streams during the Tiny Teams event on August!* *Edit: Netherguild didn't get accepted to Tiny Teams this year, but do expect more streams in future events (:

-Welcome back, guild leader!-


And that's all for this update! Hope it made for a fun read and thank you for checking it out. See you next time! (: -David


[ 2022-07-01 15:00:32 CET ] [ Original post ]

Netherguild
David Vinokurov Developer
David Vinokurov Publisher
Planned November 2022. Wishlist to be notified! Release
Game News Posts: 159
🎹🖱️Keyboard + Mouse
Very Positive (66 reviews)
Public Linux Depots:
  • [256.22 M]


Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?

Key Features:




Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
──────────────────────────────────────────


Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
──────────────────────────────────────────────────


Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
────────────────────────────────────────────────


The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
────────────────────────────────────


Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
────────────────────────────────────

Additional Features:

  • Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
  • Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
  • Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
  • Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
  • Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D

https://store.steampowered.com/app/1464220/Netherguild/

Early Access: Risks, Plans and Expectations:

  • Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
    If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
    I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
    If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (:
  • Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
  • Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.

MINIMAL SETUP
  • Processor: 64-bitMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 740 1GB
  • Storage: 220 MB available space
GAMEBILLET

[ 6132 ]

12.59$ (16%)
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GAMERSGATE

[ 2625 ]

1.72$ (66%)
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