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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Guild Leaders!!
I wanted to share some of my progress on the next upcoming area - The Primordial Jungle!
This is going to be an area full of various strange creatures and plant monsters;
I've been working on it for only have a month so far but I got some fun stuff to share!
Change log 27/2/2025 | Version 0.311(A) Fixes:
Change log 25/2/2025 | Version 0.31 Additions:
Hey Guild Leaders!!
Lvl 5. abilities for all backgrounds are finally here as well as some exciting news I have for my 2025 Netherguild plans! So let's get into it:
Change log 28/1/2025 | Version 0.3(J) Fixes:
Change log 22/1/2025 | Version 0.3(H) Fixes:
Change log 19/1/2025 | Version 0.3(G) Additions:
Change log 9/1/2025 | Version 0.3(F) Fixes:
Hey guild leaders!! Bad news, apparently after last hotfix update some player's third save slot got replaced by the playtesting save I used. Apologies if your save got affected by this! If it did feel free to contact me on the Steam forums or on the Discord with exactly what was lost and I'd be happy to recreate the save for you to the best of my ability (or if you haven't run the game yet, you might be able to recover your third slot save from Steam's cloud: https://store.steampowered.com/account/remotestorage) I rolled back the update for now so players who haven't updated their game since the 25th should be fine - not sure how this happened but I'll try to set up systems to prevent things like these occurring in the future again. -David
Change log 25/12/2024 | Version 0.3(E) Fixes:
Change log 21/12/2024 | Version 0.3(C) Fixes:
Change log 21/12/2024 | Version 0.3(C) Fixes:
Hey Guild Leaders!
Fantastic news, the big update is here! I made a short preview video:
[previewyoutube=jws4-U_1PIA;full][/previewyoutube]
However, if you prefer reading (or want more details) I got you covered too! (:
Hey Guild Leaders! These last few months I've been putting the finishing touches on the upcoming big update; If you want to try it out early, the instructions are at the bottom of the post! but beforehand, I want to show some of the cool things I've been working on since last update;
Change log 17/10/2024 | Version 0.227(A) Fixes:
Change log 17/9/2024 | Version 0.227 Controller Improvements:
Change log 8/9/2024 | Version 0.226(C) Bugfixes:
Change log 13/8/2024 | Version 0.226(B) Bugfixes:
Hey Guild Leaders!
Since I've been working on it for a long while now, I wanted to share a quick overview of the progress for the upcoming big update:
Change log 25/7/2024 | Version 0.226(A) Bugfixes:
Hey guild leaders! I recently made some great progress on the shops and upcoming "Damp Caves" mushroom area (new soundtrack for it later in the post!).
Here's the exciting details:
Change log 24/6/2024 | Version 0.226 Bugfixes:
Hey guild leaders!
I've been working a bunch on the two upcoming areas recently (The Sewers and The Damp Caves).
Here's some of what I've been working on!
Hey Guild Leaders!
I got a shorter update for you this time around - mainly an improvement to bonfires and update on the upcoming Hero class.
Change log 10/5/2024 | Version 0.225 Improvements:
Hey Guild Leaders!
I've been making lots of progress on the new areas and classes.
Here's some details!
Change log 8/4/2024 | Version 0.224(A) Additions:
Hey Guild Leaders!
I have a new update with two new abilities to share with you, as well as some progress on the new areas!
Also... can you believe Netherguild released into Steam early access exactly one year ago?
Netherguild grew a lot since early access release and I'm excited to see it growing even further.
In any case, without further ado...
Change log 26/3/2024 | Version 0.224 Added two new skills for existing backgrounds. Big news update post tomorrow! Additions:
Hey Guild Leaders! Here's what I've been working on recently:
Change log 1/3/2024 | Version 0.223(A) Bugfixes:
Change log 26/2/2024 | Version 0.223 Additions:
Change log 13/2/2024 | Version 0.222(B) Bugfixes:
Hey Guild Leaders!
Here's what I've been working on recently:
Change log 6/2/2024 | Version 0.222 Additions:
Hey Guild Leaders!
This last week and a half I've been working more on the upcoming classes and floors -
Walking inside the sewer water (or being dragged into it!) slows down your characters considerably...
I've also made the Sewers look better with smoother walls. Grasses and pipes sprout from the fetid water now too.
In addition to that, I started working on the upcoming mushroom area - but it's still very very early and work-in-progress.
I've added spawning for Foes in the Sewers now, who lurk in wait for their victims - as well as some skills for the new classes:
Duelist: A thousand cuts - which lengthens and empowers existing bleed on target as well as triggering it.
Duelist: Exploit - Which deals big damage depending on which status the enemy is afflicted by, with more damage the longer an enemy has "incapacitate".
Healer: Herbal Smoke - Disorients enemies in a line and deals bonus damage for each negative status.
(Note: These descriptions are not final and may change)
Change log 11/1/2024 | Version 0.221(A) Bugfixes:
Hey Guild Leaders!
Today I have a new update with improvements to the speech system, new character lines as well as other small fixes and improvements.
Change log 6/1/2024 | Version 0.221 Character Speech Upgrades:
Hey Guild Leaders,
I wanted to write a quick update reviewing everything that was added to Netherguild so far since release in late March 2023 as well as my plans for next year. Here's a short summary of what was added!
Change log 6/12/2023 | Version 0.22(A) Bugfixes:
Guild leaders,
After a long month (and a half) of preparation, controller support is finally here!
Feel free to try out Netherguild using a controller / Steam deck with full joystick support!
Feedback for everything you like & dislike about the controller support is more than welcome too :D
I've been copiously playtesting this update many times over, with and without a controller in hand (playtested it a couple times before writing these lines too), so hopefully everything should work as intended.
If you encounter any bugs, please report as soon as possible in the bug reporting Steam forum or on the Discord!
Change log 2/12/2023 | Version 0.22 Additions:
Hey Guild Leaders! Just wanted to write a mini-update to let you know I'm making constant progress on adding controller support.
Change log 26/10/2023 | Version 0.211(E) Bugfixes:
Hey Guild Leaders!
Since last update, two weeks ago, I've added two new achievements, fully planned out how controller support would work and made some progress on the new areas-
Here's an overview:
Change log 22/10/2023 | Version 0.211(C) Additions:
Hey guild leaders!
Here's some of what I've been working on the last couple of weeks...
Change log 3/10/2023 | Version 0.211(A) Bugfixes:
Hey guild leaders!
Here's what I've been working on for the last few weeks:
Change log 27/9/2023 | Version 0.211 Additions:
Hey Guild Leaders! I have a surprise update for you today - including 2 main new additions!!
Change log 9/9/2023 | Version 0.21 Changes:
Hey Guild Leaders-
I have some exciting news this week!
But first of all... some eye-candy!
Change log 23/8/2023 | Version 0.208(A) Minifixes:
Hey Guild Leaders!
These last two weeks I've been working on adding temporary allies to Netherguild:
Change log 23/8/2023 | Version 0.208 Content additions:
Change log 11/8/2023 | Version 0.207(A) Bugfixes:
Hey Guild Leaders!
The time has come... for a grim update...
The Graveyard building has finally been added to Netherguild!
You can now visit your fallen guild members, reminisce about old times and even place flowers.
Change log 8/8/2023 | Version 0.206(B) Additions:
Change log 30/7/2023 | Version 0.206(A) Minifixes:
Hey guild leaders!
For the last few weeks I've been working on this new update improving various aspects of the City of Mist area; here's a quick overview of everything that's been added and some of my future plans :D
Full patch notes:
https://store.steampowered.com/news/app/1464220/view/3660914264330759952
Change log 29/7/2023 | Version 0.206 Content Additions:
Change log 15/7/2023 | Version 0.205(B) Minifixes:
Hey Guild Leaders!
This last week and a half I've been working on some quality of life improvements, a few slight improvements to the interface as well as handful of new loot items for the Nobles & Commoners factions.
Change log 5/7/2023 | Version 0.205(A) Content Additions:
Change log 28/6/2023 | Version 0.205 Quality of Life Improvements:
Change log 25/6/2023 | Version 0.204(A) Balancing changes:
Change log 24/6/2023 | Version 0.204 Additions:
Change log 21/6/2023 | Version 0.203(E) Bugfixes:
Change log 16/6/2023 | Version 0.203(D) Balancing Changes: Reduced "Whirlwind Dagger" max range 4->3 Bugfixes:
Change log 13/6/2023 | Version 0.203(C) Bugfixing:
Change log 13/6/2023 | Version 0.203(B) Bugfixing:
Change log 10/6/2023 | Version 0.203(A) Bugfixing:
Hey Guild Leaders,
The Moth update for the City of Mist is finally here, so I wanted to write a bit about everything that was added as well as everything new I'm planning to add afterwards!
New additions (in summary):
Change log 9/6/2023 | Version 0.203 Content Additions:
Hey Guild Leaders!
Since it's been a while - and there's still about a week before I finish with this update, I wanted to post a short update with some visuals to showcase what I've been working on.
Change log 30/5/2023 | Version 0.202(Q) Bugfixing:
Change log 25/5/2023 | Version 0.202(P) Bugfixes:
Change log 22/5/2023 | Version 0.202(O) Warnings:
Change log 21/5/2023 | Version 0.202(N) Bugfixes:
Change log 20/5/2023 | Version 0.202(M) Bugfixes:
Change log 18/5/2023 | Version 0.202(L) Bugfixes:
Hey Guild Leaders!
I ended up spending most of this week on fixing bugs but...
I did find some time to add one handy little system...
Wait... what is a "rules codex"?
It's meant to be an "in-game manual" of sorts - containing:
[olist]
Change log 15/5/2023 | Version 0.202(J) Bugfixes:
Change log 12/5/2023 | Version 0.202(i) Bugfixes:
Change log 11/5/2023 | Version 0.202(H) UI Improvements:
Change log 10/5/2023 | Version 0.202(G) Bugfixes:
Hey Guild Leaders!
About a week and a half ago, I set out to add 2 interface features to Netherguild;
A "confirmation window", with warnings against firing characters / attacking allies, as well as being able to see your character's "true stats" in the guild (with skills + equipment) rather than beginner stats.
(This was mentioned last update:)
https://store.steampowered.com/news/app/1464220/view/3687927619424023118?l=english
Were they added?... (yes!)
Change log 9/5/2023 | Version 0.202(F) UI Improvements:
Change log 7/5/2023 | Version 0.202(E) UI Improvements:
Change log 5/5/2023 | Version 0.202(D) Quality of Life:
Change log 5/5/2023 | Version 0.202(C) UI Changes:
Change log 4/5/2023 | Version 0.202(B) Minifixes:
Change log 3/5/2023 | Version 0.202(A) Warnings:
Hey Guild Leaders,
I wanted to write a quick update to detail all the newly added content in the newest version of Netherguild as well as future plans. Let's get into it!
Change log 30/4/2023 | Version 0.202 New Content:
Change log 20/4/2023 | Version 0.201(F) Small additions:
Hello Guild Leaders!
This last week a whole lot of bugs were fixed - including inventory glitches, "ability uses" not being stored properly with trinkets, and others!
Even this weird bug where text bubbles were cut off was fixed!
So now that Netherguild is far more stable...
Next up, for a week to two weeks I plan on adding a handful of skills to the game for build variety, as well as the infrastructure for updating skill trees in existing saves when they get modified in updates, and some possible much needed re-balances. Might add some extra polishing and equipment too if time allows!
If you have ideas and suggestions for new skills you'd like to see on any of the current classes / backgrounds, feel free to share them as comments on this post or in the #brainstorming channel on the Discord! (:
Also, I'm never really away from bugfixing - But since Netherguild became a lot more stable, I am shifting my focus towards new content... for now. As always, if there's persistent bugs in the game that weren't fixed so far and you'd like to see fixed in the future, feel free to let me know in the bug reporting forum or via the Discord.
Thank you for reading and see you next update!
-David
Change log 17/4/2023 | Version 0.201(E) Setting additions:
Change log 15/4/2023 | Version 0.201(D) Bugfixes:
Change log 14/4/2023 | Version 0.201(C) Settings:
Change log 14/4/2023 | Version 0.201(B) Bugfixes:
Change log 12/4/2023 | Version 0.201(A) New Settings:
Change log 10/4/2023 | Version 0.201 Bugfixes:
During these two weeks of early access, a few players encountered this issue:
Blocked from progressing by the terrain itself! This sucks :/
(More examples provided by players Trash & DatLamp):
People messaged me about it through the in-game feedback tool too... :'/
I've heard your plight! these last few days I've been working my hardest on creating an algorithm which makes it so that any room segments (and your path) being blocked by obstacles and oddities is impossible.
Some shining examples of newly generated terrain:
Enemies still can & will block your path! >:D (it's their thing)
A bit narrow, but still very reach-able...
(Here the algorithm considers the torch as an obstacle rather than clear tile - Tough luck if you're trying to put it out! but progression is still unstoppable :D)
This will fix tile-blocking for the Bandit Stronghold & Bluestone Mines!
If you have existing saves there:
-The layout of obstacles might get a bit messed up (loaded enemies appearing where obstacles are).
-If the path in your save was blocked, it shall now be unblocked!
Apologies if the former causes any temporary inconvenience - This can be fixed by returning from your expedition.
I've playtested this new feature throughly, but please let me know if any issues arise.
Cheers and thank you for playing Netherguild!
This is a rare issue that might occur in the City of Mist - it will require a different solution, which will take a while longer.
...Now onto other things to fix... I have many bugfixes that piled up these last few days D: Expect more patch notes in the near future! Thank you for your patience.
-David
Change log 9/4/2023 | Version 0.2(Y) Bugfixes:
Change log 6/4/2023 | Version 0.2(X) Bugfixes:
Change log 6/4/2023 | Version 0.2(W) Bugfixes:
Hey Guild Leaders!
Earlier today I added Steam cloud supports and ensured it works great on Windows, Linux, and between a computer and the Steam deck with the help of a few players (special thanks to Elo, PureParadox and SafetyValve).
What does this mean?
If you just use a single machine, nothing changes for you! (besides your saves also being backed up on the cloud now, just in case).
If you use multiple computers / Steam deck and have existing saves in both, make sure you don't have saves in the same slot because they might get overwritten - you can check your local saves on Windows & Linux by right clicking on Netherguild on Steam -> Netherguild_Data/StreamingAssets folder and backing up your save files (look like: SaveData1.save for the first slot for example).
Do note that cloud saves might be disabled for a few hours / a day at some point in the future when Mac support is added. This is because Mac uses a different location for save files and it'd have to be implemented differently.
When that happens, I'll be sure to let you know in a news update on Steam and in-game for the duration cloud saves are inactive.
Thank you for reading!
-David
Change log 4/4/2023 | Version 0.2(V) Fixes:
Hey Guild Leaders,
I wanted to write an update on the status of Netherguild, including the early access launch as well as what I'm planning to work on next - this week and onward! So get ready for an expedition...
Change log 3/4/2023 | Version 0.2(U) Bugfixes:
Change log 3/4/2023 | Version 0.2(T) Bugfixes:
Change log 3/4/2023 | Version 0.2(S) Fixes:
Change log 2/4/2023 | Version 0.2(R) Many passive effects in the city of mist were fixed: Fixes:
Change log 2/4/2023 | Version 0.2(Q) Bugfixes:
Change log 2/4/2023 | Version 0.2(P) Bugfixes:
Change log 2/4/2023 | Version 0.2(O) Changes:
Change log 1/4/2023 | Version 0.2(N) Additions:
Change log 1/4/2023 | Version 0.2(M) Bugfixes:
Change log 31/3/2023 | Version 0.2(K) & Version 0.2(L) Bugfixes:
Change log 30/3/2023 | Version 0.2(J) Improvements:
Change log 30/3/2023 | Version 0.2(I) Bugfixes:
Change log 30/3/2023 | Version 0.2(H) Bugfixes:
Change log 30/3/2023 | Version 0.2(G) Bugfixes:
Change log 29/3/2023 | Version 0.2(F) Bugfixes:
Change log 29/3/2023 | Version 0.2(E) Bugfixes:
Change log 29/3/2023 | Version 0.2(D) Bugfixes:
Change log 29/3/2023 | Version 0.2(C) Bugfixes:
Hello Guild Leaders, Thank you all for your support! I'm seriously humbled by your kindness... I'm so glad to a lot of you have enjoyed Netherguild in it's current early access release form :D It makes me even more excited for things to come, too!
Change log 28/3/2023 | Version 0.2(B) Additions:
...Can you believe it?
I started working on Netherguild back in 2018 when it looked like this:
Since then, I've poured blood, sweat and tears (both literal and figurative) into it these last 5 years -
-and it'll finally launch in Early Access next week!
But really, it couldn't have done it without your support. Thank you for playing the public demo over these last few years - Netherguild wouldn't have been half as good as it is today without your feedback.
Obviously it's not the end of the road but just another step towards finishing Netherguild - with that being said, I'm really excited for everything I plan to add during early access - from the new areas and classes to the story and faction system.
I hope you're just as excited as I am! It'll be a long road full of trials and challenges, but it also contains many rewards for the brave of heart. I don't know if there's anything more symbolically fitting for this game!
Oh - and if you want to be notified when Early Access release happens on the 27th of March, you can wishlist the game on Steam to get an email on release.
https://store.steampowered.com/app/1464220/Netherguild/
Cheers! Hope to see you on Early Access release.
-David
[previewyoutube=Sn75aKmif1U;full][/previewyoutube] Netherguild will release in Early Access on the 27th of March 2023! HYPE
Hey Guild Leaders!
Welcome to the January monthly update.
This update is a tad bit late - however, it's also a big update! Including news from both January and December. Let's get into it!
Hey guild leaders!
For the new year, I wanted to share some of what I worked on in 2022 and my plans for 2023 and beyond.
Bossfight against "pig", the leader of the purple bandits. No, he doesn't say "happy new year" in-game
Hey Guild Leaders!
Welcome to the November monthly update.
To those unfamiliar with these, I write a bit about Netherguild's development progress on the first Friday of each month and post it here on Steam (:
Without further ado, here's some of what I've been working on this month:
Change log 25/11/2022 | Version 0.19(H) Bugfixes:
Change log 14/11/2022 | Version 0.19(F) Quality of life:
Change log 7/11/2022 | Version 0.19(F) Bugfixes:
Hey Guild Leaders! Welcome to the October monthly post. This one has some big news and more progress on the new areas! Without further ado, here's some of what I've been working on this month:
Change log 2/11/2022 | Version 0.19(E) Bugfixes:
Change log 23/10/2022 | Version 0.19(D) Minifixes:
Important news, Guild Leaders! Netherguild's early access will be delayed to around February 2023. After much deliberation, I decided to delay release since I felt like I wouldn't have enough time to add all the fun & rare stuff that the new areas need to really shine - and that if I release in November, the new areas wouldn't be up to the same level of polish as the existing ones. It feels wrong to release the new areas as relatively barren of cool surprises and variety, only to add that and fix everything after release. Therefore, as much as delaying sucks and I really wanted to release it this year, releasing Netherguild properly instead feels like the right move. What does it mean for development? I'm going to continue at the same pace - though now, I'll have time to properly playtest everything thoroughly & implement all the extra content the new areas need to be as fun as possible. I could also address some other aspects of the game which bug me and players - like quality of life stuff and other improvements that make the game more fun to play. Cheers and thank you for your patience, -David
Change log 11/10/2022 | Version 0.19(C) Bugfixes:
Hey Guild Leaders! This month I worked a lot on the new areas. Without further ado, here's some of what I've been working on during September.
Change log 17/9/2022 | Version 0.19(B) Bugfixes:
Change log 12/9/2022 | Version 0.19(A) Bugfixes:
Change log 11/9/2022 | Version 0.19 Bugfixes:
Hey Guild Leaders! This month I worked a lot on the new areas. Without further ado, here's some of what I've been working on during August.
Summery of weekly updates over on the Netherguild Discord Hey Guild Leaders! here's some of what I've added to Netherguild during July. This is a big update, so let's get into it!
Change log 22/7/2022 | Version 0.188 Big Changes:
Change log 2/7/2022 | Version 0.187(J) Balancing:
Summery of weekly updates over on the Netherguild Discord Hey Guild Leaders! I bring you the newest progress on Netherguild from June. This month I worked on the new areas, added some new content, and participated in Steam's next fest. Lets get into it!
Change log 21/6/2022 | Version 0.187(H) Quality of Life Additions:
Change log 21/6/2022 | Version 0.187(H) Additions:
Join mshoboslayer on her quest to delve deep below! She'll be Streaming Netherguild on the Steam page at 7PM UTC this Sunday - click the "set reminder" button to the right be reminded when it happens.
You should also follow mshoboslayer on twitch https://www.twitch.tv/mshoboslayer - be sure to give her lots of support!
Join Halios as he tries out Netherguild for the second time! What challenges might he encounter on his expedition? The only way to find out is by watching the stream live on the Steam page!
Be sure to hit "set reminder" to be notified when the stream starts.
Halios can also be found on streaming on twitch or on Youtube on the Indie Buffet channel. Be sure to give him lots of support!
Twitch: https://www.twitch.tv/halios
Youtube: https://www.youtube.com/c/TheIndieBuffet/featured
He even covered Netherguild a few months back!
[previewyoutube=ly0h22MfBMU;full][/previewyoutube]
TheAngloGamer is going to be checking out Netherguild live this Saturday!
He'll be streaming on Netherguild's Steam page so be sure to check it out and set up a reminder to catch it live -
Be sure to show TheAngloGamer lots of support and also follow him on twitch where he regularly streams: https://www.twitch.tv/theanglogamer
Change log 17/6/2022 | Version 0.187(G) Bugfixes:
Join Louise on her quest to embark underground and explore the Bluestone Mines!
She'll be streaming on the Steam page - be sure to set a reminder (on the right side of the screen) to be notified when the stream starts.
Louise often Streams in Portuguese over on Twitch too. Give her a follow!
https://www.twitch.tv/louiselives
Change log 13/6/2022 | Version 0.187(E)
Watch Bordeaux explore the world of Netherguild in a new stream for Next Fest -
Click the handy reminder to be notified when stream starts!
You can also find Bordeaux on twitch https://www.twitch.tv/gbordeaux and youtube https://www.youtube.com/channel/UCZYaOFXnkI6hOyuBjJAVe3Q
Join me - and let's play Netherguild together at 3PM UTC, 17/06/2022!
I'll be streaming Netherguild - giving you some dev commentary, tips and plans as I delve into the underworld during Steam's June Next Fest.
Hope to see you there (;
Change log 12/6/2022 | Version 0.187(D) Text Changes:
Change log 11/6/2022 | Version 0.187(C) New Additions
Join me - and let's play Netherguild together at 5PM UTC, 14/06/2022!
I'll be streaming Netherguild - giving you some dev commentary, tips and plans as I delve into the underworld during Steam's June Next Fest.
Hope to see you there (;
Summery of weekly updates over on the Netherguild Discord Hey Guild Leaders! Here's some of what I've been working on in May. It includes new content, new loot, and new systems in the works. HYPE!
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