Hey Guild Leaders! Welcome to the October monthly post. This one has some big news and more progress on the new areas!
Without further ado, here's some of what I've been working on this month:
Delayed release date
I decided to
delay the early access release of Netherguild to around February 2023.
https://store.steampowered.com/news/app/1464220/view/5348612868501339833
I talk about it more in the post above, but the main gist of it is that this delay will give me time to add all the new content, to polish and playtest it properly.
More Enemies
I've worked on adding more enemies to the new areas! (The City of Mist and Bandit Stronghold)

These wind-up automatons will be found on many rooftops. They will be powerful and tanky, yet slow.

Explosive bandits are not suicide bombers! Rather, they're tanky units which attack tight knit formations. Spread out your units to avoid their wrath!
They'll also explode after being defeated... but more on that later in the post (;
Sound Effects
I've also worked on fleshing out some of the enemies I posted last month-
https://store.steampowered.com/news/app/1464220/view/3292718815232067815
-which will now have their very own custom sound effects! Have a listen:
[previewyoutube=jiWFVCsYQ7o;full][/previewyoutube]
[previewyoutube=exXl3i5bng4;full][/previewyoutube]
Isn't the "hit" sound of the poison shot just so... wet and disgusting? I LOVE it :D
Boss Battle
If you remember the words of a certain
drunk bandit, he speaks of the leader of the bandits - a fella nicknamed "Pig".
Step through the gauntlet that is the Bandit Stronghold, and he'll be right there, waiting for you.

Oh yeah, 10 HP is only for playtesting - expect the bandit leader to have more.
And multiple phases.
But don't worry, you won't be fighting alone...

There's going to be an in-house audience! Which is going to be fighting you too. But more on that next update.
Misc.
I've also worked on various other things for Netherguild this month!
Quality of Life
Did you ever spend a little... too much time fiddling with clicking on the exit elevator?

I added a fix so that every "second click" on the elevator out of combat, all your units will get on it.
(second click meaning - traveling the elevator when a character is already there)
Should make exploring just a tiny bit more comfortable!
Danger Tiles
Since I will need to telegraph certain attacks during the bossfight, I figured it was time... to add "danger tiles!"

And what better way to test it than... with the explosive bandit?
It would be fun to explore these "danger tiles" with some special hazards in future areas too.
Mist City Elevator

Locomotion and the exits from different floors might look different! Since it doesn't make sense to use the same good ol' gray mining elevator everywhere.
Therefore... prepare to board this strange, cramped transport elevator for The City of Mist instead.
Until next time...
And that's all for this update! Thank you for checking it out :D I'm pretty excited to show off more of the bandit boss fight next month.
Cheers, and have a great November!
-David
This is a summery of weekly updates over on the Netherguild Discord
[ 2022-11-04 16:00:20 CET ] [ Original post ]