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Week 1 Update
Before release, I estimated how much Netherguild would sell (based on wishlist numbers) - However, the first week Netherguild sold far below what I was aiming for - more or less the bare minimum result, even with lots of marketing preparation. It was honestly a bit hard on me the first few days, since this is a game I've solo developed for a really long while, but... That's fine! Because- A) There's some great people already playing Netherguild; I've gotten excellent feedback for improving it since release which only makes me even more confident about the future of this game. B) Speaking of which, it seems like a lot of you are really enjoying the game! From your feedback & reviews, the core gameplay loop is solid and enjoyable. Now it's time to polish everything else to work smoothly and add even more fun things to discover! C) Netherguild was also... very buggy on release week - so in some ways I'm glad not as many players suffered from these issues. Most common bugs are fixed now, but there's still some things I want to add & fix this week (expanded on below). Also, again - I'm finishing Netherguild regardless. There was a point in development when I was about to release with far less wishlists & much less of guarantee the game will do well financially, so I feel in some way I was prepared for this (: This is just the beginning! Netherguild is going to be in early access for the next few years - early access release is only the first on many steps along that road. I plan addressing a lot of player suggestions during development too - which will serve to improve it even further, and have it do even better on big update releases, let alone the full release!
As you might have seen, I've spent the last week bugfixing -
And that's not even everything... So what's fixed? In summary - the most common crashes and loading errors that I know of have been fixed, as well as many other things. (There is a single crash caused by descending that isn't fixed yet - but it doesn't persist on reloading the game. I'm also on it!) If you have a save that couldn't be loaded before, feel free to try to re-load it again! Most if not all "broken saves" should work fine now. ... Oh yeah, bugfix updates in the future will likely not be as... incredibly numerous as they were this week (should often be part of bigger updates), it's just that a lot of the issues this week have been causing crashes & save issues, so for me as a dev it's important to have as few people suffer from them as possible.
The very first review of Netherguild from last week! Review it: If you enjoyed Netherguild, write a Steam review! This is the best way to tell the Steam algorithm as well as other players that Netherguild is fun. If you're waiting for a certain feature or fix to be added, feel free to wait until it's added and review the game afterwards! (: Play it: Other things that help are just playing the game - if you encounter any bugs and issues or if you have any feedback at all, sending it in-game, posting about it in the Steam forums or in the Discord help a ton too. Share it: Share it with friends who enjoy similar games & your favorite streamers / youtubers!
This week, I plan on working on player requested fixes & improvements! Specifically...
Content is the lifeblood of Netherguild - I'm dying to add more; https://store.steampowered.com/news/app/1464220/view/3722828071300970020?l=english As I mentioned last week, after I'm hopefully done with all the remaining fixes & improvements this week, I plan to start work on adding more enemies, oddities, character skills and equipment - including completely new stuff and deepening existing content.
And that's all for this update - see you next Monday / Tuesday. Thank you for reading! -David
[ 2023-04-04 14:18:53 CET ] [ Original post ]
Hey Guild Leaders,
I wanted to write an update on the status of Netherguild, including the early access launch as well as what I'm planning to work on next - this week and onward! So get ready for an expedition...
Table of Contents
- State of Netherguild (Sales? Bugfixes?)
- Fixes & additions planned this week
- What's next?
State of Netherguild
Before release, I estimated how much Netherguild would sell (based on wishlist numbers) - However, the first week Netherguild sold far below what I was aiming for - more or less the bare minimum result, even with lots of marketing preparation. It was honestly a bit hard on me the first few days, since this is a game I've solo developed for a really long while, but... That's fine! Because- A) There's some great people already playing Netherguild; I've gotten excellent feedback for improving it since release which only makes me even more confident about the future of this game. B) Speaking of which, it seems like a lot of you are really enjoying the game! From your feedback & reviews, the core gameplay loop is solid and enjoyable. Now it's time to polish everything else to work smoothly and add even more fun things to discover! C) Netherguild was also... very buggy on release week - so in some ways I'm glad not as many players suffered from these issues. Most common bugs are fixed now, but there's still some things I want to add & fix this week (expanded on below). Also, again - I'm finishing Netherguild regardless. There was a point in development when I was about to release with far less wishlists & much less of guarantee the game will do well financially, so I feel in some way I was prepared for this (: This is just the beginning! Netherguild is going to be in early access for the next few years - early access release is only the first on many steps along that road. I plan addressing a lot of player suggestions during development too - which will serve to improve it even further, and have it do even better on big update releases, let alone the full release!
Bugfixes
As you might have seen, I've spent the last week bugfixing -
And that's not even everything... So what's fixed? In summary - the most common crashes and loading errors that I know of have been fixed, as well as many other things. (There is a single crash caused by descending that isn't fixed yet - but it doesn't persist on reloading the game. I'm also on it!) If you have a save that couldn't be loaded before, feel free to try to re-load it again! Most if not all "broken saves" should work fine now. ... Oh yeah, bugfix updates in the future will likely not be as... incredibly numerous as they were this week (should often be part of bigger updates), it's just that a lot of the issues this week have been causing crashes & save issues, so for me as a dev it's important to have as few people suffer from them as possible.
How can you help?
The very first review of Netherguild from last week! Review it: If you enjoyed Netherguild, write a Steam review! This is the best way to tell the Steam algorithm as well as other players that Netherguild is fun. If you're waiting for a certain feature or fix to be added, feel free to wait until it's added and review the game afterwards! (: Play it: Other things that help are just playing the game - if you encounter any bugs and issues or if you have any feedback at all, sending it in-game, posting about it in the Steam forums or in the Discord help a ton too. Share it: Share it with friends who enjoy similar games & your favorite streamers / youtubers!
The Week of Listening to Feedback
This week, I plan on working on player requested fixes & improvements! Specifically...
- Adding Steam cloud saves
- Fixing room generation issue where players are blocked out of progressing or getting to certain enemies (Already have a fix in mind for this one)
- Fixing control re-binding with WASD & arrow keys and making it available in-dungeon and in the overworld too
- Fixing a variety of other smaller crashes, visual bugs etc.
What's next?
Content is the lifeblood of Netherguild - I'm dying to add more; https://store.steampowered.com/news/app/1464220/view/3722828071300970020?l=english As I mentioned last week, after I'm hopefully done with all the remaining fixes & improvements this week, I plan to start work on adding more enemies, oddities, character skills and equipment - including completely new stuff and deepening existing content.
And that's all for this update - see you next Monday / Tuesday. Thank you for reading! -David
[ 2023-04-04 14:18:53 CET ] [ Original post ]
Netherguild
David Vinokurov
Developer
David Vinokurov
Publisher
Planned November 2022. Wishlist to be notified!
Release
Game News Posts:
159
🎹🖱️Keyboard + Mouse
Very Positive
(66 reviews)
Public Linux Depots:
- [256.22 M]
Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?
Key Features:
Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
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Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
──────────────────────────────────────────────────
Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
────────────────────────────────────────────────
The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
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Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
────────────────────────────────────
Additional Features:
- Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
- Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
- Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
- Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
- Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
https://store.steampowered.com/app/1464220/Netherguild/
Early Access: Risks, Plans and Expectations:
- Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (: - Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
- Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.
MINIMAL SETUP
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 740 1GB
- Storage: 220 MB available space
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