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Goals and Loot Update


6 New Goals


So far, Netherguild only had a handful of goals (optional quests) - but today this changes as 6 new goals are added, for the Commoners, Nobles, as well as neutral factions like the Military and Church. These provide the player with loot, crowns, challenges and some optional lore. For new players, these new goals will pop up naturally as they explore - However, for players with existing saves, this is how to activate the new goals: [quote]Purge: visit the Bandit Stronghold Justice II: 3 Commoner standing, completed Justice I, visit the Bandit Stronghold Research: 3 Noble standing, visit the Mist City Entrance Parade: visit the City of Mist (middle) Hunt III: 5 Noble standing, completed Hunt II, visit the City of Mist (middle). Medicine: 5 Commoner standing, completed Justice I, visit the City of Mist (middle). [/quote]

Equipment Rewards


21 New Equipment Items!


This new update introduces two additional new elements: [olist]
  • Equipment as a reward for goal completion
  • Commoner equipment set AND Noble equipment set, each with their own unique items. [/olist] At the moment there's 10 new equipment items for the Commoner set and 11 new equipment items for the Nobles. Full change log: https://store.steampowered.com/news/app/1464220/view/3664289336086423292 I plan on adding more over time, hopefully next week alongside the UI improvements and throughout early access. Another thing I want to note is: currently the only way to unlock these items is through finishing quests, but in a few months when the faction system is added, these will be available through a faction shop or the armory.

    Visual Improvements


    I increased the post-processing effects in the current build to make things look better - so players at the "Good" and "Ultra" settings might notice a slight difference. It shouldn't affect the frame-rate, but if you experience a slow frame-rate following the update, please let me know and I'll restore it to the previous settings. In the future these visual settings will be customizable through the pause menu too.

    Other Thoughts


    I feel like I didn't have enough time to improve the visuals of goals this update with everything else that's being added - so I'll reserve that for next week.

    What's Next?


    Interface Improvements -a week Making the interface prettier and more comfortable! Also adding more equipment for the Commoner and Noble sets. City of Mist - Metal Update -two to three weeks New enemies and more. Stay tuned! Multiple City of Mist Improvements -??? Adding more content to the City of Mist across multiple game-updates while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!
    Idle animation for an enemy in the upcoming "Sewers" area And that's all for this update! Thank you for reading and hope you enjoy the new items and goals :D -David


    [ 2023-06-24 19:45:10 CET ] [ Original post ]

  • Netherguild
    David Vinokurov Developer
    David Vinokurov Publisher
    Planned November 2022. Wishlist to be notified! Release
    Game News Posts: 167
    🎹🖱️Keyboard + Mouse
    Very Positive (67 reviews)
    Public Linux Depots:
    • [256.22 M]


    Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
    Explore, camp, and fight as far as you can before heading back to resupply.
    What will you discover underground?

    Key Features:




    Bonfires:
    Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
    ──────────────────────────────────────────


    Combat:
    Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
    In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
    ──────────────────────────────────────────────────


    Oddities:
    Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
    ────────────────────────────────────────────────


    The World Above:
    While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
    ────────────────────────────────────


    Replay Value:
    Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
    ────────────────────────────────────

    Additional Features:

    • Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
    • Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
    • Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
    • Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
    • Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D

    https://store.steampowered.com/app/1464220/Netherguild/

    Early Access: Risks, Plans and Expectations:

    • Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
      If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
      I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
      If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (:
    • Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
    • Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.

    MINIMAL SETUP
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 740 1GB
    • Storage: 220 MB available space
    GAMEBILLET

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