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Sewers and new classes progress


Hey Guild Leaders- I have some exciting news this week! But first of all... some eye-candy!

Animations




Idle animations for the Duelist class - this will be a medium armor noble class with sword and dagger proficiency. I plan for this background to be focused on control + big damage over time.
Since peasants in medieval times weren't allowed to wield weapons (or practice fighting, at least in some parts of the world), I imagined the Healer, a class belonging to the "Commoner" faction to instead know fighting thanks to a "martial dance" - which they'll practice every 15 seconds or so when doing an idle animation in combat.

Also made a bit of progress implementing the sewers in-game I might have mentioned the sewers of the City of Mist, but that's the next area being added to Netherguild. The lovely Sewer-Crocodile from above is also a denizen of the sewers (:

Visual Improvements


New:
Old / current:
I plan on changing the visuals to have more pronounced ambient lighting - which should make Netherguild look better and make different things on the map more pronounced. Let me know which style you prefer! over on the Discord, people overwhelmingly preferred the new style. Last week I also planned to work on some quality of life stuff - it was related to the issue of starting combat with multiple rooms at the same time. I attempted to set it up but it ended up being more complicated than I originally though, so I'll attempt to tackle it again soon.

What's Next?


The Royal City -Two to three weeks Will improve the City of Mist with more details, special rooms and oddities. (But I'll try to improve the visuals a bit before that too)

Strategy Fest


Netherguild is on the Steam strategy fest! so you can get it for 10% off if you wish. https://store.steampowered.com/app/1464220/Netherguild/ If you bought and enjoyed Netherguild, please don't forget to review it! reviews help a ton :D
WE'RE SO CLOSE TO 50

More examples of improved visuals:


New:
Old:
New:
Old:

Fin


And that's all for now! Thank you for reading, see you next update! (: -David


[ 2023-08-29 19:29:14 CET ] [ Original post ]

Netherguild
David Vinokurov Developer
David Vinokurov Publisher
Planned November 2022. Wishlist to be notified! Release
Game News Posts: 159
🎹🖱️Keyboard + Mouse
Very Positive (66 reviews)
Public Linux Depots:
  • [256.22 M]


Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?

Key Features:




Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
──────────────────────────────────────────


Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
──────────────────────────────────────────────────


Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
────────────────────────────────────────────────


The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
────────────────────────────────────


Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
────────────────────────────────────

Additional Features:

  • Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
  • Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
  • Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
  • Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
  • Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D

https://store.steampowered.com/app/1464220/Netherguild/

Early Access: Risks, Plans and Expectations:

  • Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
    If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
    I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
    If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (:
  • Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
  • Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.

MINIMAL SETUP
  • Processor: 64-bitMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 740 1GB
  • Storage: 220 MB available space
GAMEBILLET

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4.27$ (79%)
GAMERSGATE

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12.5$ (75%)
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3.19$ (79%)
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11.3$ (43%)
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5.1$ (66%)
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3.3$ (78%)
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4.0$ (75%)
0.9$ (92%)
1.74$ (71%)

FANATICAL BUNDLES

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