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Royal City Update - New Room Layouts!
![](https://clan.cloudflare.steamstatic.com/images/41146018/29f0bf18eab0e6304d90ac12b446b7f3ce2adf46.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/5f8194992766895ed363e4bf9f751afcba4b1f59.png)
Part of the idea for this update was adding rare unique layouts to the City of Mist - which should make exploring it more fun with more rare and unique encounters. I also wanted to add some tech to make sure that adding new rooms won't impact players with saves in that dungeon - so that if you load a City of Mist dungeon from a former version, you dungeon won't change suddenly. So far I've added the two layouts above as well as this special room below:![](https://clan.cloudflare.steamstatic.com/images/41146018/8e8435c6b58f8456be58aea584129ba4c897a6e1.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/ea980bc46ce73123a4cbb138ad43a76e0bd9c3f0.png)
The workshop room! For the longest time I've had the idea of a City of Mist room with broken automatons.![](https://clan.cloudflare.steamstatic.com/images/41146018/61398148ee4bb5abc666910bd82cbaf2f369dedb.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/63e2d5021cd0ca661b98e3c88405532f98f966de.png)
As well as some rare loot!![](https://clan.cloudflare.steamstatic.com/images/41146018/389be2596dbc021422f5d2073653e55f19d3e8d7.gif)
The sword-bearing "Broken automaton" enemies in this room have their own unique animations too. There's also a whole bunch of other improvements, like - Improved automaton AI Automatons used to struggle with climbing up and down to reach player characters. The idea behind this was that automatons aren't as clever as living creatures, but it could result in some very un-challenging encounters in a middle-game area, which I didn't like - so now their AI has been improved. Can rotate characters when inspecting them in the guild![](https://clan.cloudflare.steamstatic.com/images/41146018/d707a7854a4976017c2c66ad356c5698e6be3fd5.gif)
Centipede rooms spawn the remains of a hunted moths and grubs![](https://clan.cloudflare.steamstatic.com/images/41146018/4f9e8aeb8fd034723c25f142df1f6b135ac7aecc.png)
And small details like these little decorations -![](https://clan.cloudflare.steamstatic.com/images/41146018/4d86ecfa6638989770e5648d7d7d2ce7ae4acce4.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/a2493dd921f2c9ed97eb94a0cf22671e45bc649a.png)
Polishing and Quality of Life -One to two weeks I want to spend some time fixing the basics of Netherguild Achievements 2 weeks -Two weeks I want to add more achievements for players to unlock! For two weeks, I want to add Controller Support Initial -One week I want to check out what I'd need to use to add controller support. I won't be adding it yet, but I want to outline what's necessary to add it. More Speech -Two to three weeks There's two things I want to add during this update; 1. A system for updating the speech of existing characters 2. Expanding the speech system and adding Improved bonfire UI -Two weeks I want to make the bonfire interface clearer so people have a better time Visual Overworld -Two to three weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it in a way of displaying
And that's all for this update - apologies for the wait, this update ended up dragging on too long, something I hope to avoid with future updates! Thank you for reading and see you next time :D -David
[ 2023-09-27 18:39:03 CET ] [ Original post ]
Hey guild leaders!
Here's what I've been working on for the last few weeks:
Unique room layouts
![](https://clan.cloudflare.steamstatic.com/images/41146018/29f0bf18eab0e6304d90ac12b446b7f3ce2adf46.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/5f8194992766895ed363e4bf9f751afcba4b1f59.png)
Part of the idea for this update was adding rare unique layouts to the City of Mist - which should make exploring it more fun with more rare and unique encounters. I also wanted to add some tech to make sure that adding new rooms won't impact players with saves in that dungeon - so that if you load a City of Mist dungeon from a former version, you dungeon won't change suddenly. So far I've added the two layouts above as well as this special room below:
![](https://clan.cloudflare.steamstatic.com/images/41146018/8e8435c6b58f8456be58aea584129ba4c897a6e1.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/ea980bc46ce73123a4cbb138ad43a76e0bd9c3f0.png)
The workshop room! For the longest time I've had the idea of a City of Mist room with broken automatons.
![](https://clan.cloudflare.steamstatic.com/images/41146018/61398148ee4bb5abc666910bd82cbaf2f369dedb.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/63e2d5021cd0ca661b98e3c88405532f98f966de.png)
As well as some rare loot!
![](https://clan.cloudflare.steamstatic.com/images/41146018/389be2596dbc021422f5d2073653e55f19d3e8d7.gif)
The sword-bearing "Broken automaton" enemies in this room have their own unique animations too. There's also a whole bunch of other improvements, like - Improved automaton AI Automatons used to struggle with climbing up and down to reach player characters. The idea behind this was that automatons aren't as clever as living creatures, but it could result in some very un-challenging encounters in a middle-game area, which I didn't like - so now their AI has been improved. Can rotate characters when inspecting them in the guild
![](https://clan.cloudflare.steamstatic.com/images/41146018/d707a7854a4976017c2c66ad356c5698e6be3fd5.gif)
Centipede rooms spawn the remains of a hunted moths and grubs
![](https://clan.cloudflare.steamstatic.com/images/41146018/4f9e8aeb8fd034723c25f142df1f6b135ac7aecc.png)
And small details like these little decorations -
![](https://clan.cloudflare.steamstatic.com/images/41146018/4d86ecfa6638989770e5648d7d7d2ce7ae4acce4.png)
![](https://clan.cloudflare.steamstatic.com/images/41146018/a2493dd921f2c9ed97eb94a0cf22671e45bc649a.png)
What's Next?
Polishing and Quality of Life -One to two weeks I want to spend some time fixing the basics of Netherguild Achievements 2 weeks -Two weeks I want to add more achievements for players to unlock! For two weeks, I want to add Controller Support Initial -One week I want to check out what I'd need to use to add controller support. I won't be adding it yet, but I want to outline what's necessary to add it. More Speech -Two to three weeks There's two things I want to add during this update; 1. A system for updating the speech of existing characters 2. Expanding the speech system and adding Improved bonfire UI -Two weeks I want to make the bonfire interface clearer so people have a better time Visual Overworld -Two to three weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it in a way of displaying
The End
And that's all for this update - apologies for the wait, this update ended up dragging on too long, something I hope to avoid with future updates! Thank you for reading and see you next time :D -David
[ 2023-09-27 18:39:03 CET ] [ Original post ]
Netherguild
David Vinokurov
Developer
David Vinokurov
Publisher
Planned November 2022. Wishlist to be notified!
Release
Game News Posts:
167
🎹🖱️Keyboard + Mouse
Very Positive
(67 reviews)
Public Linux Depots:
- [256.22 M]
Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?
Key Features:
Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
──────────────────────────────────────────
Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
──────────────────────────────────────────────────
Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
────────────────────────────────────────────────
The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
────────────────────────────────────
Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
────────────────────────────────────
Additional Features:
- Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
- Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
- Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
- Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
- Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
https://store.steampowered.com/app/1464220/Netherguild/
Early Access: Risks, Plans and Expectations:
- Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (: - Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
- Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.
MINIMAL SETUP
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 740 1GB
- Storage: 220 MB available space
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