
Hey Guild Leaders!
Since last update, two weeks ago, I've added two new achievements, fully planned out how controller support would work and made some progress on the new areas-
Here's an overview:
New Areas

I've been working more on the sewers area...
It's starting to really take shape - I want the water to be animated later on too, but for now I've added the function to make the water level rise / drop - water will have a slowing effect on player characters, so the idea is that some oddities could affect it!

I was thinking the exit from the sewers area could look like a massive grate - and it'd have a unique style based on where it's leading - whether to a (future) crystal area, the upcoming mushroom area, or to more sewers <.<
Also, to those of you who remember the upcoming Mushroom area (posted in a previous update)-

I've recently started setting up one of the enemy types for it -

Which will cover player units with poisonous spores that give them debuffs!
Controller Support?
This week I outlined what's going to be necessary for adding controller support in a neat little document, as well as which keys would be used for anything, etc.
This upcoming week and a half, I want to focus on trying to implement these new additions.
I'm definitely not certain I'll be able to complete it so please don't take it as a promise! But... I want to try!
I've also added a couple of achievements -
One for healing all your 4 characters to max health by eating
One for pushing an enemy off the map for the first time (which was added today)
What's next?
I want to spend the next week and a half working more on controller stuff, but afterwards...
More Speech
-Two to three weeks
There's two things I want to add during this update;
1. A system for updating the speech of existing characters
2. Expanding the speech system, adding more lines, context (for characters) and other improvements.
Improved bonfire UI
-Two weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters.
Visual Overworld
-Two to three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.
The End
And that's all, thank you for checking out this update!
This week Netherguild also participated in the Steam sale for the
Roguelike Celeberation, it's an annual event celebrating traditional roguelikes (which Netherguild is inspired by!).
Oh yeah, if you haven't yet, please review Netherguild if you've enjoyed it! Reviews help a ton :D or, if you have a specific feature / content you'd like to see before a review is added, then feel free to wait until then!
Thank you all for the kind comments in the feedback notes too (':
Until next time,
-David
[ 2023-10-25 19:48:10 CET ] [ Original post ]