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The Speech Update is here!
In the past, for players to update their character's speech lines, they'd have to start a new save - but no more! Now when you load an older save, it'll update character speech - which means I can add new speech lines and they'd appear in your saves, just like that. To those who stayed here for a while, you might recall I added something similar with updating skill trees in existing saves before.
(Work in progress gif above) It should be extremely easy for me to unlock these classes using the faction system :D Look forward to that in the upcoming big update! (hopefully in a few months from now).
Before, characters would ramble on before enter combat - and then the new speech bubble would overlap the old one. I didn't like how it looked so I changed it up a bit to look more natural! Also don't worry, this doesn't make you miss any text - you can still see what characters intended to say in the action log in the bottom left of the screen.
Characters can now chat about additional enemies joining combat, about killing enemies, about unlocking new currencies (like the silver crowns) and more. They can also be aware of which weapon they're holding when talking - so a shield holding Mercenary Knight has a small chance to comment on wanting to repair their shield when they rest near a bonfire. You can also check out the full patch notes here: https://store.steampowered.com/news/app/1464220/view/3882729325726400950
Working on new areas and classes -A week and a half I want to focus on making focused progress on the new areas and classes! I might work on other small additions during this time too. Expanding the Bandit Stronghold -Two weeks I wanted to add a new rare enemy and an oddity to the Bandit Stronghold
That's all for this update!! Thank you for reading and see you with all with an exciting new progress update in a week and a half hopefully :D -David
[ 2024-01-06 23:01:45 CET ] [ Original post ]
Hey Guild Leaders!
Today I have a new update with improvements to the speech system, new character lines as well as other small fixes and improvements.
Update Overview: What does this update contain?
Updating Speech in Existing Saves
In the past, for players to update their character's speech lines, they'd have to start a new save - but no more! Now when you load an older save, it'll update character speech - which means I can add new speech lines and they'd appear in your saves, just like that. To those who stayed here for a while, you might recall I added something similar with updating skill trees in existing saves before.
Added tech for new classes to appear in the guild
(Work in progress gif above) It should be extremely easy for me to unlock these classes using the faction system :D Look forward to that in the upcoming big update! (hopefully in a few months from now).
Speech Interruption
Before, characters would ramble on before enter combat - and then the new speech bubble would overlap the old one. I didn't like how it looked so I changed it up a bit to look more natural! Also don't worry, this doesn't make you miss any text - you can still see what characters intended to say in the action log in the bottom left of the screen.
New Speech Lines
Characters can now chat about additional enemies joining combat, about killing enemies, about unlocking new currencies (like the silver crowns) and more. They can also be aware of which weapon they're holding when talking - so a shield holding Mercenary Knight has a small chance to comment on wanting to repair their shield when they rest near a bonfire. You can also check out the full patch notes here: https://store.steampowered.com/news/app/1464220/view/3882729325726400950
What's next?
Working on new areas and classes -A week and a half I want to focus on making focused progress on the new areas and classes! I might work on other small additions during this time too. Expanding the Bandit Stronghold -Two weeks I wanted to add a new rare enemy and an oddity to the Bandit Stronghold
Fin
That's all for this update!! Thank you for reading and see you with all with an exciting new progress update in a week and a half hopefully :D -David
[ 2024-01-06 23:01:45 CET ] [ Original post ]
Netherguild
David Vinokurov
Developer
David Vinokurov
Publisher
Planned November 2022. Wishlist to be notified!
Release
Game News Posts:
159
🎹🖱️Keyboard + Mouse
Very Positive
(66 reviews)
Public Linux Depots:
- [256.22 M]
Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?
Key Features:
Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
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Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
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Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
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The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
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Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
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Additional Features:
- Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
- Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
- Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
- Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
- Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
https://store.steampowered.com/app/1464220/Netherguild/
Early Access: Risks, Plans and Expectations:
- Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (: - Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
- Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.
MINIMAL SETUP
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 740 1GB
- Storage: 220 MB available space
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